LEAP Documentation 40220
Documentation for the LEAP project
NemesisBroadcastMessage.h
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1// Copyright Blue Isle Studios Inc 2021. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "NemesisBroadcastMessage.generated.h"
8
12UCLASS()
14{
15 GENERATED_BODY()
16
17public:
18 virtual void ReceiveMessage(AProjectXPlayerController* PlayerController, int32 Data, APlayerState* A, APlayerState* B, UObject* Object) const override;
19
20protected:
21 FString NemesisReceived = "VO_Nemesis_Recieve";
22 FString NewNemesis = "VO_Nemesis";
23};
Definition: ProjectXPlayerController.h:83
Definition: BroadcastMessage.h:17
Definition: NemesisBroadcastMessage.h:14