#include "CoreMinimal.h"
#include "CosmeticAssetBase.h"
#include "GameFramework/PlayerController.h"
#include "Templates/SubclassOf.h"
#include "SteamBeaconPlayerController.h"
#include "ProjectXPlayerControllerMainMenu.generated.h"
Go to the source code of this file.
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FSelectedCosmeticTypeSignature, ECosmeticType, Type) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FSelectedWeaponSignature, TSubclassOf< UWeaponInstance >, WeaponClass) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FSelectedCosmeticSignature, ECosmeticType, CosmeticType, TSubclassOf< UWeaponInstance >, WeaponClass, UCosmeticAssetBase *, CosmeticAsset) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FSelectClassSignature, TSubclassOf< AProjectXCharacter >, CharacterClass) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FSelectAllySignature, bool, bIsAlly) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE (FVivoxVOIPSignature) |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FVivoxVOIPSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FSelectAllySignature |
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bool |
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bIsAlly |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FSelectClassSignature |
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TSubclassOf< AProjectXCharacter > |
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CharacterClass |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [3/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FSelectedCosmeticTypeSignature |
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ECosmeticType |
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Type |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [4/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FSelectedWeaponSignature |
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TSubclassOf< UWeaponInstance > |
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WeaponClass |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams()