#include <ProjectXPlayerControllerMainMenu.h>
◆ BeginPlay()
void AProjectXPlayerControllerMainMenu::BeginPlay |
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overrideprotectedvirtual |
◆ CanUsePlayButton()
bool AProjectXPlayerControllerMainMenu::CanUsePlayButton |
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const |
◆ ClientSetHUD_Implementation()
void AProjectXPlayerControllerMainMenu::ClientSetHUD_Implementation |
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TSubclassOf< AHUD > |
NewHUDClass | ) |
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overrideprotectedvirtual |
◆ DeselectCosmetic()
◆ EndPlay()
void AProjectXPlayerControllerMainMenu::EndPlay |
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const EEndPlayReason::Type |
EndPlayReason | ) |
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overrideprotectedvirtual |
◆ OnCharacterClassSelected()
void AProjectXPlayerControllerMainMenu::OnCharacterClassSelected |
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TSubclassOf< AProjectXCharacter > |
CharacterClass, |
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bool |
bChangeCamera = true |
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protected |
◆ OnCosmeticSelected()
◆ OnCosmeticTypeSelected()
void AProjectXPlayerControllerMainMenu::OnCosmeticTypeSelected |
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ECosmeticType |
Type, |
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bool |
bChangeCamera = true |
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protected |
◆ OnIsAllySelected()
void AProjectXPlayerControllerMainMenu::OnIsAllySelected |
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bool |
bIsAlly, |
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bool |
bChangeCamera = true |
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◆ OnWeaponSelected()
void AProjectXPlayerControllerMainMenu::OnWeaponSelected |
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TSubclassOf< UWeaponInstance > |
WeaponClass | ) |
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protected |
◆ PushToTalkPartyChannelPressed()
void AProjectXPlayerControllerMainMenu::PushToTalkPartyChannelPressed |
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protected |
◆ PushToTalkPartyChannelReleased()
void AProjectXPlayerControllerMainMenu::PushToTalkPartyChannelReleased |
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protected |
◆ PushToTogglePartyChannel()
void AProjectXPlayerControllerMainMenu::PushToTogglePartyChannel |
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◆ SelectCharacterClass()
void AProjectXPlayerControllerMainMenu::SelectCharacterClass |
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TSubclassOf< AProjectXCharacter > |
CharacterClass, |
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bool |
bChangeCamera = true |
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◆ SelectCosmetic()
void AProjectXPlayerControllerMainMenu::SelectCosmetic |
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ECosmeticType |
CosmeticType, |
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const FString & |
WeaponID, |
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UCosmeticAssetBase * |
CosmeticAsset, |
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bool |
bChangeCamera = true |
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◆ SelectCosmeticType()
void AProjectXPlayerControllerMainMenu::SelectCosmeticType |
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ECosmeticType |
CosmeticType, |
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bool |
bChangeCamera = true |
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◆ SelectIsAlly()
void AProjectXPlayerControllerMainMenu::SelectIsAlly |
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bool |
bIsAlly, |
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bool |
bChangeCamera = true |
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◆ SelectWeapon()
void AProjectXPlayerControllerMainMenu::SelectWeapon |
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const FString & |
WeaponID, |
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bool |
bChangeCamera = true |
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◆ SetupInputComponent()
void AProjectXPlayerControllerMainMenu::SetupInputComponent |
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overrideprotectedvirtual |
◆ bPPTToggle
bool AProjectXPlayerControllerMainMenu::bPPTToggle = false |
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◆ bUsingPushToTalk
bool AProjectXPlayerControllerMainMenu::bUsingPushToTalk = true |
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◆ OnCharacterSelectedEvent
FSelectClassSignature AProjectXPlayerControllerMainMenu::OnCharacterSelectedEvent |
◆ OnCosmeticDeselectedEvent
FSelectedCosmeticSignature AProjectXPlayerControllerMainMenu::OnCosmeticDeselectedEvent |
◆ OnCosmeticSelectedEvent
FSelectedCosmeticSignature AProjectXPlayerControllerMainMenu::OnCosmeticSelectedEvent |
◆ OnCosmeticTypeSelectedEvent
FSelectedCosmeticTypeSignature AProjectXPlayerControllerMainMenu::OnCosmeticTypeSelectedEvent |
◆ OnIsAllySelectedEvent
FSelectAllySignature AProjectXPlayerControllerMainMenu::OnIsAllySelectedEvent |
◆ OnPushToTalkPressed
FVivoxVOIPSignature AProjectXPlayerControllerMainMenu::OnPushToTalkPressed |
◆ OnPushToTalkReleased
FVivoxVOIPSignature AProjectXPlayerControllerMainMenu::OnPushToTalkReleased |
◆ OnWeaponSelectedEvent
FSelectedWeaponSignature AProjectXPlayerControllerMainMenu::OnWeaponSelectedEvent |
The documentation for this class was generated from the following files: