LEAP Documentation 40220
Documentation for the LEAP project
PlayerStructs.h File Reference
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "Engine/DataAsset.h"
#include "PlayerStructs.generated.h"

Go to the source code of this file.

Classes

struct  FExpStruct
 
struct  FPlayerProgressionUpdates
 

Enumerations

enum class  ECustomMovementType : uint8 {
  None = 0 , JetPack = 1 , Dash = 2 , Hookshot = 3 ,
  OmniDash = 4
}
 
enum class  EEquipSlot : uint8 {
  PrimaryWeapon = 0 , SecondaryWeapon = 1 , PrimaryAbility = 2 , SecondaryAbility = 3 ,
  UltimateAbility = 4 , VehicleAbility = 5 , MeleeAbility = 6 , FoundWeapon = 7 ,
  None = 8
}
 

Enumeration Type Documentation

◆ ECustomMovementType

enum class ECustomMovementType : uint8
strong
Enumerator
None 
JetPack 
Dash 
Hookshot 
OmniDash 

◆ EEquipSlot

enum class EEquipSlot : uint8
strong
Enumerator
PrimaryWeapon 
SecondaryWeapon 
PrimaryAbility 
SecondaryAbility 
UltimateAbility 
VehicleAbility 
MeleeAbility 
FoundWeapon 
None