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LEAP Documentation 40220
Documentation for the LEAP project
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#include <ProjectileExplosive.h>
Public Member Functions | |
| virtual void | OnSpawnedFromObjectPool () override |
| virtual void | OnReleasedToObjectPool () override |
| void | DelayedTimedExplosionExpired () |
| virtual int32 | GetTicketUsageCount () const override |
| virtual float | ApplyRadialDamage (UObject *WorldContextObject, const FHitResult &HitInfo, const FVector &TargetLocation, TArray< AActor * > &HitActors, ECollisionChannel DamagePreventionChannel=ECC_Visibility, AController *InstigatorController=NULL, const UWeaponInstance *Weapon=NULL) const |
| FORCEINLINE float | GetExplosiveDamage () const |
Public Member Functions inherited from AProjectile | |
| void | Init (const int32 ID, const uint8 InShotID, class UWeaponInstanceProjectile *Weapon) |
| void | AddIgnoredActor (AActor *ActorToIgnore) |
| FVector | GetStartLocation () const |
| int32 | GetProjectileID () const |
| bool | ShouldSpawnActorOnHit () const |
| TSubclassOf< AActor > | GetActorToSpawnOnHit () const |
| const TArray< FVector_NetQuantize > & | GetProjectilePath () const |
| virtual int32 | GetTicketUsageCount () const |
| FORCEINLINE class UDataTable * | GetImpactEffectTable () const |
| void | UpdateDamageModifier (float DamageModifierIn) |
| FORCEINLINE float | GetDamageModifier () const |
| virtual bool | Destroy (bool bNetForce=false, bool bShouldModifyLevel=true) override |
| bool | IsReflectedProjectile () const |
| void | SetReflectedProjectile (bool const bInReflectedProjectile) |
Public Member Functions inherited from AWeaponInstanceActor | |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual APlayerState * | GetOwnedPlayerState () const override |
| virtual void | OnOwnerLeave () override |
| virtual void | SetWeaponInstanceClass (TSubclassOf< UWeaponInstance > WeaponInstanceClass) |
| APlayerState * | GetPlayerOwner () const |
| virtual int32 | GetTeam () const override |
| virtual AProjectXCharacter * | GetOwningPawn (AProjectXPlayerController *const OverrideController=nullptr) const |
| virtual UWeaponComponent * | GetOwningWeaponComponent () const |
| bool | IsLocallyOwned () const |
| FORCEINLINE TSubclassOf< UWeaponInstance > | GetOwningWeaponClass () const |
| const UWeaponInstance * | GetOwningWeaponCDO () const |
| template<class T > | |
| const T * | GetOwningWeaponCDO () const |
Public Member Functions inherited from IOwnedInterface | |
| template<class T > | |
| T * | GetOwnedPlayerState () const |
| virtual APlayerState * | GetOwnedPlayerState () const |
| template<class T > | |
| T * | GetOwningController () const |
| virtual AController * | GetOwningController () const |
| virtual void | OnOwnerLeave () |
| virtual void | OnOwnerDied () |
Public Member Functions inherited from ITeamInterface | |
| virtual int32 | GetTeam () const |
| virtual int32 | SetTeam (int32 NewTeam) |
Public Member Functions inherited from IObjectPoolInterface | |
| virtual void | OnSpawnedFromObjectPool () |
| virtual void | OnReleasedToObjectPool () |
| void | K2_OnSpawnedFromObjectPool () |
| void | K2_OnReleasedToObjectPool () |
Protected Member Functions | |
| virtual void | OnHit (AActor *SelfActor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) override |
| virtual void | GenerateHitRequest (AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit, const FRotator &CustomRotator=FRotator::ZeroRotator, const TArray< AActor * > DamagedActors=TArray< AActor * >()) override |
Protected Member Functions inherited from AProjectile | |
| virtual void | BeginPlay () override |
| virtual void | OnSpawnedFromObjectPool () override |
| virtual void | OnReleasedToObjectPool () override |
| virtual void | Tick (float DeltaTime) override |
| virtual void | InitializeMovementComponent () |
| virtual void | OnHit (AActor *SelfActor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit) |
| virtual void | GenerateHitRequest (AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit, const FRotator &CustomRotator=FRotator::ZeroRotator, const TArray< AActor * > DamagedActors=TArray< AActor * >()) |
| void | UpdateProjectilePath () |
| void | Multicast_OnHit (AActor *SelfActor, AActor *OtherActor, const FVector &NormalImpulse, const FHitResult &Hit) |
| void | OnAccelerationTowardsHomingTargetNotify (bool bIsAccelerating) |
| virtual void | SpawnImpactEffect (const FHitResult &Hit, AActor *OtherActor, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| virtual void | BeginPlay () override |
Protected Attributes | |
| float | ExplosiveDamage = 0.f |
| float | ExplosiveMinDamage = 0.f |
| float | ExplosiveInnerRadius = 0.f |
| float | ExplosiveOuterRadius = 0.f |
| float | ExplosiveFalloffExponent = 0.f |
| TSubclassOf< UDamageType > | ExplosiveDamageType = NULL |
| bool | bFinalBounceOnly = true |
| bool | bCanBounceOffPawn = false |
| float | DelayedExplosionTime = 0.0f |
| FHitResult | LastHit |
| FTimerHandle | DelayedExplosionTimerHandle |
Protected Attributes inherited from AProjectile | |
| float | LingerTime3P = 0.2f |
| float | LingerTime1P = 0.05f |
| float | StartingCosmeticScaleMultiplier3P = 0.05f |
| float | SmoothInterpSpeed3P = 3.0f |
| float | ScaleLerpSpeed3P = 5.0f |
| float | StartingCosmeticScaleMultiplier1P = 0.05f |
| float | SmoothInterpSpeed1P = 1.0f |
| float | ScaleLerpSpeed1P = 2.0f |
| int32 | MaxBounces = 0 |
| bool | bSpawnedActorMatchesProjectileOrientation = false |
| bool | bSpawnActorOnHit = false |
| class UMovementComponent * | ProjectileMovement = NULL |
| float | PathPointRate = 0.5f |
| class UDataTable * | ImpactEffectTable = NULL |
| class UParticleSystem * | TrailParticle = NULL |
| FRotator | TrailRotation = FRotator::ZeroRotator |
| FVector | TrailLocation = FVector::ZeroVector |
| TSubclassOf< AActor > | ActorClassToSpawn |
| TArray< TWeakObjectPtr< AActor > > | IgnoredActors |
| TWeakObjectPtr< AActor > | HomingTarget = nullptr |
| TWeakObjectPtr< AActor > | AimTarget = nullptr |
| float | AimTargetFalloff = 1.0f |
| bool | bLocallyOwnedProjectile = false |
| int32 | CurrentBounces = 0 |
| float | LingerTime = 0.0f |
| bool | bDestroyOnHit = false |
| bool | bReflectedProjectile = false |
| float | DamageModifier = 1.0f |
| FVector | StartLocation = FVector(0) |
| TArray< FVector_NetQuantize > | ProjectilePath = TArray<FVector_NetQuantize>() |
| FTimerHandle | PathCollectionTimer |
| int32 | ProjectileID = INDEX_NONE |
| uint8 | ShotID |
| float | InitialSpeed = 0.0f |
| class UParticleSystemComponent * | TrailParticleSystem = NULL |
| class TArray< TWeakObjectPtr< UMeshComponent > > | MeshComponents |
| UPXProjectileMovementComponent * | MovementComponent = nullptr |
| class ULightComponent * | LightComponent = NULL |
Protected Attributes inherited from AWeaponInstanceActor | |
| APlayerState * | PlayerOwner = NULL |
| TSubclassOf< UWeaponInstance > | OwningWeaponClass = NULL |
Additional Inherited Members | |
Static Public Member Functions inherited from ITeamInterface | |
| static bool | IsValidTeam (const ITeamInterface *const TeamInferface) |
Public Attributes inherited from AProjectile | |
| FImpactSignature | OnImpact |
| FTransform | CosmeticTransform = FTransform::Identity |
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| void AProjectileExplosive::DelayedTimedExplosionExpired | ( | ) |
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Reimplemented from AProjectile.
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Reimplemented from AProjectile.
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Reimplemented from AProjectile.
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overridevirtual |
Reimplemented from AProjectile.
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overridevirtual |
Reimplemented from AProjectile.
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