AddComponentForCollisionComputations(UPrimitiveComponent *const PrimitiveComponent) | AProjectXVehicle | virtual |
AfflictionComponent | AProjectXVehicle | protected |
AimDefaultZeroing | AProjectXVehicle | protected |
AimMinDistanceForZeroing | AProjectXVehicle | protected |
AimTargetForwardOffset | AProjectXVehicle | protected |
AreShieldsFull() const | IHealthInterface | virtual |
AreShieldsOvercharged() const | IHealthInterface | virtual |
AttemptToBecomeDriver(AProjectXCharacter *Character) | AProjectXVehicle | virtual |
bAlignCameraOnVehicleEnter | AProjectXVehicle | protected |
bAllowCosmeticTilts | AProjectXVehicle | protected |
bArmored | AProjectXVehicle | protected |
BaseVehicleExplosionDamage | AProjectXVehicle | protected |
bCanBeInteractedWith | AProjectXVehicle | protected |
bCanRespawn | AProjectXVehicle | protected |
bCollisionDamagesOthers | AProjectXVehicle | protected |
bCollisionDamagesVehicle | AProjectXVehicle | protected |
bCollisionPushesCharacters | AProjectXVehicle | protected |
bDead | AProjectXVehicle | protected |
bDisplayOnly | AProjectXVehicle | protected |
bDriving | AProjectXVehicle | protected |
BeginPlay() override | AProjectXVehicle | protectedvirtual |
bHasGravityInFlyingMode | AProjectXVehicle | protected |
BindToDamageEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
BindToDeathEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
BindToHealedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
BindToHealthChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
BindToShieldsChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
BindToShieldsDepletedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
BindToShieldsRepairedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
BindToSpottedEndEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
BindToSpottedEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
bInitializeVehicleHealth | AProjectXVehicle | protected |
bIsBoosting | AProjectXVehicle | protected |
bIsInKillCam | AProjectXVehicle | protected |
BlocksExplosions() const | IHealthInterface | inlinevirtual |
bMoveVehicleRelative | AProjectXVehicle | protected |
Boost | AProjectXVehicle | protected |
BoostAlphaBlend | AProjectXVehicle | protected |
BoostCameraModifierClass | AProjectXVehicle | protected |
BoostCameraModifierInstance | AProjectXVehicle | protected |
BoostCooldownTimer | AProjectXVehicle | protected |
BoostDepthOfFieldFocalDistance | AProjectXVehicle | protected |
BoostDepthOfFieldFStop | AProjectXVehicle | protected |
BoostDrainCurve | AProjectXVehicle | protected |
BoostDrainRate | AProjectXVehicle | protected |
BoostFOVModifier | AProjectXVehicle | protected |
BoostMultiplier | AProjectXVehicle | protected |
BoostRegenRate | AProjectXVehicle | protected |
BoostUsageTime | AProjectXVehicle | protected |
bPlayerCanSpawnInside | AProjectXVehicle | protected |
bPlayerCanSpawnNearby | AProjectXVehicle | protected |
bRetainLastKnownZeroingWhenNoHit | AProjectXVehicle | protected |
BroadcastSpottedEndEvent() | ISpottableInterface | inlinevirtual |
BroadcastSpottedEvent() | ISpottableInterface | inlinevirtual |
BroadcastTrackableActor() | ITrackableInterface | virtual |
bRotateMeshToVelocityDirection | AProjectXVehicle | protected |
bRotationFlipFlop | AProjectXVehicle | protected |
bVehicleCanBeUsedForSpawn | AProjectXVehicle | protected |
bVehicleCanBoost | AProjectXVehicle | protected |
bVisible | AProjectXVehicle | protected |
CachedTeam | AProjectXVehicle | protected |
Camera | AProjectXVehicle | protected |
CameraLocation | AProjectXVehicle | protected |
CanBeInteractedWith(const UPrimitiveComponent *Component, const APlayerController *EventSender) const override | AProjectXVehicle | virtual |
CanBeLockedOn(const AActor *LockInstigator) const override | AProjectXVehicle | virtual |
CanBeRepaired(const AActor *RepairInstigator) const override | AProjectXVehicle | virtual |
CanBeSpotted(const AActor *SpotInstigator, ESpotType SpotType) const override | AProjectXVehicle | virtual |
CanEnterVehicle(AProjectXCharacter *Character) const | AProjectXVehicle | virtual |
CanExitVehicle() const | AProjectXVehicle | |
CanHomingReadSignature(const AProjectile *HomingProjectile) const | ILockOnTargetInterface | inlinevirtual |
CanModifyShieldsPastOverchargeMark() const | IHealthInterface | inlinevirtual |
CanSpawnPlayer(const AProjectXPlayerState *Instigator) const override | AProjectXVehicle | virtual |
CharactersDamageOnCollisionAmount | AProjectXVehicle | protected |
CharactersImpulseOnCollisionAmount | AProjectXVehicle | protected |
CharactersImpulseOnCollisionMaxAmount | AProjectXVehicle | protected |
CharactersImpulseOnCollisionVerticalOffset | AProjectXVehicle | protected |
ClearAllDamageEvents() | IHealthInterface | inlinevirtual |
ClearAllHealedEvents() | IHealthInterface | inlinevirtual |
ClearAllHealthChangedEvents() | IHealthInterface | inlinevirtual |
ClearAllShieldsChangedEvents() | IHealthInterface | inlinevirtual |
ClearAllShieldsDepletedEvents() | IHealthInterface | inlinevirtual |
ClearAllShieldsRepairedEvents() | IHealthInterface | inlinevirtual |
ClearAllSpottedEndEvents() | ISpottableInterface | inlinevirtual |
ClearAllSpottedEvents() | ISpottableInterface | inlinevirtual |
ClearAllToDeathEvents() | IHealthInterface | inlinevirtual |
Client_StopJumping() | AProjectXVehicle | protected |
CollisionAngleDamageMultiplier | AProjectXVehicle | protected |
ConstantForwardAmount | AProjectXVehicle | protected |
CurrentLookRotation | AProjectXVehicle | protected |
DamageHistoryComponent | AProjectXVehicle | protected |
DamageTransferMultiplier | AProjectXVehicle | protected |
DeathImpulseForce | AProjectXVehicle | protected |
DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, APlayerState *InstigatorPlayerState) | AProjectXVehicle | virtual |
DoesVehicleMoveRelativeToSelf() const | AProjectXVehicle | inlineprotected |
Driver | AProjectXVehicle | protected |
DriverChangedEvent(AProjectXCharacter *PreviousDriver, AProjectXCharacter *NewDriver) | AProjectXVehicle | |
DriverEnter(AProjectXCharacter *Character) | AProjectXVehicle | protectedvirtual |
DriverEnterTime | AProjectXVehicle | protected |
DriverLeave(AProjectXCharacter *Character, bool bForceLeave) | AProjectXVehicle | protectedvirtual |
DriverSeat | AProjectXVehicle | protected |
DriverVelocityTransferRate | AProjectXVehicle | protected |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXVehicle | protectedvirtual |
EnterVehicle(AProjectXCharacter *Character, UVehicleSeatComponent *PreferredSeat=NULL) | AProjectXVehicle | virtual |
ExitPersonalVehicle() | AProjectXVehicle | protectedvirtual |
ExitTime | AProjectXVehicle | protected |
ExplosionDamageFallOff | AProjectXVehicle | protected |
ExplosionInnerRadius | AProjectXVehicle | protected |
ExplosionOuterRadius | AProjectXVehicle | protected |
FallingForwardTilt | AProjectXVehicle | protected |
FindExitDestination(AProjectXCharacter *Character, FTransform &Transform) const | AProjectXVehicle | protectedvirtual |
FiringSocketCounter | AProjectXVehicle | protected |
FiringSockets | AProjectXVehicle | protected |
ForwardSpeedMultiplier | AProjectXVehicle | protected |
GetAfflictionComponent() const override | AProjectXVehicle | virtual |
GetAimStartPoint() const | AProjectXVehicle | |
GetAimTargetPoint() const | AProjectXVehicle | virtual |
GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
GetBestAvailableSeat(const AProjectXCharacter *Character) const | AProjectXVehicle | virtual |
GetBoostMultiplier() const | AProjectXVehicle | inlinevirtual |
GetBoostRegenRate() const | AProjectXVehicle | inlinevirtual |
GetCachedMaxHealth() const | IHealthInterface | inlinevirtual |
GetCachedMaxShields() const | IHealthInterface | inlinevirtual |
GetCachedOvershield() const | IHealthInterface | inlinevirtual |
GetCachedTeam() const | AProjectXVehicle | virtual |
GetCachedUsesPassiveShieldRegen() const | IHealthInterface | inlinevirtual |
GetCanSpawnOnCombatTarget() const override | AProjectXVehicle | virtual |
GetClampedAimRotationToVehicleForward(const FRotator &ForwardRotation, const FVector &ForwardLocation) const | AProjectXVehicle | |
GetClosestEntryLocation(AProjectXCharacter *Character, FVector &Location) const | AProjectXVehicle | protectedvirtual |
GetClosestSeatName(const APlayerController *QueryController) const | AProjectXVehicle | protectedvirtual |
GetCurrentBoost() const | AProjectXVehicle | inlinevirtual |
GetDamageEvent() | IHealthInterface | inlinevirtual |
GetDamageResistance() const | IHealthInterface | inlinevirtual |
GetDeathEvent() | IHealthInterface | inlinevirtual |
GetDriver() const | AProjectXVehicle | inline |
GetDriverSeat() const | AProjectXVehicle | inline |
GetExitTime() const | AProjectXVehicle | inline |
GetExplosiveDamageResistance() const | IHealthInterface | inlinevirtual |
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
GetHealedEvent() | IHealthInterface | inlinevirtual |
GetHealth() const override | AProjectXVehicle | virtual |
GetHealthChangedEvent() | IHealthInterface | inlinevirtual |
GetHealthPickupModifier() const | IHealthInterface | inlinevirtual |
GetHighlightText(const UPrimitiveComponent *Component, const APlayerController *EventSender) const override | AProjectXVehicle | virtual |
GetHoldTimeMultiplier(const APlayerController *EventSender) const | IInteractableInterface | inlinevirtual |
GetHudIcon() const override | AProjectXVehicle | inlinevirtual |
GetIgnoredActors() | AProjectXVehicle | virtual |
GetImminentMissileWarningEndDelegate() override | AProjectXVehicle | inlinevirtual |
GetImminentMissileWarningStartDelegate() override | AProjectXVehicle | inlinevirtual |
GetIncomingProjectileEndDelegate() override | AProjectXVehicle | inlinevirtual |
GetIncomingProjectileStartDelegate() override | AProjectXVehicle | inlinevirtual |
GetIsDisplayOnly() const | AProjectXVehicle | inline |
GetKillCamMeshes() const override | AProjectXVehicle | virtual |
GetKillCamWidgetPlacementPivot() const | AProjectXVehicle | |
GetLockOnEndDelegate() override | AProjectXVehicle | inlinevirtual |
GetLockOnMaxDistance() | AProjectXVehicle | inlinevirtual |
GetLockOnScreenPercentage() override | AProjectXVehicle | inlinevirtual |
GetLockOnStartDelegate() override | AProjectXVehicle | inlinevirtual |
GetLockOnTentativeEndDelegate() override | AProjectXVehicle | inlinevirtual |
GetLockOnTentativeStartDelegate() override | AProjectXVehicle | inlinevirtual |
GetMapIcon() const override | AProjectXVehicle | inlinevirtual |
GetMaxBoost() const | AProjectXVehicle | inlinevirtual |
GetMaxHealth() const override | AProjectXVehicle | virtual |
GetMaxShields() const | IHealthInterface | virtual |
GetMaxShieldsWithOvercharge() const | IHealthInterface | virtual |
GetObjectDescription() const | IObjectInfoInterface | inlinevirtual |
GetObjectName() const | AProjectXVehicle | inlinevirtual |
GetOccupants() const | AProjectXVehicle | |
GetOvershield() const | IHealthInterface | virtual |
GetOwnedPlayerState() const override | AProjectXVehicle | virtual |
GetOwnerName() const | AProjectXVehicle | virtual |
GetOwnerVehicle() const | AProjectXVehicle | inline |
GetOwningController() const | IOwnedInterface | inline |
GetOwningController() const | IOwnedInterface | virtual |
GetPawnViewLocation() const override | AProjectXVehicle | virtual |
GetPercentHealth() const | IHealthInterface | virtual |
GetPercentOverchargedShields() const | IHealthInterface | virtual |
GetPercentShields() const | IHealthInterface | virtual |
GetPlayerCanSpawnInside() const | AProjectXVehicle | inline |
GetPlayerCanSpawnNearby() const | AProjectXVehicle | inline |
GetProjectileTransform(FTransform &Transform, FName &SocketName, UVehicleSeatComponent *Seat, bool CosmeticOnly=false) | AProjectXVehicle | |
GetRadarIcon() const override | AProjectXVehicle | inlinevirtual |
GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconSize() const | ITrackableInterface | inlinevirtual |
GetRadarLabel() const | ITrackableInterface | inlinevirtual |
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
GetRespawnInformation(struct FRespawnInformation &RespawnInfo) | AProjectXVehicle | virtual |
GetSeatByOccupant(const AProjectXCharacter *Character) const | AProjectXVehicle | virtual |
GetSeatList() const | AProjectXVehicle | |
GetSeats() const | AProjectXVehicle | inline |
GetSeatsHUDIcon() const | AProjectXVehicle | inline |
GetShields() const | IHealthInterface | virtual |
GetShieldsChangedEvent() | IHealthInterface | inlinevirtual |
GetShieldsDepletedEvent() | IHealthInterface | inlinevirtual |
GetShieldsRepairedEvent() | IHealthInterface | inlinevirtual |
GetSpawnLocation(AProjectXPlayerState *SpawnInstigator, FTransform &Transform) const override | AProjectXVehicle | virtual |
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const | ISpawnTargetInterface | inlinevirtual |
GetSpottedStartEvent() | ISpottableInterface | inlinevirtual |
GetSpottedStopEvent() | ISpottableInterface | inlinevirtual |
GetSpottingTraceOffset() const override | AProjectXVehicle | inlinevirtual |
GetStopTrackingEvent() | ITrackableInterface | inlinevirtual |
GetTeam() const override | AProjectXVehicle | virtual |
GetTimeSinceLastDamage() const override | AProjectXVehicle | protectedvirtual |
GetTotalPercentHealth() const | IHealthInterface | virtual |
GetTrackableInterfaceActor() override | AProjectXVehicle | inlinevirtual |
GetVehicleHierarchy() const | AProjectXVehicle | |
GetVehicleID() const | AProjectXVehicle | inline |
GetVehicleIDStatic(TSubclassOf< AProjectXVehicle > VehicleClass) | AProjectXVehicle | inlinestatic |
GetVehicleName() const | AProjectXVehicle | inline |
GetVehicleRelativeAcceleration() const | AProjectXVehicle | |
GetVehicleWeaponComponent() const | AProjectXVehicle | inline |
GetVelocity() const override | AProjectXVehicle | virtual |
GetViewRotation() const override | AProjectXVehicle | virtual |
GetWeaponInterpolatedRotation(float DeltaTime, const FRotator &CurrentRotation, const FRotator &TargetRotation, UVehicleSeatComponent *Seat) | AProjectXVehicle | |
HandleCollisionDamagesOthers(const FHitResult &Hit) | AProjectXVehicle | virtual |
HandleCollisionDamagesVehicle(const FHitResult &Hit) | AProjectXVehicle | virtual |
HandleCollisionPushesCharacter(const FHitResult &Hit) | AProjectXVehicle | virtual |
HasAnyOccupants() const | AProjectXVehicle | virtual |
HasAvailableSeat() const | AProjectXVehicle | virtual |
HasOwnerVehicle() const | AProjectXVehicle | inline |
HasRecentlyTakenDamage() const | IHealthInterface | inlinevirtual |
HasShields() const | IHealthInterface | virtual |
HasShieldsThatNeedRecharging() const | IHealthInterface | virtual |
Health | AProjectXVehicle | protected |
HealthRegenRate | AProjectXVehicle | protected |
HorizontalSensitivity | AProjectXVehicle | protected |
HoverAdjustmentSpeed | AProjectXVehicle | protected |
IgnoredCharactersFromVehicleCollision | AProjectXVehicle | protected |
IgnoreTerrainPitch | AProjectXVehicle | protected |
InitFromRespawnInformation(const struct FRespawnInformation &RespawnInfo) | AProjectXVehicle | virtual |
InteractableComponent | AProjectXVehicle | protected |
InternalTakeRadialDamage(float Damage, FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, class AActor *DamageCauser) override | AProjectXVehicle | virtual |
IsAccelerating(const EAccelerationDirection Direction) const | AProjectXVehicle | virtual |
IsAPersonalVehicle() const | AProjectXVehicle | |
IsArmored() const override | AProjectXVehicle | inlinevirtual |
IsBoosting() const | AProjectXVehicle | virtual |
IsCloaked() const | ITrackableInterface | inlinevirtual |
IsDead() const override | AProjectXVehicle | virtual |
IsHealthFull() const | IHealthInterface | virtual |
IsHealthWithinGivenPercentage(float TargetPercentage, bool bCheckForLessThanPercentage=true) const | IHealthInterface | virtual |
IsHoverVehicle() const | AProjectXVehicle | inlineprotected |
IsInteractionDisabled() const | AProjectXVehicle | inline |
IsMoving() const | AProjectXVehicle | inline |
IsMovingBackwards() const | AProjectXVehicle | inline |
IsMovingForward() const | AProjectXVehicle | inline |
IsOccupant(const AProjectXCharacter *Character) const | AProjectXVehicle | inline |
IssueImminentMissileWarning(bool bToggleWarning, AActor *WarningIntigator) | ILockOnTargetInterface | virtual |
IsUsingPassiveShieldRegen() const | IHealthInterface | inlinevirtual |
IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
IsVehicleInHierarchy(const AProjectXVehicle *Vehicle) const | AProjectXVehicle | |
IsVisible() const | AProjectXVehicle | inlinevirtual |
Jump() override | AProjectXVehicle | protectedvirtual |
K2_GetSeats() const | AProjectXVehicle | |
K2_VehicleSetAsDisplay() | AProjectXVehicle | |
KillCamActorClass | AProjectXVehicle | protected |
KillCameraDistance | AProjectXVehicle | protected |
Landed(const FHitResult &Hit) override | AProjectXVehicle | protectedvirtual |
LastDamageTime | AProjectXVehicle | protected |
LastDriver | AProjectXVehicle | protected |
LastKnownZeroing | AProjectXVehicle | mutableprotected |
LastOccupantLeftTime | AProjectXVehicle | protected |
LeaveVehicle(AProjectXCharacter *Character, bool bForceLeave=false, bool bEject=false) | AProjectXVehicle | virtual |
LockOnScreenPercentage | AProjectXVehicle | protected |
LookUp(float Value) | AProjectXVehicle | protectedvirtual |
LookUpAtRate(float Rate) | AProjectXVehicle | protectedvirtual |
MaxAimAngleDeviation | AProjectXVehicle | protected |
MaxBoost | AProjectXVehicle | protected |
MaxBoostTimer | AProjectXVehicle | protected |
MaxFloorAngleToAlignInput | AProjectXVehicle | protected |
MaxHealth | AProjectXVehicle | protected |
MaxHoverPitch | AProjectXVehicle | protected |
MaxHoverTilt | AProjectXVehicle | protected |
MaxLockOnRange | AProjectXVehicle | protected |
MaxTerrainConformAngle | AProjectXVehicle | protected |
MeshPivotPoint | AProjectXVehicle | protected |
MinimumDriverDurationTime | AProjectXVehicle | protected |
MinimumVehicleExplosionDamage | AProjectXVehicle | protected |
MinSpeedRequiredForApplyingDamage | AProjectXVehicle | protected |
MinSpeedRequiredForTakingDamage | AProjectXVehicle | protected |
ModifyHealth(float Delta) | IHealthInterface | virtual |
ModifyShields(float Delta, bool bCanOvercharge=false) | IHealthInterface | virtual |
ModifyShieldsThenHealth(float Delta) | IHealthInterface | virtual |
MoveForward(float Val) | AProjectXVehicle | protectedvirtual |
MoveIgnoreActorsAddVehicle(AActor *const ActorToIgnore) | AProjectXVehicle | |
MoveIgnoreActorsRemoveVehicle(AActor *const ActorToIgnore) | AProjectXVehicle | |
MoveRight(float Val) | AProjectXVehicle | protectedvirtual |
MoveUp(float Vaue) | AProjectXVehicle | protectedvirtual |
Multicast_Unreliable_CameraPosition(const FVector_NetQuantize10 &CameraPosition) | AProjectXVehicle | protected |
Multicast_Unreliable_SendPitchValue(uint16 NewPawnYawValue) | AProjectXVehicle | protected |
Multicast_Unreliable_SendYawValue(uint16 NewPawnYawValue) | AProjectXVehicle | protected |
NextRotationSendTime | AProjectXVehicle | protected |
OnBoostingChanged | AProjectXVehicle | |
OnDeathEvent() | AProjectXVehicle | |
OnDriverChanged | AProjectXVehicle | |
OnHighlighted(APlayerController *Sender, class UPrimitiveComponent *Component) | AProjectXVehicle | protectedvirtual |
OnImminentMissileWarning | ILockOnTargetInterface | |
OnImminentMissileWarningEnd | AProjectXVehicle | |
OnImminentMissileWarningStart | AProjectXVehicle | |
OnIncomingProjectileEnd | AProjectXVehicle | |
OnIncomingProjectileStart | AProjectXVehicle | |
OnLand | AProjectXVehicle | |
OnLockOnEnd | AProjectXVehicle | |
OnLockOnStart | AProjectXVehicle | |
OnLockOnTentativeEnd | AProjectXVehicle | |
OnLockOnTentativeStart | AProjectXVehicle | |
OnMoveUp() | AProjectXVehicle | |
OnOwnerDied() | IOwnedInterface | inlinevirtual |
OnOwnerLeave() override | AProjectXVehicle | virtual |
OnPassengerChanged | AProjectXVehicle | |
OnRep_Boost() | AProjectXVehicle | protectedvirtual |
OnRep_Driver() | AProjectXVehicle | protectedvirtual |
OnRep_Health(float PreviousHealth) | AProjectXVehicle | protectedvirtual |
OnRep_IsBoosting() | AProjectXVehicle | protectedvirtual |
OnRep_WeaponComponent() | AProjectXVehicle | protectedvirtual |
OnSelected(APlayerController *Sender, class UPrimitiveComponent *Component) | AProjectXVehicle | protectedvirtual |
OnSwitchMovementMode(bool bNewDriving) | AProjectXVehicle | protectedvirtual |
OnVehicleBeginOverlap(AActor *OverlappedActor, AActor *OtherActor) | AProjectXVehicle | protectedvirtual |
OnVehicleBoostChanged | AProjectXVehicle | |
OnVehicleDied | AProjectXVehicle | |
