LEAP Documentation 40220
Documentation for the LEAP project
UProjectXSaveGame Class Reference

#include <ProjectXSaveGame.h>

Inheritance diagram for UProjectXSaveGame:

Public Attributes

bool bCameraAnimations = true
 
bool bVisualHitmarkersEnabled = true
 
bool bInputLookInversion = false
 
float InputHorizontalScale = 2.5f
 
float InputVerticalScale = 1.75f
 
float InputADSHorizontalScale = 2.5f
 
float InputADSVerticalScale = 1.75f
 
float ADSSensitivityMultiplier = 1.00f
 
float Gamma = 2.0f
 
float FOV = 90.0f
 
bool bMotionBlurEnabled = true
 
bool bHoldForVehicleSpawn =false
 
bool bEnableMouseSmoothing = true
 
bool bEnableFOVScaling = true
 
bool bEnableBloom = true
 
bool bEnableCameraMotionEffects = true
 
float MasterVolume = 1.0f
 
float MusicVolume = 1.0f
 
float VOIPVolume = 1.0f
 
float EffectsVolume = 1.0f
 
float AmbientVolume = 1.0f
 
float InterfaceVolume = 1.0f
 
float AnnouncerVolume = 1.0f
 
bool bHideEmptyServer = false
 
bool bHideCustomServer = false
 
bool bHideFullServer = false
 
bool bHideOfficialServer = false
 
bool bHideVersionMismatch = true
 
bool bHideModServer = false
 
bool bHidePasswordProtectedServer = false
 
FString RegionFilter = ""
 
uint8 SortParameter = 4
 
bool bDescendingSort = false
 
bool bSpawnInPV = true
 
bool bAutoClamber = true
 
bool bDamageTextEnabled = true
 
int SavedInputVersion = 0
 
bool bIsFirstRun = true
 
bool bIncomingDamageIndicatorIs3D = true
 
bool bPVCameraSmoothing = true
 
bool bPushToTalkEnabled = true
 
bool bMaturityFilter = true
 
bool bSubtitlesEnabled = true
 
bool bHideAntiCheat = false
 
TArray< FString > MutelistText
 
TArray< FString > UninspectedNewItemsShortCodes
 
int32 CultureIndex = 0
 
TMap< FString, FString > SteamToNakamaIDs = TMap<FString, FString>()
 

Member Data Documentation

◆ ADSSensitivityMultiplier

float UProjectXSaveGame::ADSSensitivityMultiplier = 1.00f

◆ AmbientVolume

float UProjectXSaveGame::AmbientVolume = 1.0f

◆ AnnouncerVolume

float UProjectXSaveGame::AnnouncerVolume = 1.0f

◆ bAutoClamber

bool UProjectXSaveGame::bAutoClamber = true

◆ bCameraAnimations

bool UProjectXSaveGame::bCameraAnimations = true

◆ bDamageTextEnabled

bool UProjectXSaveGame::bDamageTextEnabled = true

◆ bDescendingSort

bool UProjectXSaveGame::bDescendingSort = false

◆ bEnableBloom

bool UProjectXSaveGame::bEnableBloom = true

◆ bEnableCameraMotionEffects

bool UProjectXSaveGame::bEnableCameraMotionEffects = true

◆ bEnableFOVScaling

bool UProjectXSaveGame::bEnableFOVScaling = true

◆ bEnableMouseSmoothing

bool UProjectXSaveGame::bEnableMouseSmoothing = true

◆ bHideAntiCheat

bool UProjectXSaveGame::bHideAntiCheat = false

◆ bHideCustomServer

bool UProjectXSaveGame::bHideCustomServer = false

◆ bHideEmptyServer

bool UProjectXSaveGame::bHideEmptyServer = false

◆ bHideFullServer

bool UProjectXSaveGame::bHideFullServer = false

◆ bHideModServer

bool UProjectXSaveGame::bHideModServer = false

◆ bHideOfficialServer

bool UProjectXSaveGame::bHideOfficialServer = false

◆ bHidePasswordProtectedServer

bool UProjectXSaveGame::bHidePasswordProtectedServer = false

◆ bHideVersionMismatch

bool UProjectXSaveGame::bHideVersionMismatch = true

◆ bHoldForVehicleSpawn

bool UProjectXSaveGame::bHoldForVehicleSpawn =false

◆ bIncomingDamageIndicatorIs3D

bool UProjectXSaveGame::bIncomingDamageIndicatorIs3D = true

◆ bInputLookInversion

bool UProjectXSaveGame::bInputLookInversion = false

◆ bIsFirstRun

bool UProjectXSaveGame::bIsFirstRun = true

◆ bMaturityFilter

bool UProjectXSaveGame::bMaturityFilter = true

◆ bMotionBlurEnabled

bool UProjectXSaveGame::bMotionBlurEnabled = true

◆ bPushToTalkEnabled

bool UProjectXSaveGame::bPushToTalkEnabled = true

◆ bPVCameraSmoothing

bool UProjectXSaveGame::bPVCameraSmoothing = true

◆ bSpawnInPV

bool UProjectXSaveGame::bSpawnInPV = true

◆ bSubtitlesEnabled

bool UProjectXSaveGame::bSubtitlesEnabled = true

◆ bVisualHitmarkersEnabled

bool UProjectXSaveGame::bVisualHitmarkersEnabled = true

◆ CultureIndex

int32 UProjectXSaveGame::CultureIndex = 0

◆ EffectsVolume

float UProjectXSaveGame::EffectsVolume = 1.0f

◆ FOV

float UProjectXSaveGame::FOV = 90.0f

◆ Gamma

float UProjectXSaveGame::Gamma = 2.0f

◆ InputADSHorizontalScale

float UProjectXSaveGame::InputADSHorizontalScale = 2.5f

◆ InputADSVerticalScale

float UProjectXSaveGame::InputADSVerticalScale = 1.75f

◆ InputHorizontalScale

float UProjectXSaveGame::InputHorizontalScale = 2.5f

◆ InputVerticalScale

float UProjectXSaveGame::InputVerticalScale = 1.75f

◆ InterfaceVolume

float UProjectXSaveGame::InterfaceVolume = 1.0f

◆ MasterVolume

float UProjectXSaveGame::MasterVolume = 1.0f

◆ MusicVolume

float UProjectXSaveGame::MusicVolume = 1.0f

◆ MutelistText

TArray<FString> UProjectXSaveGame::MutelistText

◆ RegionFilter

FString UProjectXSaveGame::RegionFilter = ""

◆ SavedInputVersion

int UProjectXSaveGame::SavedInputVersion = 0

◆ SortParameter

uint8 UProjectXSaveGame::SortParameter = 4

◆ SteamToNakamaIDs

TMap<FString, FString> UProjectXSaveGame::SteamToNakamaIDs = TMap<FString, FString>()

◆ UninspectedNewItemsShortCodes

TArray<FString> UProjectXSaveGame::UninspectedNewItemsShortCodes

◆ VOIPVolume

float UProjectXSaveGame::VOIPVolume = 1.0f

The documentation for this class was generated from the following file: