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LEAP Documentation 40220
Documentation for the LEAP project
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#include "ProjectXPlayerState.h"
#include "Net/UnrealNetwork.h"
#include "Engine/AssetManager.h"
#include "ProjectX.h"
#include "ProjectXGameplayStatics.h"
#include "Interpolator.h"
#include "ProjectXPlayerController.h"
#include "ProjectXCharacter.h"
#include "ProjectXVehicle.h"
#include "ProjectXGameMode.h"
#include "ProjectXGameInstance.h"
#include "ProjectXGameState.h"
#include "WeaponComponent.h"
#include "WeaponInstance.h"
#include "WeaponInstanceRanged.h"
#include "WeaponInstanceSpawnable.h"
#include "ProjectileExplosive.h"
#include "Deployable.h"
#include "DeployableTurret.h"
#include "DeployableHealProjector.h"
#include "PlayerProgressionManager.h"
#include "BroadcastMessage.h"
#include "StatsTrackingManager.h"
#include "StatTrackingSave.h"
#include "ExperienceConfiguration.h"
#include "BroadcastMessageExperienceEvent.h"
#include "BroadcastMessageUltimate.h"
#include "BroadcastMessageQuickChatEvent.h"
#include "ProjectXDamageType.h"
#include "DamageType_DeployableTurret.h"
#include "DamageType_DeployableRocketTurret.h"
#include "DamageHistoryComponent.h"
#include "GlobalAmmoComponent.h"
#include "ExperienceEvent.h"
#include "Online.h"
#include "SaveManager.h"
#include "ProjectXSaveGame.h"
#include "CosmeticAssetBase.h"
#include "CosmeticsManager.h"
#include "CosmeticsComponent.h"
#include "SquadComponent.h"
#include "SteamPartyFunctionLibrary.h"
#include "OwnedInterface.h"
#include "WeaponInstancePowerSword.h"
#include "Weapons/WeaponInstanceProjectile.h"
#include "PushModel.h"
#include "Player/TelekenesisComponent.h"
#include "System/SubSystems/AnnouncerSubsystem.h"
#include "NemesisBroadcastMessage.h"
#include "Pickup.h"
#include "PickupReviveBeacon.h"
#include "AfflictionComponent.h"
#include "AfflictionInstanceFloat.h"
#include "Explodables.h"
#include "DrawDebugHelpers.h"
#include "Online/RemoteConsoleStatics.h"
#include "NetworkEventLocText.h"
#include "System/ProjectXGameSession.h"
Macros | |
#define | MESSAGE_MAX_LENGTH 250 |
#define | MAX_MESSAGES_SPAM_DETECTION 5 |
Functions | |
DECLARE_CYCLE_STAT (TEXT("ProjectXPlayerState::ValidateFlightPath"), STAT_ValidateFlightPath, STATGROUP_PROJECTY) | |
DECLARE_CYCLE_STAT (TEXT("ProjectXPlayerState::ProcessExplosiveProjectile"), STAT_ProcessExplosiveProjectile, STATGROUP_PROJECTY) | |
DECLARE_CYCLE_STAT (TEXT("ProjectXPlayerState::ProcessProjectile"), STAT_ProcessProjectile, STATGROUP_PROJECTY) | |
#define MAX_MESSAGES_SPAM_DETECTION 5 |
#define MESSAGE_MAX_LENGTH 250 |
DECLARE_CYCLE_STAT | ( | TEXT("ProjectXPlayerState::ProcessExplosiveProjectile") | , |
STAT_ProcessExplosiveProjectile | , | ||
STATGROUP_PROJECTY | |||
) |
DECLARE_CYCLE_STAT | ( | TEXT("ProjectXPlayerState::ProcessProjectile") | , |
STAT_ProcessProjectile | , | ||
STATGROUP_PROJECTY | |||
) |
DECLARE_CYCLE_STAT | ( | TEXT("ProjectXPlayerState::ValidateFlightPath") | , |
STAT_ValidateFlightPath | , | ||
STATGROUP_PROJECTY | |||
) |