#include "CoreMinimal.h"
#include "ProjectX.h"
#include "AdvancedCharacterMovement.h"
#include "Components/PrimitiveComponent.h"
#include "Player/PlayerStructs.h"
#include "ProjectXCharacterMovement.generated.h"
Go to the source code of this file.
◆ FLAG_IsUsingAutoClamber
◆ FLAG_IsUsingDash
#define FLAG_IsUsingDash FSavedMove_Character::FLAG_Custom_1 |
◆ FLAG_IsUsingHookshot
#define FLAG_IsUsingHookshot FSavedMove_Character::FLAG_Custom_3 |
◆ FLAG_IsUsingJetpack
#define FLAG_IsUsingJetpack FSavedMove_Character::FLAG_Custom_0 |
◆ FLAG_IsUsingOmnidirectionalDash
#define FLAG_IsUsingOmnidirectionalDash FSavedMove_Character::FLAG_Custom_2 |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FWaterRunningSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams |
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FOnCustomMovementToggledSignature |
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ECustomMovementType |
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CustomMovement |
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bool |
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bToggledState |
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) |
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