#include <ProjectXSaveGame.h>
◆ ADSSensitivityMultiplier
float UProjectXSaveGame::ADSSensitivityMultiplier = 1.00f |
◆ AmbientVolume
float UProjectXSaveGame::AmbientVolume = 1.0f |
◆ AnnouncerVolume
float UProjectXSaveGame::AnnouncerVolume = 1.0f |
◆ bAutoClamber
bool UProjectXSaveGame::bAutoClamber = true |
◆ bCameraAnimations
bool UProjectXSaveGame::bCameraAnimations = true |
◆ bDamageTextEnabled
bool UProjectXSaveGame::bDamageTextEnabled = true |
◆ bDescendingSort
bool UProjectXSaveGame::bDescendingSort = false |
◆ bEnableBloom
bool UProjectXSaveGame::bEnableBloom = true |
◆ bEnableCameraMotionEffects
bool UProjectXSaveGame::bEnableCameraMotionEffects = true |
◆ bEnableFOVScaling
bool UProjectXSaveGame::bEnableFOVScaling = true |
◆ bEnableMouseSmoothing
bool UProjectXSaveGame::bEnableMouseSmoothing = true |
◆ bHideAntiCheat
bool UProjectXSaveGame::bHideAntiCheat = false |
◆ bHideCustomServer
bool UProjectXSaveGame::bHideCustomServer = false |
◆ bHideEmptyServer
bool UProjectXSaveGame::bHideEmptyServer = false |
◆ bHideFullServer
bool UProjectXSaveGame::bHideFullServer = false |
◆ bHideModServer
bool UProjectXSaveGame::bHideModServer = false |
◆ bHideOfficialServer
bool UProjectXSaveGame::bHideOfficialServer = false |
◆ bHidePasswordProtectedServer
bool UProjectXSaveGame::bHidePasswordProtectedServer = false |
◆ bHideVersionMismatch
bool UProjectXSaveGame::bHideVersionMismatch = true |
◆ bHoldForVehicleSpawn
bool UProjectXSaveGame::bHoldForVehicleSpawn =false |
◆ bIncomingDamageIndicatorIs3D
bool UProjectXSaveGame::bIncomingDamageIndicatorIs3D = true |
◆ bInputLookInversion
bool UProjectXSaveGame::bInputLookInversion = false |
◆ bIsFirstRun
bool UProjectXSaveGame::bIsFirstRun = true |
◆ bMaturityFilter
bool UProjectXSaveGame::bMaturityFilter = true |
◆ bMotionBlurEnabled
bool UProjectXSaveGame::bMotionBlurEnabled = true |
◆ bPushToTalkEnabled
bool UProjectXSaveGame::bPushToTalkEnabled = true |
◆ bPVCameraSmoothing
bool UProjectXSaveGame::bPVCameraSmoothing = true |
◆ bSpawnInPV
bool UProjectXSaveGame::bSpawnInPV = true |
◆ bSubtitlesEnabled
bool UProjectXSaveGame::bSubtitlesEnabled = true |
◆ bVisualHitmarkersEnabled
bool UProjectXSaveGame::bVisualHitmarkersEnabled = true |
◆ CultureIndex
int32 UProjectXSaveGame::CultureIndex = 0 |
◆ EffectsVolume
float UProjectXSaveGame::EffectsVolume = 1.0f |
◆ FOV
float UProjectXSaveGame::FOV = 90.0f |
◆ Gamma
float UProjectXSaveGame::Gamma = 2.0f |
◆ InputADSHorizontalScale
float UProjectXSaveGame::InputADSHorizontalScale = 2.5f |
◆ InputADSVerticalScale
float UProjectXSaveGame::InputADSVerticalScale = 1.75f |
◆ InputHorizontalScale
float UProjectXSaveGame::InputHorizontalScale = 2.5f |
◆ InputVerticalScale
float UProjectXSaveGame::InputVerticalScale = 1.75f |
◆ InterfaceVolume
float UProjectXSaveGame::InterfaceVolume = 1.0f |
◆ MasterVolume
float UProjectXSaveGame::MasterVolume = 1.0f |
◆ MusicVolume
float UProjectXSaveGame::MusicVolume = 1.0f |
◆ MutelistText
TArray<FString> UProjectXSaveGame::MutelistText |
◆ RegionFilter
FString UProjectXSaveGame::RegionFilter = "" |
◆ SavedInputVersion
int UProjectXSaveGame::SavedInputVersion = 0 |
◆ SortParameter
uint8 UProjectXSaveGame::SortParameter = 4 |
◆ SteamToNakamaIDs
TMap<FString, FString> UProjectXSaveGame::SteamToNakamaIDs = TMap<FString, FString>() |
◆ UninspectedNewItemsShortCodes
TArray<FString> UProjectXSaveGame::UninspectedNewItemsShortCodes |
◆ VOIPVolume
float UProjectXSaveGame::VOIPVolume = 1.0f |
The documentation for this class was generated from the following file: