LEAP Documentation 40220
Documentation for the LEAP project
USaveManager Class Reference

#include <SaveManager.h>

Inheritance diagram for USaveManager:

Public Member Functions

virtual void SetToDefaults () override
 
virtual void ApplySettings (bool bCheckForCommandLineOverrides) override
 

Static Public Member Functions

static USaveManagerGetProjectXGameUserSettings ()
 
static class UProjectXSaveGameGetSaveData ()
 
static void SetGameSettingsToDefaults ()
 
static void ApplyGameSettings (bool bCheckForCommandLineOverrides, UObject *WorldContextObject, bool bCalledFromSettingsMenu=false)
 
static void ApplyGammaSetting (UObject *WorldContextObject)
 
static void ApplyCultureSetting (UObject *WorldContextObject, bool bReload=false)
 
static void ApplyDLSS (UObject *WorldContextObject)
 
static void ApplyReflex ()
 
static void Cleanup ()
 
static float GetADSMultiplier ()
 
static FVector2D GetMinMaxGamma ()
 
static float GetDefaultGamma ()
 
static FVector2D GetMinMaxInputScale ()
 
static FVector2D GetDefaultInputScale ()
 
static FVector2D GetMinMaxFOV ()
 
static float GetInputVerticalScale ()
 
static float GetInputHorizontalScale ()
 
static float GetInputADSVerticalScale ()
 
static float GetInputADSHorizontalScale ()
 
static bool GetInputLookInversion ()
 
static void SetADSMultiplier (float ADSMultiplier)
 
static void SetInputVerticalScale (float InputVerticalScale)
 
static void SetInputHorizontalScale (float InputHorizontalScale)
 
static void SetInputADSVerticalScale (float InputADSVerticalScale)
 
static void SetInputADSHorizontalScale (float InputADSHorizontalScale)
 
static void SetInputLookInversion (bool bInputLookInversion)
 
static void SetMotionBlurEnabled (bool bEnabled)
 
static bool GetMotionBlurEnabled ()
 
static void SetDLSS (float DLSS)
 
static float GetDLSS ()
 
static void SetReflex (float Reflex)
 
static float GetReflex ()
 
static void SetGamma (float Gamma)
 
static float GetGamma ()
 
static void SetBloom (bool bInEnableBloom)
 
static bool GetBloom ()
 
static void SetCameraMotionEffects (bool bInCameraMotionEffects)
 
static bool GetCameraMotionEffects ()
 
static void SetNVIDIAReflexStats (bool bInNVIDIAReflexStats)
 
static bool GetNVIDIAReflexStats ()
 
static void SetCameraAnimationToggleState (bool bToggle)
 
static bool GetCameraAnimationToggleState ()
 
static void SetVisualHitmarkersEnabled (bool bNewVisualHitmarkerstEnabled)
 
static bool GetVisualHitmarkersEnabled ()
 
static void SetFOV (float DesiredFOV)
 
static float GetFOV ()
 
static void SetMouseSmoothing (bool bInEnableMouseSmoothing)
 
static bool GetMouseSmoothing ()
 
static void SetFOVScaling (bool bInEnableFOVScaling)
 
static bool GetFOVScaling ()
 
static void SetSpawnInPersonalVehicle (bool bNewSpawnInPV)
 
static bool GetSpawnInPersonalVehicle ()
 
static void SetAutoClamber (bool bNewAutoClamber)
 
static bool GetAutoClamber ()
 
static void SetDamageTextEnabled (bool bNewDamageTextEnabled)
 
static bool GetDamageTextEnabled ()
 
static void SetIncomingDamageIndicatorIs3D (bool bNewIncomingDamageIndicatorIs3D)
 
static bool GetIncomingDamageIndicatorIs3D ()
 
static void SetPVCameraSmoothing (bool bInPVCameraSmoothing)
 
static bool GetPVCameraSmoothing ()
 
static void SetMasterVolume (float Volume)
 
static float GetMasterVolume ()
 
static void SetMusicVolume (float Volume)
 
static float GetMusicVolume ()
 
static void SetVOIPVolume (float Volume)
 
static float GetVOIPVolume ()
 
static void SetEffectsVolume (float Volume)
 
static float GetEffectsVolume ()
 
static void SetAmbientVolume (float Volume)
 
static float GetAmbientVolume ()
 
static void SetInterfaceVolume (float Volume)
 
static float GetInterfaceVolume ()
 
static void SetAnnouncerVolume (float Volume)
 
static float GetAnnouncerVolume ()
 
static bool GetHideEmptyServer ()
 
static void SetHideEmptyServer (bool bHideEmptyServers)
 
static bool GetHideCustomServer ()
 
static void SetHideCustomServer (bool bHideCustomServers)
 
static bool GetHideFullServer ()
 
static void SetHideFullServer (bool bHideFullServers)
 
static bool GetHideOfficialServer ()
 
static void SetHideOfficialServer (bool bHideOfficialServers)
 
static bool GetHideVersionMismatch ()
 
static void SetHideVersionMismatch (bool bHideVersionMismatchServers)
 
static void SetHideAntiCheat (bool bHideAntiCheat)
 
static bool GetHideAntiCheat ()
 
static void SetHideModServer (bool bHideModeServer)
 
static bool GetHideModeServer ()
 
static void SetHidePasswordProtectedServer (bool bHidePasswordProtectedServer)
 
static bool GetHidePasswordProtectedServer ()
 
static void SetHoldToSpawnVehicle (bool bHoldToSpawnVehicle)
 
static bool GetHoldToSpawnVehicle ()
 
static FString GetRegionFilter ()
 
static void SetRegionFilter (const FString &RegionFilter)
 
static ESortParameter GetSortParameter ()
 
static void SetSortParameter (ESortParameter SortParameter)
 
static bool GetDescendingSort ()
 
static void SetDescendingSort (bool bDescending)
 
static int GetSavedInputVersion ()
 
static void SetSavedInputVersion (int NewSavedInputVersion)
 
static bool ShouldIncrementSavedInputVersion ()
 
static void SetIsFirstRun (bool bFirstRun)
 
static bool IsFirstRun ()
 
static void SetCultureIndex (int32 CultureIndex)
 
static int32 GetCultureIndex ()
 
static void SetPushToTalk (const bool bInPushToTalk)
 
static bool GetPushToTalk ()
 
static void SetMaturityFilter (const bool bInMaturityFilter)
 
static bool GetMaturityFilter ()
 
static void SetMuteListText (const TArray< FString > &MutelistText)
 
static void GetMuteListText (TArray< FString > &OutArray)
 
static void SetUninspectedNewItemsShortCodes (const TArray< FString > &NewUninspectedNewItemsShortCodes)
 
static void GetUninspectedNewItemsShortCodes (TArray< FString > &OutArray)
 
static void RemoveUninspectedNewItem (FString ItemShortCode, UObject *WorldContextObject)
 
static bool IsItemUninspected (FString ItemShortCode)
 
static void ReadAllUninspectedNewItemsShortCodes ()
 
static void SetSubtitles (const bool bInSubtitles)
 
static bool GetSubtitles ()
 
static void AddNewSteamToNakamaID (const FString &SteamID, const FString &NakamaID)
 
static bool GetNakamaIDFromSteamID (const FString &SteamID, FString &FoundNakamaID)
 
static TMap< FString, FString > & GetSteamToNakamaIDMap ()
 

Public Attributes

FOnSettingsApplied OnSettingsApplied
 

Static Public Attributes

static TWeakObjectPtr< class UProjectXSaveGameLoadedGameData = nullptr
 

Protected Attributes

bool bIncomingDamageIndicatorIs3D = true
 
bool bDamageTextEnabled = true
 
bool bMotionBlurEnabled = true
 
bool bCameraAnimations = true
 
bool bVisualHitmarkersEnabled = true
 
bool bInputLookInversion = false
 
float InputHorizontalScale = 1.0f
 
float InputVerticalScale = 1.0f
 
float InputADSHorizontalScale = 1.0f
 
float InputADSVerticalScale = 1.0f
 
float ADSSensitivityMultiplier = 1.0f
 
float FOV = 90.0f
 
float Gamma = 1.0f
 
bool Bloom = true
 
bool bEnableNVIDIAReflexStats = false
 
bool CameraMotionEffects = true
 
float DLSS = 2.0f
 
float Reflex = 0.0f
 
float MasterVolume = 1.0f
 
float MusicVolume = 1.0f
 
float VOIPVolume = 1.0f
 
float EffectsVolume = 1.0f
 
float AmbientVolume = 1.0f
 
float InterfaceVolume = 1.0f
 
float AnnouncerVolume = 1.0f
 
bool bHideEmptyServer = false
 
bool bHideCustomServer = false
 
bool bHideFullServer = false
 
bool bHideOfficialServer = false
 
bool bHideVersionMismatch = true
 
bool bHideAntiCheat = false
 
bool bHideModServer = false
 
bool bHidePasswordProtectedServer = false
 
bool bSpawnInPV = true
 
bool bAutoClamber = true
 
FString RegionFilter = ""
 
uint8 SortParameter = 4
 
bool bDescendingSort = true
 
bool bHoldForVehicleSpawn = false
 
bool bPushToTalkEnabled = true
 
int SavedInputVersion = 0
 
bool bIsFirstRun = true
 
int32 CultureIndex = 0
 
bool bMaturityFilter = true
 
bool bSubtitlesEnabled = true
 
bool bEnableMouseSmoothing = true
 
bool bEnableFOVScaling = true
 
bool bPVCameraSmoothing = true
 
TArray< FString > MutelistText
 
TArray< FString > UninspectedNewItemsShortCodes
 
TMap< FString, FString > SteamToNakamaIDs = TMap<FString,FString>()
 
bool bAsyncSaving = false
 

Member Function Documentation

◆ AddNewSteamToNakamaID()

void USaveManager::AddNewSteamToNakamaID ( const FString &  SteamID,
const FString &  NakamaID 
)
static

◆ ApplyCultureSetting()

void USaveManager::ApplyCultureSetting ( UObject *  WorldContextObject,
bool  bReload = false 
)
static

◆ ApplyDLSS()

void USaveManager::ApplyDLSS ( UObject *  WorldContextObject)
static

◆ ApplyGameSettings()

void USaveManager::ApplyGameSettings ( bool  bCheckForCommandLineOverrides,
UObject *  WorldContextObject,
bool  bCalledFromSettingsMenu = false 
)
static

◆ ApplyGammaSetting()

void USaveManager::ApplyGammaSetting ( UObject *  WorldContextObject)
static

◆ ApplyReflex()

void USaveManager::ApplyReflex ( )
static

◆ ApplySettings()

void USaveManager::ApplySettings ( bool  bCheckForCommandLineOverrides)
overridevirtual

◆ Cleanup()

void USaveManager::Cleanup ( )
static

◆ GetADSMultiplier()

float USaveManager::GetADSMultiplier ( )
static

◆ GetAmbientVolume()

float USaveManager::GetAmbientVolume ( )
static

◆ GetAnnouncerVolume()

float USaveManager::GetAnnouncerVolume ( )
static

◆ GetAutoClamber()

bool USaveManager::GetAutoClamber ( )
static

◆ GetBloom()

bool USaveManager::GetBloom ( )
static

◆ GetCameraAnimationToggleState()

bool USaveManager::GetCameraAnimationToggleState ( )
static

◆ GetCameraMotionEffects()

bool USaveManager::GetCameraMotionEffects ( )
static

◆ GetCultureIndex()

int32 USaveManager::GetCultureIndex ( )
static

◆ GetDamageTextEnabled()

bool USaveManager::GetDamageTextEnabled ( )
static

◆ GetDefaultGamma()

static float USaveManager::GetDefaultGamma ( )
inlinestatic

◆ GetDefaultInputScale()

static FVector2D USaveManager::GetDefaultInputScale ( )
inlinestatic

◆ GetDescendingSort()

bool USaveManager::GetDescendingSort ( )
static

◆ GetDLSS()

float USaveManager::GetDLSS ( )
static

◆ GetEffectsVolume()

float USaveManager::GetEffectsVolume ( )
static

◆ GetFOV()

float USaveManager::GetFOV ( )
static

◆ GetFOVScaling()

bool USaveManager::GetFOVScaling ( )
static

◆ GetGamma()

float USaveManager::GetGamma ( )
static

◆ GetHideAntiCheat()

bool USaveManager::GetHideAntiCheat ( )
static

◆ GetHideCustomServer()

bool USaveManager::GetHideCustomServer ( )
static

◆ GetHideEmptyServer()

bool USaveManager::GetHideEmptyServer ( )
static

◆ GetHideFullServer()

bool USaveManager::GetHideFullServer ( )
static

◆ GetHideModeServer()

bool USaveManager::GetHideModeServer ( )
static

◆ GetHideOfficialServer()

bool USaveManager::GetHideOfficialServer ( )
static

◆ GetHidePasswordProtectedServer()

bool USaveManager::GetHidePasswordProtectedServer ( )
static

◆ GetHideVersionMismatch()

bool USaveManager::GetHideVersionMismatch ( )
static

◆ GetHoldToSpawnVehicle()

bool USaveManager::GetHoldToSpawnVehicle ( )
static

◆ GetIncomingDamageIndicatorIs3D()

bool USaveManager::GetIncomingDamageIndicatorIs3D ( )
static

◆ GetInputADSHorizontalScale()

float USaveManager::GetInputADSHorizontalScale ( )
static

◆ GetInputADSVerticalScale()

float USaveManager::GetInputADSVerticalScale ( )
static

◆ GetInputHorizontalScale()

float USaveManager::GetInputHorizontalScale ( )
static

◆ GetInputLookInversion()

bool USaveManager::GetInputLookInversion ( )
static

◆ GetInputVerticalScale()

float USaveManager::GetInputVerticalScale ( )
static

◆ GetInterfaceVolume()

float USaveManager::GetInterfaceVolume ( )
static

◆ GetMasterVolume()

float USaveManager::GetMasterVolume ( )
static

◆ GetMaturityFilter()

bool USaveManager::GetMaturityFilter ( )
static

◆ GetMinMaxFOV()

static FVector2D USaveManager::GetMinMaxFOV ( )
inlinestatic

◆ GetMinMaxGamma()

static FVector2D USaveManager::GetMinMaxGamma ( )
inlinestatic

◆ GetMinMaxInputScale()

static FVector2D USaveManager::GetMinMaxInputScale ( )
inlinestatic

◆ GetMotionBlurEnabled()

bool USaveManager::GetMotionBlurEnabled ( )
static

◆ GetMouseSmoothing()

bool USaveManager::GetMouseSmoothing ( )
static

◆ GetMusicVolume()

float USaveManager::GetMusicVolume ( )
static

◆ GetMuteListText()

void USaveManager::GetMuteListText ( TArray< FString > &  OutArray)
static

◆ GetNakamaIDFromSteamID()

bool USaveManager::GetNakamaIDFromSteamID ( const FString &  SteamID,
FString &  FoundNakamaID 
)
static

◆ GetNVIDIAReflexStats()

bool USaveManager::GetNVIDIAReflexStats ( )
static

◆ GetProjectXGameUserSettings()

USaveManager * USaveManager::GetProjectXGameUserSettings ( )
static

Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...)

◆ GetPushToTalk()

bool USaveManager::GetPushToTalk ( )
static

◆ GetPVCameraSmoothing()

bool USaveManager::GetPVCameraSmoothing ( )
static

◆ GetReflex()

float USaveManager::GetReflex ( )
static

◆ GetRegionFilter()

FString USaveManager::GetRegionFilter ( )
static

◆ GetSaveData()

UProjectXSaveGame * USaveManager::GetSaveData ( )
static

Returns the game settings as a USaveGame data that has the game's local machine settings

◆ GetSavedInputVersion()

int USaveManager::GetSavedInputVersion ( )
static

◆ GetSortParameter()

ESortParameter USaveManager::GetSortParameter ( )
static

◆ GetSpawnInPersonalVehicle()

bool USaveManager::GetSpawnInPersonalVehicle ( )
static

◆ GetSteamToNakamaIDMap()

TMap< FString, FString > & USaveManager::GetSteamToNakamaIDMap ( )
static

◆ GetSubtitles()

bool USaveManager::GetSubtitles ( )
static

◆ GetUninspectedNewItemsShortCodes()

void USaveManager::GetUninspectedNewItemsShortCodes ( TArray< FString > &  OutArray)
static

◆ GetVisualHitmarkersEnabled()

bool USaveManager::GetVisualHitmarkersEnabled ( )
static

◆ GetVOIPVolume()

float USaveManager::GetVOIPVolume ( )
static

◆ IsFirstRun()

bool USaveManager::IsFirstRun ( )
static

◆ IsItemUninspected()

bool USaveManager::IsItemUninspected ( FString  ItemShortCode)
static

◆ ReadAllUninspectedNewItemsShortCodes()

void USaveManager::ReadAllUninspectedNewItemsShortCodes ( )
static

◆ RemoveUninspectedNewItem()

void USaveManager::RemoveUninspectedNewItem ( FString  ItemShortCode,
UObject *  WorldContextObject 
)
static

◆ SetADSMultiplier()

void USaveManager::SetADSMultiplier ( float  ADSMultiplier)
static

◆ SetAmbientVolume()

void USaveManager::SetAmbientVolume ( float  Volume)
static

◆ SetAnnouncerVolume()

void USaveManager::SetAnnouncerVolume ( float  Volume)
static

◆ SetAutoClamber()

void USaveManager::SetAutoClamber ( bool  bNewAutoClamber)
static

◆ SetBloom()

void USaveManager::SetBloom ( bool  bInEnableBloom)
static

◆ SetCameraAnimationToggleState()

void USaveManager::SetCameraAnimationToggleState ( bool  bToggle)
static

◆ SetCameraMotionEffects()

void USaveManager::SetCameraMotionEffects ( bool  bInCameraMotionEffects)
static

◆ SetCultureIndex()

void USaveManager::SetCultureIndex ( int32  CultureIndex)
static

◆ SetDamageTextEnabled()

void USaveManager::SetDamageTextEnabled ( bool  bNewDamageTextEnabled)
static

◆ SetDescendingSort()

void USaveManager::SetDescendingSort ( bool  bDescending)
static

◆ SetDLSS()

void USaveManager::SetDLSS ( float  DLSS)
static

◆ SetEffectsVolume()

void USaveManager::SetEffectsVolume ( float  Volume)
static

◆ SetFOV()

void USaveManager::SetFOV ( float  DesiredFOV)
static

◆ SetFOVScaling()

void USaveManager::SetFOVScaling ( bool  bInEnableFOVScaling)
static

◆ SetGameSettingsToDefaults()

void USaveManager::SetGameSettingsToDefaults ( )
static

◆ SetGamma()

void USaveManager::SetGamma ( float  Gamma)
static

◆ SetHideAntiCheat()

void USaveManager::SetHideAntiCheat ( bool  bHideAntiCheat)
static

◆ SetHideCustomServer()

void USaveManager::SetHideCustomServer ( bool  bHideCustomServers)
static

◆ SetHideEmptyServer()

void USaveManager::SetHideEmptyServer ( bool  bHideEmptyServers)
static

◆ SetHideFullServer()

void USaveManager::SetHideFullServer ( bool  bHideFullServers)
static

◆ SetHideModServer()

void USaveManager::SetHideModServer ( bool  bHideModeServer)
static

◆ SetHideOfficialServer()

void USaveManager::SetHideOfficialServer ( bool  bHideOfficialServers)
static

◆ SetHidePasswordProtectedServer()

void USaveManager::SetHidePasswordProtectedServer ( bool  bHidePasswordProtectedServer)
static

◆ SetHideVersionMismatch()

void USaveManager::SetHideVersionMismatch ( bool  bHideVersionMismatchServers)
static

◆ SetHoldToSpawnVehicle()

void USaveManager::SetHoldToSpawnVehicle ( bool  bHoldToSpawnVehicle)
static

◆ SetIncomingDamageIndicatorIs3D()

void USaveManager::SetIncomingDamageIndicatorIs3D ( bool  bNewIncomingDamageIndicatorIs3D)
static

◆ SetInputADSHorizontalScale()

void USaveManager::SetInputADSHorizontalScale ( float  InputADSHorizontalScale)
static

◆ SetInputADSVerticalScale()

void USaveManager::SetInputADSVerticalScale ( float  InputADSVerticalScale)
static

◆ SetInputHorizontalScale()

void USaveManager::SetInputHorizontalScale ( float  InputHorizontalScale)
static

◆ SetInputLookInversion()

void USaveManager::SetInputLookInversion ( bool  bInputLookInversion)
static

◆ SetInputVerticalScale()

void USaveManager::SetInputVerticalScale ( float  InputVerticalScale)
static

◆ SetInterfaceVolume()

void USaveManager::SetInterfaceVolume ( float  Volume)
static

◆ SetIsFirstRun()

void USaveManager::SetIsFirstRun ( bool  bFirstRun)
static

◆ SetMasterVolume()

void USaveManager::SetMasterVolume ( float  Volume)
static

◆ SetMaturityFilter()

void USaveManager::SetMaturityFilter ( const bool  bInMaturityFilter)
static

◆ SetMotionBlurEnabled()

void USaveManager::SetMotionBlurEnabled ( bool  bEnabled)
static

◆ SetMouseSmoothing()

void USaveManager::SetMouseSmoothing ( bool  bInEnableMouseSmoothing)
static

◆ SetMusicVolume()

void USaveManager::SetMusicVolume ( float  Volume)
static

◆ SetMuteListText()

void USaveManager::SetMuteListText ( const TArray< FString > &  MutelistText)
static

◆ SetNVIDIAReflexStats()

void USaveManager::SetNVIDIAReflexStats ( bool  bInNVIDIAReflexStats)
static

◆ SetPushToTalk()

void USaveManager::SetPushToTalk ( const bool  bInPushToTalk)
static

◆ SetPVCameraSmoothing()

void USaveManager::SetPVCameraSmoothing ( bool  bInPVCameraSmoothing)
static

◆ SetReflex()

void USaveManager::SetReflex ( float  Reflex)
static

◆ SetRegionFilter()

void USaveManager::SetRegionFilter ( const FString &  RegionFilter)
static

◆ SetSavedInputVersion()

void USaveManager::SetSavedInputVersion ( int  NewSavedInputVersion)
static

◆ SetSortParameter()

void USaveManager::SetSortParameter ( ESortParameter  SortParameter)
static

◆ SetSpawnInPersonalVehicle()

void USaveManager::SetSpawnInPersonalVehicle ( bool  bNewSpawnInPV)
static

◆ SetSubtitles()

void USaveManager::SetSubtitles ( const bool  bInSubtitles)
static

◆ SetToDefaults()

void USaveManager::SetToDefaults ( )
overridevirtual

◆ SetUninspectedNewItemsShortCodes()

void USaveManager::SetUninspectedNewItemsShortCodes ( const TArray< FString > &  NewUninspectedNewItemsShortCodes)
static

◆ SetVisualHitmarkersEnabled()

void USaveManager::SetVisualHitmarkersEnabled ( bool  bNewVisualHitmarkerstEnabled)
static

◆ SetVOIPVolume()

void USaveManager::SetVOIPVolume ( float  Volume)
static

◆ ShouldIncrementSavedInputVersion()

bool USaveManager::ShouldIncrementSavedInputVersion ( )
static

Member Data Documentation

◆ ADSSensitivityMultiplier

float USaveManager::ADSSensitivityMultiplier = 1.0f
protected

◆ AmbientVolume

float USaveManager::AmbientVolume = 1.0f
protected

◆ AnnouncerVolume

float USaveManager::AnnouncerVolume = 1.0f
protected

◆ bAsyncSaving

bool USaveManager::bAsyncSaving = false
protected

◆ bAutoClamber

bool USaveManager::bAutoClamber = true
protected

◆ bCameraAnimations

bool USaveManager::bCameraAnimations = true
protected

◆ bDamageTextEnabled

bool USaveManager::bDamageTextEnabled = true
protected

◆ bDescendingSort

bool USaveManager::bDescendingSort = true
protected

◆ bEnableFOVScaling

bool USaveManager::bEnableFOVScaling = true
protected

◆ bEnableMouseSmoothing

bool USaveManager::bEnableMouseSmoothing = true
protected

◆ bEnableNVIDIAReflexStats

bool USaveManager::bEnableNVIDIAReflexStats = false
protected

◆ bHideAntiCheat

bool USaveManager::bHideAntiCheat = false
protected

◆ bHideCustomServer

bool USaveManager::bHideCustomServer = false
protected

◆ bHideEmptyServer

bool USaveManager::bHideEmptyServer = false
protected

◆ bHideFullServer

bool USaveManager::bHideFullServer = false
protected

◆ bHideModServer

bool USaveManager::bHideModServer = false
protected

◆ bHideOfficialServer

bool USaveManager::bHideOfficialServer = false
protected

◆ bHidePasswordProtectedServer

bool USaveManager::bHidePasswordProtectedServer = false
protected

◆ bHideVersionMismatch

bool USaveManager::bHideVersionMismatch = true
protected

◆ bHoldForVehicleSpawn

bool USaveManager::bHoldForVehicleSpawn = false
protected

◆ bIncomingDamageIndicatorIs3D

bool USaveManager::bIncomingDamageIndicatorIs3D = true
protected

◆ bInputLookInversion

bool USaveManager::bInputLookInversion = false
protected

◆ bIsFirstRun

bool USaveManager::bIsFirstRun = true
protected

◆ Bloom

bool USaveManager::Bloom = true
protected

◆ bMaturityFilter

bool USaveManager::bMaturityFilter = true
protected

◆ bMotionBlurEnabled

bool USaveManager::bMotionBlurEnabled = true
protected

◆ bPushToTalkEnabled

bool USaveManager::bPushToTalkEnabled = true
protected

◆ bPVCameraSmoothing

bool USaveManager::bPVCameraSmoothing = true
protected

◆ bSpawnInPV

bool USaveManager::bSpawnInPV = true
protected

◆ bSubtitlesEnabled

bool USaveManager::bSubtitlesEnabled = true
protected

◆ bVisualHitmarkersEnabled

bool USaveManager::bVisualHitmarkersEnabled = true
protected

◆ CameraMotionEffects

bool USaveManager::CameraMotionEffects = true
protected

◆ CultureIndex

int32 USaveManager::CultureIndex = 0
protected

◆ DLSS

float USaveManager::DLSS = 2.0f
protected

◆ EffectsVolume

float USaveManager::EffectsVolume = 1.0f
protected

◆ FOV

float USaveManager::FOV = 90.0f
protected

◆ Gamma

float USaveManager::Gamma = 1.0f
protected

◆ InputADSHorizontalScale

float USaveManager::InputADSHorizontalScale = 1.0f
protected

◆ InputADSVerticalScale

float USaveManager::InputADSVerticalScale = 1.0f
protected

◆ InputHorizontalScale

float USaveManager::InputHorizontalScale = 1.0f
protected

◆ InputVerticalScale

float USaveManager::InputVerticalScale = 1.0f
protected

◆ InterfaceVolume

float USaveManager::InterfaceVolume = 1.0f
protected

◆ LoadedGameData

TWeakObjectPtr< UProjectXSaveGame > USaveManager::LoadedGameData = nullptr
static

◆ MasterVolume

float USaveManager::MasterVolume = 1.0f
protected

◆ MusicVolume

float USaveManager::MusicVolume = 1.0f
protected

◆ MutelistText

TArray<FString> USaveManager::MutelistText
protected

◆ OnSettingsApplied

FOnSettingsApplied USaveManager::OnSettingsApplied

◆ Reflex

float USaveManager::Reflex = 0.0f
protected

◆ RegionFilter

FString USaveManager::RegionFilter = ""
protected

◆ SavedInputVersion

int USaveManager::SavedInputVersion = 0
protected

◆ SortParameter

uint8 USaveManager::SortParameter = 4
protected

◆ SteamToNakamaIDs

TMap<FString,FString> USaveManager::SteamToNakamaIDs = TMap<FString,FString>()
protected

◆ UninspectedNewItemsShortCodes

TArray<FString> USaveManager::UninspectedNewItemsShortCodes
protected

◆ VOIPVolume

float USaveManager::VOIPVolume = 1.0f
protected

The documentation for this class was generated from the following files: