#include <ProjectXGameMode.h>
◆ GetMaxSpawn()
FORCEINLINE const float FActorSpawnInfo::GetMaxSpawn |
( |
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const |
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inline |
◆ GetMinSpawn()
FORCEINLINE const float FActorSpawnInfo::GetMinSpawn |
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const |
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inline |
◆ operator!=()
◆ operator==()
◆ bAuthorityOnly
bool FActorSpawnInfo::bAuthorityOnly = false |
◆ bSpawnIndefinitely
bool FActorSpawnInfo::bSpawnIndefinitely = true |
◆ SpawnableActor
TSubclassOf<class AActor> FActorSpawnInfo::SpawnableActor = nullptr |
◆ SpawnedCount
uint32 FActorSpawnInfo::SpawnedCount = 0 |
◆ SpawnMinMax
FVector2D FActorSpawnInfo::SpawnMinMax = FVector2D(1.0f, 2.0f) |
◆ SpawnWeight
float FActorSpawnInfo::SpawnWeight = 100.0f |
The documentation for this struct was generated from the following file: