LEAP Documentation 40220
Documentation for the LEAP project
BroadcastMessageParticle.h
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1// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BroadcastMessageParticle.generated.h"
8
12UCLASS()
14{
15 GENERATED_UCLASS_BODY()
16
17public:
18 virtual void ReceiveMessage(AProjectXPlayerController* PlayerController, int32 Data, APlayerState* PlayerStateA, APlayerState* PlayerStateB, UObject* Object) const override;
19
20 const TArray<class UParticleSystem*>& GetParticleSystemList() const { return ParticleSystemList; }
21
22protected:
23 UPROPERTY(EditDefaultsOnly, Category = Message)
24 TArray<class UParticleSystem*> ParticleSystemList;
25};
Definition: ProjectXPlayerController.h:83
Definition: BroadcastMessage.h:17
Definition: BroadcastMessageParticle.h:14
const TArray< class UParticleSystem * > & GetParticleSystemList() const
Definition: BroadcastMessageParticle.h:20