LEAP Documentation
40220
Documentation for the LEAP project
NemesisBroadcastMessage.h
Go to the documentation of this file.
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// Copyright Blue Isle Studios Inc 2021. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
System/BroadcastMessage.h
"
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#include "NemesisBroadcastMessage.generated.h"
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UCLASS()
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class PROJECTX_API
UNemesisBroadcastMessage
: public
UBroadcastMessage
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{
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GENERATED_BODY()
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public
:
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virtual
void
ReceiveMessage(
AProjectXPlayerController
* PlayerController, int32 Data, APlayerState* A, APlayerState* B, UObject* Object)
const override
;
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protected
:
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FString NemesisReceived =
"VO_Nemesis_Recieve"
;
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FString NewNemesis =
"VO_Nemesis"
;
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};
BroadcastMessage.h
AProjectXPlayerController
Definition:
ProjectXPlayerController.h:83
UBroadcastMessage
Definition:
BroadcastMessage.h:17
UNemesisBroadcastMessage
Definition:
NemesisBroadcastMessage.h:14
E:
ProjectY
Source
ProjectX
Public
System
BroadcastMessage
NemesisBroadcastMessage.h
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1.9.4