LEAP Documentation 40220
Documentation for the LEAP project
AProjectXVehicle Member List

This is the complete list of members for AProjectXVehicle, including all inherited members.

AddComponentForCollisionComputations(UPrimitiveComponent *const PrimitiveComponent)AProjectXVehiclevirtual
AfflictionComponentAProjectXVehicleprotected
AimDefaultZeroingAProjectXVehicleprotected
AimMinDistanceForZeroingAProjectXVehicleprotected
AimTargetForwardOffsetAProjectXVehicleprotected
AreShieldsFull() constIHealthInterfacevirtual
AreShieldsOvercharged() constIHealthInterfacevirtual
AttemptToBecomeDriver(AProjectXCharacter *Character)AProjectXVehiclevirtual
bAlignCameraOnVehicleEnterAProjectXVehicleprotected
bAllowCosmeticTiltsAProjectXVehicleprotected
bArmoredAProjectXVehicleprotected
BaseVehicleExplosionDamageAProjectXVehicleprotected
bCanBeInteractedWithAProjectXVehicleprotected
bCanRespawnAProjectXVehicleprotected
bCollisionDamagesOthersAProjectXVehicleprotected
bCollisionDamagesVehicleAProjectXVehicleprotected
bCollisionPushesCharactersAProjectXVehicleprotected
bDeadAProjectXVehicleprotected
bDisplayOnlyAProjectXVehicleprotected
bDrivingAProjectXVehicleprotected
BeginPlay() overrideAProjectXVehicleprotectedvirtual
bHasGravityInFlyingModeAProjectXVehicleprotected
BindToDamageEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
BindToDeathEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
BindToHealedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
BindToHealthChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsDepletedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsRepairedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
BindToSpottedEndEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
BindToSpottedEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
bInitializeVehicleHealthAProjectXVehicleprotected
bIsBoostingAProjectXVehicleprotected
bIsInKillCamAProjectXVehicleprotected
BlocksExplosions() constIHealthInterfaceinlinevirtual
bMoveVehicleRelativeAProjectXVehicleprotected
BoostAProjectXVehicleprotected
BoostAlphaBlendAProjectXVehicleprotected
BoostCameraModifierClassAProjectXVehicleprotected
BoostCameraModifierInstanceAProjectXVehicleprotected
BoostCooldownTimerAProjectXVehicleprotected
BoostDepthOfFieldFocalDistanceAProjectXVehicleprotected
BoostDepthOfFieldFStopAProjectXVehicleprotected
BoostDrainCurveAProjectXVehicleprotected
BoostDrainRateAProjectXVehicleprotected
BoostFOVModifierAProjectXVehicleprotected
BoostMultiplierAProjectXVehicleprotected
BoostRegenRateAProjectXVehicleprotected
BoostUsageTimeAProjectXVehicleprotected
bPlayerCanSpawnInsideAProjectXVehicleprotected
bPlayerCanSpawnNearbyAProjectXVehicleprotected
bRetainLastKnownZeroingWhenNoHitAProjectXVehicleprotected
BroadcastSpottedEndEvent()ISpottableInterfaceinlinevirtual
BroadcastSpottedEvent()ISpottableInterfaceinlinevirtual
BroadcastTrackableActor()ITrackableInterfacevirtual
bRotateMeshToVelocityDirectionAProjectXVehicleprotected
bRotationFlipFlopAProjectXVehicleprotected
bVehicleCanBeUsedForSpawnAProjectXVehicleprotected
bVehicleCanBoostAProjectXVehicleprotected
bVisibleAProjectXVehicleprotected
CachedTeamAProjectXVehicleprotected
CameraAProjectXVehicleprotected
CameraLocationAProjectXVehicleprotected
CanBeInteractedWith(const UPrimitiveComponent *Component, const APlayerController *EventSender) const overrideAProjectXVehiclevirtual
CanBeLockedOn(const AActor *LockInstigator) const overrideAProjectXVehiclevirtual
CanBeRepaired(const AActor *RepairInstigator) const overrideAProjectXVehiclevirtual
CanBeSpotted(const AActor *SpotInstigator, ESpotType SpotType) const overrideAProjectXVehiclevirtual
CanEnterVehicle(AProjectXCharacter *Character) constAProjectXVehiclevirtual
CanExitVehicle() constAProjectXVehicle
CanHomingReadSignature(const AProjectile *HomingProjectile) constILockOnTargetInterfaceinlinevirtual
CanModifyShieldsPastOverchargeMark() constIHealthInterfaceinlinevirtual
CanSpawnPlayer(const AProjectXPlayerState *Instigator) const overrideAProjectXVehiclevirtual
CharactersDamageOnCollisionAmountAProjectXVehicleprotected
CharactersImpulseOnCollisionAmountAProjectXVehicleprotected
CharactersImpulseOnCollisionMaxAmountAProjectXVehicleprotected
CharactersImpulseOnCollisionVerticalOffsetAProjectXVehicleprotected
ClearAllDamageEvents()IHealthInterfaceinlinevirtual
ClearAllHealedEvents()IHealthInterfaceinlinevirtual
ClearAllHealthChangedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsChangedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsDepletedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsRepairedEvents()IHealthInterfaceinlinevirtual
ClearAllSpottedEndEvents()ISpottableInterfaceinlinevirtual
ClearAllSpottedEvents()ISpottableInterfaceinlinevirtual
ClearAllToDeathEvents()IHealthInterfaceinlinevirtual
Client_StopJumping()AProjectXVehicleprotected
CollisionAngleDamageMultiplierAProjectXVehicleprotected
ConstantForwardAmountAProjectXVehicleprotected
CurrentLookRotationAProjectXVehicleprotected
DamageHistoryComponentAProjectXVehicleprotected
DamageTransferMultiplierAProjectXVehicleprotected
DeathImpulseForceAProjectXVehicleprotected
DeRegisterActorForScoring()ISpawnTargetInterfacevirtual
Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, APlayerState *InstigatorPlayerState)AProjectXVehiclevirtual
DoesVehicleMoveRelativeToSelf() constAProjectXVehicleinlineprotected
DriverAProjectXVehicleprotected
DriverChangedEvent(AProjectXCharacter *PreviousDriver, AProjectXCharacter *NewDriver)AProjectXVehicle
DriverEnter(AProjectXCharacter *Character)AProjectXVehicleprotectedvirtual
DriverEnterTimeAProjectXVehicleprotected
DriverLeave(AProjectXCharacter *Character, bool bForceLeave)AProjectXVehicleprotectedvirtual
DriverSeatAProjectXVehicleprotected
DriverVelocityTransferRateAProjectXVehicleprotected
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAProjectXVehicleprotectedvirtual
EnterVehicle(AProjectXCharacter *Character, UVehicleSeatComponent *PreferredSeat=NULL)AProjectXVehiclevirtual
ExitPersonalVehicle()AProjectXVehicleprotectedvirtual
ExitTimeAProjectXVehicleprotected
ExplosionDamageFallOffAProjectXVehicleprotected
ExplosionInnerRadiusAProjectXVehicleprotected
ExplosionOuterRadiusAProjectXVehicleprotected
FallingForwardTiltAProjectXVehicleprotected
FindExitDestination(AProjectXCharacter *Character, FTransform &Transform) constAProjectXVehicleprotectedvirtual
FiringSocketCounterAProjectXVehicleprotected
FiringSocketsAProjectXVehicleprotected
ForwardSpeedMultiplierAProjectXVehicleprotected
GetAfflictionComponent() const overrideAProjectXVehiclevirtual
GetAimStartPoint() constAProjectXVehicle
GetAimTargetPoint() constAProjectXVehiclevirtual
GetAllyVisibilityResponse()ITrackableInterfaceinlinevirtual
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation)ISpawnTargetInterfacestatic
GetBestAvailableSeat(const AProjectXCharacter *Character) constAProjectXVehiclevirtual
GetBoostMultiplier() constAProjectXVehicleinlinevirtual
GetBoostRegenRate() constAProjectXVehicleinlinevirtual
GetCachedMaxHealth() constIHealthInterfaceinlinevirtual
GetCachedMaxShields() constIHealthInterfaceinlinevirtual
GetCachedOvershield() constIHealthInterfaceinlinevirtual
GetCachedTeam() constAProjectXVehiclevirtual
GetCachedUsesPassiveShieldRegen() constIHealthInterfaceinlinevirtual
GetCanSpawnOnCombatTarget() const overrideAProjectXVehiclevirtual
GetClampedAimRotationToVehicleForward(const FRotator &ForwardRotation, const FVector &ForwardLocation) constAProjectXVehicle
GetClosestEntryLocation(AProjectXCharacter *Character, FVector &Location) constAProjectXVehicleprotectedvirtual
GetClosestSeatName(const APlayerController *QueryController) constAProjectXVehicleprotectedvirtual
GetCurrentBoost() constAProjectXVehicleinlinevirtual
GetDamageEvent()IHealthInterfaceinlinevirtual
GetDamageResistance() constIHealthInterfaceinlinevirtual
GetDeathEvent()IHealthInterfaceinlinevirtual
GetDriver() constAProjectXVehicleinline
GetDriverSeat() constAProjectXVehicleinline
GetExitTime() constAProjectXVehicleinline
GetExplosiveDamageResistance() constIHealthInterfaceinlinevirtual
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints)ISpawnTargetInterfacestatic
GetHealedEvent()IHealthInterfaceinlinevirtual
GetHealth() const overrideAProjectXVehiclevirtual
GetHealthChangedEvent()IHealthInterfaceinlinevirtual
GetHealthPickupModifier() constIHealthInterfaceinlinevirtual
GetHighlightText(const UPrimitiveComponent *Component, const APlayerController *EventSender) const overrideAProjectXVehiclevirtual
GetHoldTimeMultiplier(const APlayerController *EventSender) constIInteractableInterfaceinlinevirtual
GetHudIcon() const overrideAProjectXVehicleinlinevirtual
GetIgnoredActors()AProjectXVehiclevirtual
GetImminentMissileWarningEndDelegate() overrideAProjectXVehicleinlinevirtual
GetImminentMissileWarningStartDelegate() overrideAProjectXVehicleinlinevirtual
GetIncomingProjectileEndDelegate() overrideAProjectXVehicleinlinevirtual
GetIncomingProjectileStartDelegate() overrideAProjectXVehicleinlinevirtual
GetIsDisplayOnly() constAProjectXVehicleinline
GetKillCamMeshes() const overrideAProjectXVehiclevirtual
GetKillCamWidgetPlacementPivot() constAProjectXVehicle
GetLockOnEndDelegate() overrideAProjectXVehicleinlinevirtual
GetLockOnMaxDistance()AProjectXVehicleinlinevirtual
GetLockOnScreenPercentage() overrideAProjectXVehicleinlinevirtual
GetLockOnStartDelegate() overrideAProjectXVehicleinlinevirtual
GetLockOnTentativeEndDelegate() overrideAProjectXVehicleinlinevirtual
GetLockOnTentativeStartDelegate() overrideAProjectXVehicleinlinevirtual
GetMapIcon() const overrideAProjectXVehicleinlinevirtual
GetMaxBoost() constAProjectXVehicleinlinevirtual
GetMaxHealth() const overrideAProjectXVehiclevirtual
GetMaxShields() constIHealthInterfacevirtual
GetMaxShieldsWithOvercharge() constIHealthInterfacevirtual
GetObjectDescription() constIObjectInfoInterfaceinlinevirtual
GetObjectName() constAProjectXVehicleinlinevirtual
GetOccupants() constAProjectXVehicle
GetOvershield() constIHealthInterfacevirtual
GetOwnedPlayerState() const overrideAProjectXVehiclevirtual
GetOwnerName() constAProjectXVehiclevirtual
GetOwnerVehicle() constAProjectXVehicleinline
GetOwningController() constIOwnedInterfaceinline
GetOwningController() constIOwnedInterfacevirtual
GetPawnViewLocation() const overrideAProjectXVehiclevirtual
GetPercentHealth() constIHealthInterfacevirtual
GetPercentOverchargedShields() constIHealthInterfacevirtual
GetPercentShields() constIHealthInterfacevirtual
GetPlayerCanSpawnInside() constAProjectXVehicleinline
GetPlayerCanSpawnNearby() constAProjectXVehicleinline
GetProjectileTransform(FTransform &Transform, FName &SocketName, UVehicleSeatComponent *Seat, bool CosmeticOnly=false)AProjectXVehicle
GetRadarIcon() const overrideAProjectXVehicleinlinevirtual
GetRadarIconCompensantesRotation() constITrackableInterfaceinlinevirtual
GetRadarIconEnemyOpacity() constITrackableInterfaceinlinevirtual
GetRadarIconOpacity() constITrackableInterfaceinlinevirtual
GetRadarIconSize() constITrackableInterfaceinlinevirtual
GetRadarLabel() constITrackableInterfaceinlinevirtual
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance)ISpawnTargetInterfacestatic
GetRespawnInformation(struct FRespawnInformation &RespawnInfo)AProjectXVehiclevirtual
GetSeatByOccupant(const AProjectXCharacter *Character) constAProjectXVehiclevirtual
GetSeatList() constAProjectXVehicle
GetSeats() constAProjectXVehicleinline
GetSeatsHUDIcon() constAProjectXVehicleinline
GetShields() constIHealthInterfacevirtual
GetShieldsChangedEvent()IHealthInterfaceinlinevirtual
GetShieldsDepletedEvent()IHealthInterfaceinlinevirtual
GetShieldsRepairedEvent()IHealthInterfaceinlinevirtual
GetSpawnLocation(AProjectXPlayerState *SpawnInstigator, FTransform &Transform) const overrideAProjectXVehiclevirtual
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) constISpawnTargetInterfaceinlinevirtual
GetSpottedStartEvent()ISpottableInterfaceinlinevirtual
GetSpottedStopEvent()ISpottableInterfaceinlinevirtual
GetSpottingTraceOffset() const overrideAProjectXVehicleinlinevirtual
GetStopTrackingEvent()ITrackableInterfaceinlinevirtual
GetTeam() const overrideAProjectXVehiclevirtual
GetTimeSinceLastDamage() const overrideAProjectXVehicleprotectedvirtual
GetTotalPercentHealth() constIHealthInterfacevirtual
GetTrackableInterfaceActor() overrideAProjectXVehicleinlinevirtual
GetVehicleHierarchy() constAProjectXVehicle
GetVehicleID() constAProjectXVehicleinline
GetVehicleIDStatic(TSubclassOf< AProjectXVehicle > VehicleClass)AProjectXVehicleinlinestatic
GetVehicleName() constAProjectXVehicleinline
GetVehicleRelativeAcceleration() constAProjectXVehicle
GetVehicleWeaponComponent() constAProjectXVehicleinline
GetVelocity() const overrideAProjectXVehiclevirtual
GetViewRotation() const overrideAProjectXVehiclevirtual
GetWeaponInterpolatedRotation(float DeltaTime, const FRotator &CurrentRotation, const FRotator &TargetRotation, UVehicleSeatComponent *Seat)AProjectXVehicle
HandleCollisionDamagesOthers(const FHitResult &Hit)AProjectXVehiclevirtual
HandleCollisionDamagesVehicle(const FHitResult &Hit)AProjectXVehiclevirtual
HandleCollisionPushesCharacter(const FHitResult &Hit)AProjectXVehiclevirtual
HasAnyOccupants() constAProjectXVehiclevirtual
HasAvailableSeat() constAProjectXVehiclevirtual
HasOwnerVehicle() constAProjectXVehicleinline
HasRecentlyTakenDamage() constIHealthInterfaceinlinevirtual
HasShields() constIHealthInterfacevirtual
HasShieldsThatNeedRecharging() constIHealthInterfacevirtual
HealthAProjectXVehicleprotected
HealthRegenRateAProjectXVehicleprotected
HorizontalSensitivityAProjectXVehicleprotected
HoverAdjustmentSpeedAProjectXVehicleprotected
IgnoredCharactersFromVehicleCollisionAProjectXVehicleprotected
IgnoreTerrainPitchAProjectXVehicleprotected
InitFromRespawnInformation(const struct FRespawnInformation &RespawnInfo)AProjectXVehiclevirtual
InteractableComponentAProjectXVehicleprotected
InternalTakeRadialDamage(float Damage, FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, class AActor *DamageCauser) overrideAProjectXVehiclevirtual
IsAccelerating(const EAccelerationDirection Direction) constAProjectXVehiclevirtual
IsAPersonalVehicle() constAProjectXVehicle
IsArmored() const overrideAProjectXVehicleinlinevirtual
IsBoosting() constAProjectXVehiclevirtual
IsCloaked() constITrackableInterfaceinlinevirtual
IsDead() const overrideAProjectXVehiclevirtual
IsHealthFull() constIHealthInterfacevirtual
IsHealthWithinGivenPercentage(float TargetPercentage, bool bCheckForLessThanPercentage=true) constIHealthInterfacevirtual
IsHoverVehicle() constAProjectXVehicleinlineprotected
IsInteractionDisabled() constAProjectXVehicleinline
IsMoving() constAProjectXVehicleinline
IsMovingBackwards() constAProjectXVehicleinline
IsMovingForward() constAProjectXVehicleinline
IsOccupant(const AProjectXCharacter *Character) constAProjectXVehicleinline
IssueImminentMissileWarning(bool bToggleWarning, AActor *WarningIntigator)ILockOnTargetInterfacevirtual
IsUsingPassiveShieldRegen() constIHealthInterfaceinlinevirtual
IsValidTeam(const ITeamInterface *const TeamInferface)ITeamInterfacestatic
IsVehicleInHierarchy(const AProjectXVehicle *Vehicle) constAProjectXVehicle
IsVisible() constAProjectXVehicleinlinevirtual
Jump() overrideAProjectXVehicleprotectedvirtual
K2_GetSeats() constAProjectXVehicle
K2_VehicleSetAsDisplay()AProjectXVehicle
KillCamActorClassAProjectXVehicleprotected
KillCameraDistanceAProjectXVehicleprotected
Landed(const FHitResult &Hit) overrideAProjectXVehicleprotectedvirtual
LastDamageTimeAProjectXVehicleprotected
LastDriverAProjectXVehicleprotected
LastKnownZeroingAProjectXVehiclemutableprotected
LastOccupantLeftTimeAProjectXVehicleprotected
LeaveVehicle(AProjectXCharacter *Character, bool bForceLeave=false, bool bEject=false)AProjectXVehiclevirtual
LockOnScreenPercentageAProjectXVehicleprotected
LookUp(float Value)AProjectXVehicleprotectedvirtual
LookUpAtRate(float Rate)AProjectXVehicleprotectedvirtual
MaxAimAngleDeviationAProjectXVehicleprotected
MaxBoostAProjectXVehicleprotected
MaxBoostTimerAProjectXVehicleprotected
MaxFloorAngleToAlignInputAProjectXVehicleprotected
MaxHealthAProjectXVehicleprotected
MaxHoverPitchAProjectXVehicleprotected
MaxHoverTiltAProjectXVehicleprotected
MaxLockOnRangeAProjectXVehicleprotected
MaxTerrainConformAngleAProjectXVehicleprotected
MeshPivotPointAProjectXVehicleprotected
MinimumDriverDurationTimeAProjectXVehicleprotected
MinimumVehicleExplosionDamageAProjectXVehicleprotected
MinSpeedRequiredForApplyingDamageAProjectXVehicleprotected
MinSpeedRequiredForTakingDamageAProjectXVehicleprotected
ModifyHealth(float Delta)IHealthInterfacevirtual
ModifyShields(float Delta, bool bCanOvercharge=false)IHealthInterfacevirtual
ModifyShieldsThenHealth(float Delta)IHealthInterfacevirtual
MoveForward(float Val)AProjectXVehicleprotectedvirtual
MoveIgnoreActorsAddVehicle(AActor *const ActorToIgnore)AProjectXVehicle
MoveIgnoreActorsRemoveVehicle(AActor *const ActorToIgnore)AProjectXVehicle
MoveRight(float Val)AProjectXVehicleprotectedvirtual
MoveUp(float Vaue)AProjectXVehicleprotectedvirtual
Multicast_Unreliable_CameraPosition(const FVector_NetQuantize10 &CameraPosition)AProjectXVehicleprotected
Multicast_Unreliable_SendPitchValue(uint16 NewPawnYawValue)AProjectXVehicleprotected
Multicast_Unreliable_SendYawValue(uint16 NewPawnYawValue)AProjectXVehicleprotected
NextRotationSendTimeAProjectXVehicleprotected
OnBoostingChangedAProjectXVehicle
OnDeathEvent()AProjectXVehicle
OnDriverChangedAProjectXVehicle
OnHighlighted(APlayerController *Sender, class UPrimitiveComponent *Component)AProjectXVehicleprotectedvirtual
OnImminentMissileWarningILockOnTargetInterface
OnImminentMissileWarningEndAProjectXVehicle
OnImminentMissileWarningStartAProjectXVehicle
OnIncomingProjectileEndAProjectXVehicle
OnIncomingProjectileStartAProjectXVehicle
OnLandAProjectXVehicle
OnLockOnEndAProjectXVehicle
OnLockOnStartAProjectXVehicle
OnLockOnTentativeEndAProjectXVehicle
OnLockOnTentativeStartAProjectXVehicle
OnMoveUp()AProjectXVehicle
OnOwnerDied()IOwnedInterfaceinlinevirtual
OnOwnerLeave() overrideAProjectXVehiclevirtual
OnPassengerChangedAProjectXVehicle
OnRep_Boost()AProjectXVehicleprotectedvirtual
OnRep_Driver()AProjectXVehicleprotectedvirtual
OnRep_Health(float PreviousHealth)AProjectXVehicleprotectedvirtual
OnRep_IsBoosting()AProjectXVehicleprotectedvirtual
OnRep_WeaponComponent()AProjectXVehicleprotectedvirtual
OnSelected(APlayerController *Sender, class UPrimitiveComponent *Component)AProjectXVehicleprotectedvirtual
OnSwitchMovementMode(bool bNewDriving)AProjectXVehicleprotectedvirtual
OnVehicleBeginOverlap(AActor *OverlappedActor, AActor *OtherActor)AProjectXVehicleprotectedvirtual
OnVehicleBoostChangedAProjectXVehicle
OnVehicleDiedAProjectXVehicle
OnVehicleEmpty()AProjectXVehicleprotectedvirtual
OnVehicleEndOverlap(AActor *OverlappedActor, AActor *OtherActor)AProjectXVehicleprotectedvirtual
OnVehicleHit(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit)AProjectXVehicleprotectedvirtual
OnVehicleStartedBoostingAProjectXVehicle
OnVehicleStoppedBoostingAProjectXVehicle
PackedAccelerationAProjectXVehicleprotected
PassengersChanged(UVehicleSeatComponent *Seat, AProjectXCharacter *PreviousPassenger)AProjectXVehicleprotected
PawnInterfaceDamageEventIHealthInterface
PawnInterfaceDeathEventIHealthInterface
PawnInterfaceHealedEventIHealthInterface
PawnInterfaceHealthChangedEventIHealthInterface
PawnInterfaceIncomingProjectileILockOnTargetInterface
PawnInterfaceLockOnILockOnTargetInterface
PawnInterfaceShieldDepletedEventIHealthInterface
PawnInterfaceShieldshangedEventIHealthInterface
PawnInterfaceShieldsRepairedEventIHealthInterface
PlayWeaponFireEffects(UWeaponInstanceVehicle *Weapon)AProjectXVehicle
PostInitializeComponents() overrideAProjectXVehicleprotectedvirtual
PostLifeDurationAProjectXVehicleprotected
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideAProjectXVehicleprotectedvirtual
RegisterActorForScoring()ISpawnTargetInterfacevirtual
RegisterOnStart() constITrackableInterfaceinlinevirtual
RemoveOverchargedShields()IHealthInterfacevirtual
RespawnTimeAProjectXVehicleprotected
RotateMeshToStrafeDirectionSpeedAProjectXVehicleprotected
SeatsAProjectXVehicleprotected
SelfDestructionMinDistanceAProjectXVehicleprotected
SelfDestructionTimerAProjectXVehicleprotected
SendActorLookRotationAndPosition()AProjectXVehicleprotectedvirtual
Server_ProcessHit(const FHitResult &Hit)AProjectXVehicleprotected
Server_ToggleBoost(const bool bToggle)AProjectXVehicleprotected
Server_Unreliable_SendCameraLocation(const FVector_NetQuantize10 &CameraPosition)AProjectXVehicleprotected
Server_Unreliable_SendPitchValue(uint16 NewPawnPitchValue)AProjectXVehicleprotected
Server_Unreliable_SendYawValue(uint16 NewPawnPitchValue)AProjectXVehicleprotected
SetAsDisplayOnly()AProjectXVehicleprotectedvirtual
SetCanModifyShieldsPastOverchargeMark(bool bNewCanOverchargeShields)IHealthInterfaceinlinevirtual
SetCanUsePassiveShieldRegen(bool bNewUsePassiveShieldRegen)IHealthInterfaceinlinevirtual
SetDamageResistance(float NewValue)IHealthInterfaceinlinevirtual
SetDisplayDriver(AProjectXCharacter *CosmeticDriver)AProjectXVehicleprotectedvirtual
SetDriving(bool bNewDriving)AProjectXVehicleprotectedvirtual
SetExplosiveDamageResistance(float NewValue)IHealthInterfaceinlinevirtual
SetHealth(const float NewHealth) overrideAProjectXVehiclevirtual
SetHealthPickupModifier(float NewModifier)IHealthInterfaceinlinevirtual
SetHealthRegenRate(float NewRate) overrideAProjectXVehicleinlinevirtual
SetMaxHealth(const float NewHealth) overrideAProjectXVehiclevirtual
SetMaxShields(const float NewMaxHealth)IHealthInterfaceinlinevirtual
SetOvershield(float NewOvershield)IHealthInterfaceinlinevirtual
SetRadarIconOpacity(float Opacity)ITrackableInterfaceinlinevirtual
SetShieldAndHealthRegenRate(float NewRate)IHealthInterfaceinlinevirtual
SetShieldRegenRate(float NewRate)IHealthInterfaceinlinevirtual
SetShields(float InShields)IHealthInterfaceinlinevirtual
SetTeam(int32 NewTeam)ITeamInterfaceinlinevirtual
SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) overrideAProjectXVehicleprotectedvirtual
ShouldRegisterForScoringOnStart() constISpawnTargetInterfaceinlinevirtual
ShouldTakeDamage(float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) const overrideAProjectXVehiclevirtual
SidewaysSpeedMultiplierAProjectXVehicleprotected
SpawnKillCamActor() overrideAProjectXVehiclevirtual
SpawnTransformAProjectXVehicleprotected
SpringArmAProjectXVehicleprotected
StartBoosting()AProjectXVehicleprotectedvirtual
StartSelfDestruction(UWorld *World)AProjectXVehicleprotectedvirtual
StopBoosting()AProjectXVehicleprotectedvirtual
StopJumping() overrideAProjectXVehicleprotectedvirtual
StopSelfDestruction(UWorld *World)AProjectXVehicleprotectedvirtual
TakeDamage(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) overrideAProjectXVehiclevirtual
TemporarilyIgnoreCharacterFromVehicleCollisions(TWeakObjectPtr< AProjectXCharacter > Character)AProjectXVehiclevirtual
TerrainConformSpeedAProjectXVehicleprotected
TerrainConformSpeedFallingAProjectXVehicleprotected
ThrottleDownMultiplierAProjectXVehicleprotected
ThrottleUpMultiplierAProjectXVehicleprotected
Tick(float DeltaTime) overrideAProjectXVehicleprotectedvirtual
TickBoost(float DeltaTime)AProjectXVehicleprotectedvirtual
TickHealthRegen(float DeltaTime)AProjectXVehicleprotectedvirtual
ToggleBoost(bool bToggle)AProjectXVehicleprotectedvirtual
ToggleIsInKillCam(bool bInKillCam)IKillCamInterface
Turn(float Value)AProjectXVehicleprotectedvirtual
TurnAtRate(float Rate)AProjectXVehicleprotectedvirtual
UnbindDamageEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
UnbindDeathEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
UnbindHealedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
UnbindHealthChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsDepletedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsRepairedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
UnBindToSpottedEndEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
UnBindToSpottedEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
UnoccupiedLifeDurationAProjectXVehicleprotected
UpdateCanInteractWith(bool bCanInteract)AProjectXVehicleinlinevirtual
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget)ISpawnTargetInterfaceinlinevirtual
UpdateVisibilityModifier(bool NewVisibility)AProjectXVehicleinline
UProjectXVehicleMovementComponentAProjectXVehiclefriend
UVehicleSeatComponentAProjectXVehiclefriend
VehicleBobDistanceAProjectXVehicleprotected
VehicleCollisionDamageInflictedTypeAProjectXVehicleprotected
VehicleCollisionDamageTakenTypeAProjectXVehicleprotected
VehicleDamageOnCollisionAmountAProjectXVehicleprotected
VehicleDownBobSpeedAProjectXVehicleprotected
VehicleExplosionDamageTypeClassAProjectXVehicleprotected
VehicleExplosionWeaponInstanceClassAProjectXVehicleprotected
VehicleHudIconAProjectXVehicleprotected
VehicleIDAProjectXVehicleprotected
VehicleMapIconAProjectXVehicleprotected
VehicleMeshSmoothingSpeedAProjectXVehicleprotected
VehicleNameAProjectXVehicleprotected
VehicleRadarIconAProjectXVehicleprotected
VehicleSeatsHUDIconAProjectXVehicleprotected
VehicleUpBobSpeedAProjectXVehicleprotected
VehicleWeaponComponentAProjectXVehicleprotected
VerticalSensitivityAProjectXVehicleprotected