LEAP Documentation 40220
Documentation for the LEAP project
FActorSpawnInfo Struct Reference

#include <ProjectXGameMode.h>

Public Member Functions

FORCEINLINE const float GetMaxSpawn () const
 
FORCEINLINE const float GetMinSpawn () const
 
bool operator!= (const FActorSpawnInfo &rhs) const
 
bool operator== (const FActorSpawnInfo &rhs) const
 

Public Attributes

TSubclassOf< class AActor > SpawnableActor = nullptr
 
float SpawnWeight = 100.0f
 
bool bSpawnIndefinitely = true
 
bool bAuthorityOnly = false
 
FVector2D SpawnMinMax = FVector2D(1.0f, 2.0f)
 
uint32 SpawnedCount = 0
 

Member Function Documentation

◆ GetMaxSpawn()

FORCEINLINE const float FActorSpawnInfo::GetMaxSpawn ( ) const
inline

◆ GetMinSpawn()

FORCEINLINE const float FActorSpawnInfo::GetMinSpawn ( ) const
inline

◆ operator!=()

bool FActorSpawnInfo::operator!= ( const FActorSpawnInfo rhs) const
inline

◆ operator==()

bool FActorSpawnInfo::operator== ( const FActorSpawnInfo rhs) const
inline

Member Data Documentation

◆ bAuthorityOnly

bool FActorSpawnInfo::bAuthorityOnly = false

◆ bSpawnIndefinitely

bool FActorSpawnInfo::bSpawnIndefinitely = true

◆ SpawnableActor

TSubclassOf<class AActor> FActorSpawnInfo::SpawnableActor = nullptr

◆ SpawnedCount

uint32 FActorSpawnInfo::SpawnedCount = 0

◆ SpawnMinMax

FVector2D FActorSpawnInfo::SpawnMinMax = FVector2D(1.0f, 2.0f)

◆ SpawnWeight

float FActorSpawnInfo::SpawnWeight = 100.0f

The documentation for this struct was generated from the following file: