18 virtual void ReceiveMessage(
AProjectXPlayerController* PlayerController, int32 Data, APlayerState* PlayerStateA, APlayerState* PlayerStateB, UObject* Object)
const override;
Definition: BroadcastMessageParticle.h:14
const TArray< class UParticleSystem * > & GetParticleSystemList() const
Definition: BroadcastMessageParticle.h:20