5#include "CoreMinimal.h"
7#include "BroadcastMessageComponent.generated.h"
15 GENERATED_UCLASS_BODY()
18 virtual void ReceiveMessage(
AProjectXPlayerController* PlayerController, int32 Data, APlayerState* PlayerStateA, APlayerState* PlayerStateB, UObject* Object)
const override;
21 void AddComponentToActor(UObject* Object)
const;
22 void RemoveComponentFromActor(UObject* Object)
const;
25 UPROPERTY(EditDefaultsOnly, Category = Message)
26 TSubclassOf<UActorComponent> ComponentClass;
Definition: ProjectXPlayerController.h:83
Definition: BroadcastMessageComponent.h:14
Definition: BroadcastMessage.h:17