LEAP Documentation 40220
Documentation for the LEAP project
ATransportObjectiveSpawnPoint Member List

This is the complete list of members for ATransportObjectiveSpawnPoint, including all inherited members.

bCanFlagBeCapturedWhenNotHomeAFlagSpawnprotected
bDoesFlagResetIfCapturedAFlagSpawnprotected
BeginPlay() overrideAFlagSpawnprotectedvirtual
bFlagIsHomeAFlagSpawnprotected
BroadcastTrackableActor()ITrackableInterfacevirtual
CanFlagBeCaptured() constAFlagSpawnvirtual
CanFlagBeSpawned() constAFlagSpawnvirtual
CanSpawnPlayer(const AProjectXPlayerState *InInstigator) const overrideATransportObjectiveSpawnPointinlinevirtual
CarrierAfflictionATransportObjectiveSpawnPoint
CollectPlayerStartList() overrideATransportObjectiveSpawnPointinlineprotectedvirtual
DeRegisterActorForScoring()ISpawnTargetInterfacevirtual
FlagAFlagSpawnprotected
FlagBehaviourAFlagSpawnprotected
FlagClassAFlagSpawnprotected
FlagSpawnDistanceScoringWeightAFlagSpawnprotected
GetAllyVisibilityResponse()ITrackableInterfaceinlinevirtual
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation)ISpawnTargetInterfacestatic
GetCanSpawnOnCombatTarget() constISpawnTargetInterfaceinlinevirtual
GetFlag() constAFlagSpawninline
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints)ISpawnTargetInterfacestatic
GetHudIcon() constITrackableInterfaceinlinevirtual
GetMapIcon() constITrackableInterfaceinlinevirtual
GetPlayerStart(class AController *Player) constAFlagSpawnprotectedvirtual
GetRadarIcon() const overrideAFlagSpawninlinevirtual
GetRadarIconCompensantesRotation() constITrackableInterfaceinlinevirtual
GetRadarIconEnemyOpacity() constITrackableInterfaceinlinevirtual
GetRadarIconOpacity() constAFlagSpawninlinevirtual
GetRadarIconSize() constITrackableInterfaceinlinevirtual
GetRadarLabel() constITrackableInterfaceinlinevirtual
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance)ISpawnTargetInterfacestatic
GetSpawnLocation(AProjectXPlayerState *Instigator, FTransform &Transform) const overrideAFlagSpawnprotectedvirtual
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const overrideATransportObjectiveSpawnPointinlinevirtual
GetStopTrackingEvent()ITrackableInterfaceinlinevirtual
GetTeam() const overrideAFlagSpawninlinevirtual
GetTrackableInterfaceActor() overrideAFlagSpawninlineprotectedvirtual
IntializeObjectiveOwnedObject(AProjectXSpawnerObjective *ObjectiveController)IReactsToObjectiveInterfaceinlinevirtual
IsCloaked() constITrackableInterfaceinlinevirtual
IsFlagHome() constAFlagSpawninline
IsValidTeam(const ITeamInterface *const TeamInferface)ITeamInterfacestatic
MatchEnded()IReactsToMatchEventsvirtual
MatchStarted()IReactsToMatchEventsvirtual
Multicast_OnFlagCaptured()AFlagSpawnprotected
ObjectiveStateUpdated(AProjectXSpawnerObjective *ObjectiveController, const FObjectiveStatus &State) overrideATransportObjectiveSpawnPointvirtual
OnFlagCaptured()AFlagSpawnprotected
OnFlagCapturedEventAFlagSpawn
OnFlagPickedUp(AFlag *FlagPickedUp, AProjectXCharacter *Character, int32 FlagTeam) overrideATransportObjectiveSpawnPointprotectedvirtual
OnFlagReset()AFlagSpawnprotected
OnFlagStateUpdatedEventAFlagSpawn
OnFlagUpdatedEventAFlagSpawn
OnIntializeObjectiveOwnedObject(AProjectXSpawnerObjective *ObjectiveManager)IReactsToObjectiveInterface
OnMatchEnded()IReactsToMatchEvents
OnMatchStarted()IReactsToMatchEvents
OnObjectiveStateUpdated(AProjectXSpawnerObjective *ObjectiveManager, const FObjectiveStatus &State)IReactsToObjectiveInterface
OnOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) overrideATransportObjectiveSpawnPointprotectedvirtual
OnRep_Flag()AFlagSpawnprotected
OnRep_FlagState()AFlagSpawnprotected
PlayerStartListAFlagSpawnprotected
RadarIconAFlagSpawnprotected
RadarIconOpacityAFlagSpawnprotected
RegisterActorForScoring()ISpawnTargetInterfacevirtual
RegisterOnStart() constITrackableInterfaceinlinevirtual
ResetFlag(AFlag *FlagReset, AProjectXCharacter *Character, int32 FlagTeam)AFlagSpawn
SetRadarIconOpacity(float Opacity) overrideAFlagSpawninlinevirtual
SetTeam(int32 NewTeam) overrideAFlagSpawninlinevirtual
ShouldRegisterForScoringOnStart() constISpawnTargetInterfaceinlinevirtual
SpawnFlag()AFlagSpawnprotected
SphereAFlagSpawnprotected
StartPointVolumesAFlagSpawnprotected
TeamAFlagSpawnprotected
UpdateBehaviour(EFlagSpawnBehaviour NewSpawnBehaviour)AFlagSpawninline
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget)ISpawnTargetInterfaceinlinevirtual