#include <ProjectXGameMode.h>
◆ GetMaxSpawn()
| FORCEINLINE const float FActorSpawnInfo::GetMaxSpawn |
( |
| ) |
const |
|
inline |
◆ GetMinSpawn()
| FORCEINLINE const float FActorSpawnInfo::GetMinSpawn |
( |
| ) |
const |
|
inline |
◆ operator!=()
◆ operator==()
◆ bAuthorityOnly
| bool FActorSpawnInfo::bAuthorityOnly = false |
◆ bSpawnIndefinitely
| bool FActorSpawnInfo::bSpawnIndefinitely = true |
◆ SpawnableActor
| TSubclassOf<class AActor> FActorSpawnInfo::SpawnableActor = nullptr |
◆ SpawnedCount
| uint32 FActorSpawnInfo::SpawnedCount = 0 |
◆ SpawnMinMax
| FVector2D FActorSpawnInfo::SpawnMinMax = FVector2D(1.0f, 2.0f) |
◆ SpawnWeight
| float FActorSpawnInfo::SpawnWeight = 100.0f |
The documentation for this struct was generated from the following file: