bCanFlagBeCapturedWhenNotHome | AFlagSpawn | protected |
bDoesFlagResetIfCaptured | AFlagSpawn | protected |
BeginPlay() override | AFlagSpawn | protectedvirtual |
bFlagIsHome | AFlagSpawn | protected |
BroadcastTrackableActor() | ITrackableInterface | virtual |
CanFlagBeCaptured() const | AFlagSpawn | virtual |
CanFlagBeSpawned() const | AFlagSpawn | virtual |
CanSpawnPlayer(const AProjectXPlayerState *InInstigator) const override | ATransportObjectiveSpawnPoint | inlinevirtual |
CarrierAffliction | ATransportObjectiveSpawnPoint | |
CollectPlayerStartList() override | ATransportObjectiveSpawnPoint | inlineprotectedvirtual |
DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
Flag | AFlagSpawn | protected |
FlagBehaviour | AFlagSpawn | protected |
FlagClass | AFlagSpawn | protected |
FlagSpawnDistanceScoringWeight | AFlagSpawn | protected |
GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
GetCanSpawnOnCombatTarget() const | ISpawnTargetInterface | inlinevirtual |
GetFlag() const | AFlagSpawn | inline |
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
GetHudIcon() const | ITrackableInterface | inlinevirtual |
GetMapIcon() const | ITrackableInterface | inlinevirtual |
GetPlayerStart(class AController *Player) const | AFlagSpawn | protectedvirtual |
GetRadarIcon() const override | AFlagSpawn | inlinevirtual |
GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconOpacity() const | AFlagSpawn | inlinevirtual |
GetRadarIconSize() const | ITrackableInterface | inlinevirtual |
GetRadarLabel() const | ITrackableInterface | inlinevirtual |
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
GetSpawnLocation(AProjectXPlayerState *Instigator, FTransform &Transform) const override | AFlagSpawn | protectedvirtual |
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override | ATransportObjectiveSpawnPoint | inlinevirtual |
GetStopTrackingEvent() | ITrackableInterface | inlinevirtual |
GetTeam() const override | AFlagSpawn | inlinevirtual |
GetTrackableInterfaceActor() override | AFlagSpawn | inlineprotectedvirtual |
IntializeObjectiveOwnedObject(AProjectXSpawnerObjective *ObjectiveController) | IReactsToObjectiveInterface | inlinevirtual |
IsCloaked() const | ITrackableInterface | inlinevirtual |
IsFlagHome() const | AFlagSpawn | inline |
IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
MatchEnded() | IReactsToMatchEvents | virtual |
MatchStarted() | IReactsToMatchEvents | virtual |
Multicast_OnFlagCaptured() | AFlagSpawn | protected |
ObjectiveStateUpdated(AProjectXSpawnerObjective *ObjectiveController, const FObjectiveStatus &State) override | ATransportObjectiveSpawnPoint | virtual |
OnFlagCaptured() | AFlagSpawn | protected |
OnFlagCapturedEvent | AFlagSpawn | |
OnFlagPickedUp(AFlag *FlagPickedUp, AProjectXCharacter *Character, int32 FlagTeam) override | ATransportObjectiveSpawnPoint | protectedvirtual |
OnFlagReset() | AFlagSpawn | protected |
OnFlagStateUpdatedEvent | AFlagSpawn | |
OnFlagUpdatedEvent | AFlagSpawn | |
OnIntializeObjectiveOwnedObject(AProjectXSpawnerObjective *ObjectiveManager) | IReactsToObjectiveInterface | |
OnMatchEnded() | IReactsToMatchEvents | |
OnMatchStarted() | IReactsToMatchEvents | |
OnObjectiveStateUpdated(AProjectXSpawnerObjective *ObjectiveManager, const FObjectiveStatus &State) | IReactsToObjectiveInterface | |
OnOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) override | ATransportObjectiveSpawnPoint | protectedvirtual |
OnRep_Flag() | AFlagSpawn | protected |
OnRep_FlagState() | AFlagSpawn | protected |
PlayerStartList | AFlagSpawn | protected |
RadarIcon | AFlagSpawn | protected |
RadarIconOpacity | AFlagSpawn | protected |
RegisterActorForScoring() | ISpawnTargetInterface | virtual |
RegisterOnStart() const | ITrackableInterface | inlinevirtual |
ResetFlag(AFlag *FlagReset, AProjectXCharacter *Character, int32 FlagTeam) | AFlagSpawn | |
SetRadarIconOpacity(float Opacity) override | AFlagSpawn | inlinevirtual |
SetTeam(int32 NewTeam) override | AFlagSpawn | inlinevirtual |
ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
SpawnFlag() | AFlagSpawn | protected |
Sphere | AFlagSpawn | protected |
StartPointVolumes | AFlagSpawn | protected |
Team | AFlagSpawn | protected |
UpdateBehaviour(EFlagSpawnBehaviour NewSpawnBehaviour) | AFlagSpawn | inline |
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |