#include <ProjectXSaveGame.h>
◆ ADSSensitivityMultiplier
| float UProjectXSaveGame::ADSSensitivityMultiplier = 1.00f |
◆ AmbientVolume
| float UProjectXSaveGame::AmbientVolume = 1.0f |
◆ AnnouncerVolume
| float UProjectXSaveGame::AnnouncerVolume = 1.0f |
◆ bAutoClamber
| bool UProjectXSaveGame::bAutoClamber = true |
◆ bCameraAnimations
| bool UProjectXSaveGame::bCameraAnimations = true |
◆ bDamageTextEnabled
| bool UProjectXSaveGame::bDamageTextEnabled = true |
◆ bDescendingSort
| bool UProjectXSaveGame::bDescendingSort = false |
◆ bEnableBloom
| bool UProjectXSaveGame::bEnableBloom = true |
◆ bEnableCameraMotionEffects
| bool UProjectXSaveGame::bEnableCameraMotionEffects = true |
◆ bEnableFOVScaling
| bool UProjectXSaveGame::bEnableFOVScaling = true |
◆ bEnableMouseSmoothing
| bool UProjectXSaveGame::bEnableMouseSmoothing = true |
◆ bHideAntiCheat
| bool UProjectXSaveGame::bHideAntiCheat = false |
◆ bHideCustomServer
| bool UProjectXSaveGame::bHideCustomServer = false |
◆ bHideEmptyServer
| bool UProjectXSaveGame::bHideEmptyServer = false |
◆ bHideFullServer
| bool UProjectXSaveGame::bHideFullServer = false |
◆ bHideModServer
| bool UProjectXSaveGame::bHideModServer = false |
◆ bHideOfficialServer
| bool UProjectXSaveGame::bHideOfficialServer = false |
◆ bHidePasswordProtectedServer
| bool UProjectXSaveGame::bHidePasswordProtectedServer = false |
◆ bHideVersionMismatch
| bool UProjectXSaveGame::bHideVersionMismatch = true |
◆ bHoldForVehicleSpawn
| bool UProjectXSaveGame::bHoldForVehicleSpawn =false |
◆ bIncomingDamageIndicatorIs3D
| bool UProjectXSaveGame::bIncomingDamageIndicatorIs3D = true |
◆ bInputLookInversion
| bool UProjectXSaveGame::bInputLookInversion = false |
◆ bIsFirstRun
| bool UProjectXSaveGame::bIsFirstRun = true |
◆ bMaturityFilter
| bool UProjectXSaveGame::bMaturityFilter = true |
◆ bMotionBlurEnabled
| bool UProjectXSaveGame::bMotionBlurEnabled = true |
◆ bPushToTalkEnabled
| bool UProjectXSaveGame::bPushToTalkEnabled = true |
◆ bPVCameraSmoothing
| bool UProjectXSaveGame::bPVCameraSmoothing = true |
◆ bSpawnInPV
| bool UProjectXSaveGame::bSpawnInPV = true |
◆ bSubtitlesEnabled
| bool UProjectXSaveGame::bSubtitlesEnabled = true |
◆ bVisualHitmarkersEnabled
| bool UProjectXSaveGame::bVisualHitmarkersEnabled = true |
◆ CultureIndex
| int32 UProjectXSaveGame::CultureIndex = 0 |
◆ EffectsVolume
| float UProjectXSaveGame::EffectsVolume = 1.0f |
◆ FOV
| float UProjectXSaveGame::FOV = 90.0f |
◆ Gamma
| float UProjectXSaveGame::Gamma = 2.0f |
◆ InputADSHorizontalScale
| float UProjectXSaveGame::InputADSHorizontalScale = 2.5f |
◆ InputADSVerticalScale
| float UProjectXSaveGame::InputADSVerticalScale = 1.75f |
◆ InputHorizontalScale
| float UProjectXSaveGame::InputHorizontalScale = 2.5f |
◆ InputVerticalScale
| float UProjectXSaveGame::InputVerticalScale = 1.75f |
◆ InterfaceVolume
| float UProjectXSaveGame::InterfaceVolume = 1.0f |
◆ MasterVolume
| float UProjectXSaveGame::MasterVolume = 1.0f |
◆ MusicVolume
| float UProjectXSaveGame::MusicVolume = 1.0f |
◆ MutelistText
| TArray<FString> UProjectXSaveGame::MutelistText |
◆ RegionFilter
| FString UProjectXSaveGame::RegionFilter = "" |
◆ SavedInputVersion
| int UProjectXSaveGame::SavedInputVersion = 0 |
◆ SortParameter
| uint8 UProjectXSaveGame::SortParameter = 4 |
◆ SteamToNakamaIDs
| TMap<FString, FString> UProjectXSaveGame::SteamToNakamaIDs = TMap<FString, FString>() |
◆ UninspectedNewItemsShortCodes
| TArray<FString> UProjectXSaveGame::UninspectedNewItemsShortCodes |
◆ VOIPVolume
| float UProjectXSaveGame::VOIPVolume = 1.0f |
The documentation for this class was generated from the following file: