LEAP Documentation 40220
Documentation for the LEAP project
APickupReviveBeacon Member List

This is the complete list of members for APickupReviveBeacon, including all inherited members.

ActivateDeployable()ADeployablevirtual
AfflictionComponentADeployable
AllyDeployableDestoryedADeployable
APickupReviveBeacon()APickupReviveBeacon
AreShieldsFull() constIHealthInterfacevirtual
AreShieldsOvercharged() constIHealthInterfacevirtual
bArmoredADeployable
bAutoDeployADeployable
bBlocksExplosionDamageADeployable
bCanBeLockedOnADeployable
bCanBeRepairedADeployable
bCanInteractAPickupReviveBeaconprotected
bDeadPlayerCanRedeployAPickupReviveBeaconprotected
bDestroyImmediatelyOnDeathADeployable
BeginPlay() overrideAPickupReviveBeaconvirtual
bHealthDuringDeployADeployable
BindToDamageEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
BindToDeathEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
BindToHealedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
BindToHealthChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsDepletedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsRepairedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
BindToSpottedEndEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
BindToSpottedEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
bIsDeadADeployable
bIsFocusableAPickupReviveBeaconprotected
BlocksExplosions() const overrideADeployableinlinevirtual
BroadcastSpottedEndEvent()ISpottableInterfaceinlinevirtual
BroadcastSpottedEvent()ISpottableInterfaceinlinevirtual
BroadcastTrackableActor()ITrackableInterfacevirtual
bTargetableADeployable
CameraBoomAPickupReviveBeaconprotected
CanBeInteractedWith(const UPrimitiveComponent *Component, const APlayerController *EventSender) const overrideAPickupReviveBeaconvirtual
CanBeLockedOn(const AActor *LockInstigator) const overrideADeployablevirtual
CanBeRepaired(const AActor *RepairInstigator) const overrideADeployablevirtual
CanBeSpotted(const AActor *SpotInstigator, ESpotType SpotType) const overrideADeployablevirtual
CanHomingReadSignature(const AProjectile *HomingProjectile) constILockOnTargetInterfaceinlinevirtual
CanModifyShieldsPastOverchargeMark() constIHealthInterfaceinlinevirtual
CanOwningWeaponInstanceFire() constADeployableinlinevirtual
CanSpawnPlayer(const AProjectXPlayerState *InInstigator) constAPickupReviveBeaconvirtual
ClearAllDamageEvents()IHealthInterfaceinlinevirtual
ClearAllHealedEvents()IHealthInterfaceinlinevirtual
ClearAllHealthChangedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsChangedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsDepletedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsRepairedEvents()IHealthInterfaceinlinevirtual
ClearAllSpottedEndEvents()ISpottableInterfaceinlinevirtual
ClearAllSpottedEvents()ISpottableInterfaceinlinevirtual
ClearAllToDeathEvents()IHealthInterfaceinlinevirtual
ClearDeployable()ADeployablevirtual
DeactivateDeployable()ADeployablevirtual
DeployableCategoryADeployable
DeployableHudIconADeployable
DeployableIconADeployable
DeployableLifeTimeADeployable
DeployableMapIconADeployable
DeployableNameADeployable
DeployableRadarIconADeployable
DeployableStartingHealthADeployable
DeployComplete() overrideAPickupReviveBeaconvirtual
DeployStart(bool bForce=false)ADeployablevirtual
DeployStateADeployable
DeployTimeADeployable
DeployTimerADeployable
DeployTransformADeployable
DeRegisterActorForScoring()ISpawnTargetInterfacevirtual
Died(float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, APlayerState *InstigatorPlayerState)ADeployablevirtual
DiedEffectDurationADeployable
EndPlay(EEndPlayReason::Type EndplayReason) overrideAPickupReviveBeaconvirtual
FocusBeacon()APickupReviveBeaconvirtual
GetAfflictionComponent() const overrideADeployableinlinevirtual
GetAllDeployablesForActor(AActor *Actor, EDeployableCategory CategoryFilter=EDeployableCategory::None, TSubclassOf< ADeployable > DeployableFilter=NULL)ADeployablestatic
GetAllyVisibilityResponse() overrideAPickupReviveBeaconinlinevirtual
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation)ISpawnTargetInterfacestatic
