5#include "CoreMinimal.h"
7#include "GameFramework/SaveGame.h"
8#include "ProjectXSaveGame.generated.h"
21 bool bCameraAnimations = true;
23 bool bVisualHitmarkersEnabled = true;
25 bool bInputLookInversion = false;
27 float InputHorizontalScale = 2.5f;
29 float InputVerticalScale = 1.75f;
31 float InputADSHorizontalScale = 2.5f;
33 float InputADSVerticalScale = 1.75f;
35 float ADSSensitivityMultiplier = 1.00f;
41 bool bMotionBlurEnabled = true;
43 bool bHoldForVehicleSpawn =false;
45 bool bEnableMouseSmoothing = true;
47 bool bEnableFOVScaling = true;
49 bool bEnableBloom = true;
51 bool bEnableCameraMotionEffects = true;
54 float MasterVolume = 1.0f;
56 float MusicVolume = 1.0f;
58 float VOIPVolume = 1.0f;
60 float EffectsVolume = 1.0f;
62 float AmbientVolume = 1.0f;
64 float InterfaceVolume = 1.0f;
66 float AnnouncerVolume = 1.0f;
69 bool bHideEmptyServer = false;
71 bool bHideCustomServer = false;
73 bool bHideFullServer = false;
75 bool bHideOfficialServer = false;
77 bool bHideVersionMismatch = true;
79 bool bHideModServer = false;
81 bool bHidePasswordProtectedServer = false;
83 FString RegionFilter = "";
85 uint8 SortParameter = 4;
87 bool bDescendingSort = false;
89 bool bSpawnInPV = true;
91 bool bAutoClamber = true;
93 bool bDamageTextEnabled = true;
95 int SavedInputVersion = 0;
97 bool bIsFirstRun = true;
99 bool bIncomingDamageIndicatorIs3D = true;
101 bool bPVCameraSmoothing = true;
103 bool bPushToTalkEnabled = true;
105 bool bMaturityFilter = true;
107 bool bSubtitlesEnabled = true;
109 bool bHideAntiCheat = false;
111 TArray<FString> MutelistText;
113 TArray<FString> UninspectedNewItemsShortCodes;
115 int32 CultureIndex = 0;
117 TMap<FString, FString> SteamToNakamaIDs = TMap<FString, FString>();
Definition: MainMenuGameMode.h:45
Definition: ProjectXCharacter.h:128
Definition: ProjectXSaveGame.h:16