GetCachedMaxHealth() constIHealthInterfaceinlinevirtual
GetCachedMaxShields() constIHealthInterfaceinlinevirtual
GetCachedOvershield() constIHealthInterfaceinlinevirtual
GetCachedUsesPassiveShieldRegen() constIHealthInterfaceinlinevirtual
GetCanSpawnOnCombatTarget() constISpawnTargetInterfaceinlinevirtual
GetDamageEvent()IHealthInterfaceinlinevirtual
GetDamageResistance() constIHealthInterfaceinlinevirtual
GetDeathEvent()IHealthInterfaceinlinevirtual
GetDeployableCategory() constADeployableinline
GetDeployableIcon() constADeployableinline
GetDeployableName() constADeployableinline
GetDeployableState() constADeployableinline
GetExplosiveDamageResistance() constIHealthInterfaceinlinevirtual
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints)ISpawnTargetInterfacestatic
GetHealedEvent()IHealthInterfaceinlinevirtual
GetHealth() const overrideADeployablevirtual
GetHealthChangedEvent()IHealthInterfaceinlinevirtual
GetHealthPickupModifier() constIHealthInterfaceinlinevirtual
GetHighlightText(const UPrimitiveComponent *Component, const APlayerController *EventSender) const overrideAPickupReviveBeaconvirtual
GetHoldTimeMultiplier(const APlayerController *EventSender) const overrideAPickupReviveBeaconvirtual
GetHoverHeight() constAPickupReviveBeaconinline
GetHudIcon() const overrideADeployableinlinevirtual
GetImminentMissileWarningEndDelegate()ILockOnTargetInterfaceinlinevirtual
GetImminentMissileWarningStartDelegate()ILockOnTargetInterfaceinlinevirtual
GetIncomingProjectileEndDelegate()ILockOnTargetInterfaceinlinevirtual
GetIncomingProjectileStartDelegate()ILockOnTargetInterfaceinlinevirtual
GetLifeTimeDurationStartTime() constADeployableinline
GetLockOnEndDelegate()ILockOnTargetInterfaceinlinevirtual
GetLockOnMaxDistance() overrideADeployableinlinevirtual
GetLockOnScreenPercentage() overrideADeployableinlinevirtual
GetLockOnStartDelegate()ILockOnTargetInterfaceinlinevirtual
GetLockOnTentativeEndDelegate()ILockOnTargetInterfaceinlinevirtual
GetLockOnTentativeStartDelegate()ILockOnTargetInterfaceinlinevirtual
GetMapIcon() const overrideADeployableinlinevirtual
GetMaxHealth() const overrideADeployablevirtual
GetMaxShields() constIHealthInterfacevirtual
GetMaxShieldsWithOvercharge() constIHealthInterfacevirtual
GetObjectDescription() constADeployablevirtual
GetObjectName() constADeployableinlinevirtual
GetOvershield() constIHealthInterfacevirtual
GetOwnedPlayerState() const overrideAWeaponInstanceActorvirtual
GetOwnerName() constADeployablevirtual
GetOwningController() constIOwnedInterfaceinline
GetOwningController() constIOwnedInterfacevirtual
GetOwningPawn(AProjectXPlayerController *const OverrideController=nullptr) constAWeaponInstanceActorvirtual
GetOwningWeaponCDO() constAWeaponInstanceActor
GetOwningWeaponCDO() constAWeaponInstanceActorinline
GetOwningWeaponClass() constAWeaponInstanceActorinline
GetOwningWeaponComponent() constAWeaponInstanceActorvirtual
GetPercentHealth() constIHealthInterfacevirtual
GetPercentOverchargedShields() constIHealthInterfacevirtual
GetPercentShields() constIHealthInterfacevirtual
GetPlayerOwner() constAWeaponInstanceActorinline
GetRadarIcon() const overrideADeployableinlinevirtual
GetRadarIconCompensantesRotation() constITrackableInterfaceinlinevirtual
GetRadarIconEnemyOpacity() const overrideAPickupReviveBeaconinlinevirtual
GetRadarIconOpacity() const overrideAPickupReviveBeaconinlinevirtual
GetRadarIconSize() const overrideADeployableinlinevirtual
GetRadarLabel() constITrackableInterfaceinlinevirtual
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance)ISpawnTargetInterfacestatic
GetReviveBroadcastMessage() constAPickupReviveBeaconinline
GetReviveStartTime()APickupReviveBeaconinlineprotected
GetReviveStatus() constAPickupReviveBeaconinlinevirtual
GetReviveTriggerPlayerState() constAPickupReviveBeaconinline
GetShields() constIHealthInterfacevirtual
GetShieldsChangedEvent()IHealthInterfaceinlinevirtual
GetShieldsDepletedEvent()IHealthInterfaceinlinevirtual
GetShieldsRepairedEvent()IHealthInterfaceinlinevirtual
GetSpawnLocation(AProjectXPlayerState *InInstigator, FTransform &Transform) constAPickupReviveBeaconvirtual
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) constISpawnTargetInterfaceinlinevirtual
GetSpottedStartEvent()ISpottableInterfaceinlinevirtual
GetSpottedStopEvent()ISpottableInterfaceinlinevirtual
GetSpottingTraceOffset() const overrideADeployableinlinevirtual
GetStopTrackingEvent()ITrackableInterfaceinlinevirtual
GetTeam() const overrideAWeaponInstanceActorvirtual
GetTimeSinceLastDamage() const overrideADeployablevirtual
GetTimeUntilDeploy() constADeployableinline
GetTotalPercentHealth() constIHealthInterfacevirtual
GetTrackableInterfaceActor() overrideADeployableinlinevirtual
HasPlayerAcceptedRevive() constAPickupReviveBeaconinline
HasRecentlyTakenDamage() constIHealthInterfaceinlinevirtual
HasShields() constIHealthInterfacevirtual
HasShieldsThatNeedRecharging() constIHealthInterfacevirtual
HealthADeployable
HealthInterpolatorIDADeployable
HealthRegenRateADeployable
HighlightTextAPickupReviveBeaconprotected
HoldExited(APlayerController *Sender, UPrimitiveComponent *Component)APickupReviveBeaconprotected
HoldStarted(APlayerController *Sender, UPrimitiveComponent *Component)APickupReviveBeaconprotected
HoverHeightAPickupReviveBeaconprotected
Init()ADeployablevirtual
InitializeForTeam(int32 Team)ADeployable
InteractableComponentAPickupReviveBeaconprotected
InternalTakeRadialDamage(float Damage, FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, class AActor *DamageCauser) overrideADeployablevirtual
IsArmored() const overrideADeployableinlinevirtual
IsCloaked() constITrackableInterfaceinlinevirtual
IsDead() const overrideADeployablevirtual
IsDeployed() constADeployableinline
IsDeploying() constADeployableinline
IsHealthFull() constIHealthInterfacevirtual
IsHealthWithinGivenPercentage(float TargetPercentage, bool bCheckForLessThanPercentage=true) constIHealthInterfacevirtual
IsLocallyOwned() constAWeaponInstanceActorinline
IsReviveRespawnActive() constAPickupReviveBeaconinline
IssueImminentMissileWarning(bool bToggleWarning, AActor *WarningIntigator)ILockOnTargetInterfacevirtual
IsUsingPassiveShieldRegen() constIHealthInterfaceinlinevirtual
IsValidTeam(const ITeamInterface *const TeamInferface)ITeamInterfacestatic
LastDamageTimeADeployable
LastHealthInterpolatorValueADeployable
LifeTimeDurationStartTimeADeployable
LifeTimerHandleADeployable
LockOnScreenPercentageADeployable
LookUp(float Value)APickupReviveBeacon
MatchEnded() overrideADeployablevirtual
MatchStarted()IReactsToMatchEventsvirtual
MaxHealthADeployable
MaxLockOnRangeADeployable
ModifyHealth(float Delta)IHealthInterfacevirtual
ModifyShields(float Delta, bool bCanOvercharge=false)IHealthInterfacevirtual
ModifyShieldsThenHealth(float Delta)IHealthInterfacevirtual
Multicast_Reliable_Died(float Damage, FDamageEvent const &DamageEvent, AActor *DamageCauser, APlayerState *InstigatorPlayerState)ADeployable
MultiCast_Reliable_RequestHelp()APickupReviveBeaconprotected
OnDeadPlayerCanRedeploy()APickupReviveBeaconprotected
OnDeployableCompleteADeployable
OnDeployableDied()ADeployable
OnDeployableLifeTimeStartedADeployable
OnDeployComplete()ADeployable
OnDeployDeactivated()ADeployable
OnDeploymentBeginADeployable
OnDeploymentCompleteADeployable
OnDeployReActivated()ADeployable
OnDeployStart()ADeployable
OnFocusBeacon()APickupReviveBeaconprotected
OnHelpRequestedAPickupReviveBeacon
OnHoldExited()APickupReviveBeaconprotected
OnHoldStarted()APickupReviveBeaconprotected
OnImminentMissileWarningILockOnTargetInterface
OnMatchEnded()IReactsToMatchEvents
OnMatchStarted()IReactsToMatchEvents
OnNextRespawnTimeChanged()APickupReviveBeaconprotected
OnOwnerDied() overrideADeployableinlinevirtual
OnOwnerLeave() overrideADeployablevirtual
OnRep_DeadPlayerCanRedeploy()APickupReviveBeaconprotected
OnRep_DeployTransform()ADeployablevirtual
OnRep_Health(float PreviousHealth)ADeployablevirtual
OnRep_LifeTimeDurationStart()ADeployable
OnRep_ReviveRespawnActive()APickupReviveBeaconprotected
OnRep_ReviveStartTime()APickupReviveBeaconprotected
OnRep_StateChanged()ADeployable
OnRequestHelp()APickupReviveBeaconprotected
OnReviveRespawnActive()APickupReviveBeaconprotected
OnReviveStartTimeReplicated(float InReviveStartTime)APickupReviveBeaconprotected
OnReviveStatusChangedAPickupReviveBeacon
OnReviveStatusUpdatedAPickupReviveBeacon
OnSelected(APlayerController *Sender, UPrimitiveComponent *Component)APickupReviveBeaconprotected
OnTeamsChanged(class AProjectXPlayerState *PlayerState, uint8 Team)ADeployablevirtual
OwningWeaponClassAWeaponInstanceActorprotected
PawnCameraComponentAPickupReviveBeaconprotected
PawnInterfaceDamageEventIHealthInterface
PawnInterfaceDeathEventIHealthInterface
PawnInterfaceHealedEventIHealthInterface
PawnInterfaceHealthChangedEventIHealthInterface
PawnInterfaceIncomingProjectileILockOnTargetInterface
PawnInterfaceLockOnILockOnTargetInterface
PawnInterfaceShieldDepletedEventIHealthInterface
PawnInterfaceShieldshangedEventIHealthInterface
PawnInterfaceShieldsRepairedEventIHealthInterface
PlayerOwnerAWeaponInstanceActorprotected
PreviousStateADeployable
PromptRevivalExternal(APlayerController *Sender)APickupReviveBeaconvirtual
RegisterActorForScoring()ISpawnTargetInterfacevirtual
RegisterOnStart() constITrackableInterfaceinlinevirtual
RemoveOverchargedShields()IHealthInterfacevirtual
RequestHelp()APickupReviveBeaconvirtual
ReviveBroadcastMessageAPickupReviveBeaconprotected
ReviveDamageTypeAPickupReviveBeaconprotected
ReviveStartTimeAPickupReviveBeaconprotected
ReviveStatusAPickupReviveBeaconprotected
RootAPickupReviveBeaconprotected
Server_Reliable_RequestHelp()APickupReviveBeaconprotected
SetCanModifyShieldsPastOverchargeMark(bool bNewCanOverchargeShields)IHealthInterfaceinlinevirtual
SetCanUsePassiveShieldRegen(bool bNewUsePassiveShieldRegen)IHealthInterfaceinlinevirtual
SetDamageResistance(float NewValue)IHealthInterfaceinlinevirtual
SetDeadPlayerCanRedeploy(bool bNewDeadPlayerCanRedeploy)APickupReviveBeaconprotected
SetDeployableLifeTime(const float NewLifeTime)ADeployable
SetDeployTransform(const FTransform &Transform)ADeployable
SetExplosiveDamageResistance(float NewValue)IHealthInterfaceinlinevirtual
SetHealth(const float NewHealth) overrideADeployablevirtual
SetHealthPickupModifier(float NewModifier)IHealthInterfaceinlinevirtual
SetHealthRegenRate(float NewRate) overrideADeployableinlinevirtual
SetMaxHealth(const float NewMaxHealth) overrideADeployablevirtual
SetMaxShields(const float NewMaxHealth)IHealthInterfaceinlinevirtual
SetOvershield(float NewOvershield)IHealthInterfaceinlinevirtual
SetRadarIconOpacity(float Opacity)ITrackableInterfaceinlinevirtual
SetReviveStartTime(float Time)APickupReviveBeacon
SetShieldAndHealthRegenRate(float NewRate)IHealthInterfaceinlinevirtual
SetShieldRegenRate(float NewRate)IHealthInterfaceinlinevirtual
SetShields(float InShields)IHealthInterfaceinlinevirtual
SetTeam(int32 NewTeam)ITeamInterfaceinlinevirtual
SetupInput(UInputComponent *InputComponent)APickupReviveBeaconvirtual
SetWeaponInstanceClass(TSubclassOf< UWeaponInstance > WeaponInstanceClass)AWeaponInstanceActorinlinevirtual
ShouldRegisterForScoringOnStart() constISpawnTargetInterfaceinlinevirtual
ShouldTakeDamage(float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) constADeployablevirtual
SpottingZOffsetADeployable
TakeDamage(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) overrideADeployablevirtual
Turn(float Value)APickupReviveBeacon
UnbindDamageEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
UnbindDeathEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
UnbindHealedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
UnbindHealthChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsDepletedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsRepairedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
UnBindToSpottedEndEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
UnBindToSpottedEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget)ISpawnTargetInterfaceinlinevirtual
UpdateReviveStatus(AProjectXPlayerState *RevivingPlayerState, bool bReviveAvailable, EReviveRespawResponse RespawnResponse)APickupReviveBeaconvirtual
UpdateState(EDeployableState NewDeployState)ADeployable