OnVehicleEmpty() | AProjectXVehicle | protectedvirtual |
OnVehicleEndOverlap(AActor *OverlappedActor, AActor *OtherActor) | AProjectXVehicle | protectedvirtual |
OnVehicleHit(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit) | AProjectXVehicle | protectedvirtual |
OnVehicleStartedBoosting | AProjectXVehicle | |
OnVehicleStoppedBoosting | AProjectXVehicle | |
PackedAcceleration | AProjectXVehicle | protected |
PassengersChanged(UVehicleSeatComponent *Seat, AProjectXCharacter *PreviousPassenger) | AProjectXVehicle | protected |
PawnInterfaceDamageEvent | IHealthInterface | |
PawnInterfaceDeathEvent | IHealthInterface | |
PawnInterfaceHealedEvent | IHealthInterface | |
PawnInterfaceHealthChangedEvent | IHealthInterface | |
PawnInterfaceIncomingProjectile | ILockOnTargetInterface | |
PawnInterfaceLockOn | ILockOnTargetInterface | |
PawnInterfaceShieldDepletedEvent | IHealthInterface | |
PawnInterfaceShieldshangedEvent | IHealthInterface | |
PawnInterfaceShieldsRepairedEvent | IHealthInterface | |
PlayWeaponFireEffects(UWeaponInstanceVehicle *Weapon) | AProjectXVehicle | |
PostInitializeComponents() override | AProjectXVehicle | protectedvirtual |
PostLifeDuration | AProjectXVehicle | protected |
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | AProjectXVehicle | protectedvirtual |
RegisterActorForScoring() | ISpawnTargetInterface | virtual |
RegisterOnStart() const | ITrackableInterface | inlinevirtual |
RemoveOverchargedShields() | IHealthInterface | virtual |
RespawnTime | AProjectXVehicle | protected |
RotateMeshToStrafeDirectionSpeed | AProjectXVehicle | protected |
Seats | AProjectXVehicle | protected |
SelfDestructionMinDistance | AProjectXVehicle | protected |
SelfDestructionTimer | AProjectXVehicle | protected |
SendActorLookRotationAndPosition() | AProjectXVehicle | protectedvirtual |
Server_ProcessHit(const FHitResult &Hit) | AProjectXVehicle | protected |
Server_ToggleBoost(const bool bToggle) | AProjectXVehicle | protected |
Server_Unreliable_SendCameraLocation(const FVector_NetQuantize10 &CameraPosition) | AProjectXVehicle | protected |
Server_Unreliable_SendPitchValue(uint16 NewPawnPitchValue) | AProjectXVehicle | protected |
Server_Unreliable_SendYawValue(uint16 NewPawnPitchValue) | AProjectXVehicle | protected |
SetAsDisplayOnly() | AProjectXVehicle | protectedvirtual |
SetCanModifyShieldsPastOverchargeMark(bool bNewCanOverchargeShields) | IHealthInterface | inlinevirtual |
SetCanUsePassiveShieldRegen(bool bNewUsePassiveShieldRegen) | IHealthInterface | inlinevirtual |
SetDamageResistance(float NewValue) | IHealthInterface | inlinevirtual |
SetDisplayDriver(AProjectXCharacter *CosmeticDriver) | AProjectXVehicle | protectedvirtual |
SetDriving(bool bNewDriving) | AProjectXVehicle | protectedvirtual |
SetExplosiveDamageResistance(float NewValue) | IHealthInterface | inlinevirtual |
SetHealth(const float NewHealth) override | AProjectXVehicle | virtual |
SetHealthPickupModifier(float NewModifier) | IHealthInterface | inlinevirtual |
SetHealthRegenRate(float NewRate) override | AProjectXVehicle | inlinevirtual |
SetMaxHealth(const float NewHealth) override | AProjectXVehicle | virtual |
SetMaxShields(const float NewMaxHealth) | IHealthInterface | inlinevirtual |
SetOvershield(float NewOvershield) | IHealthInterface | inlinevirtual |
SetRadarIconOpacity(float Opacity) | ITrackableInterface | inlinevirtual |
SetShieldAndHealthRegenRate(float NewRate) | IHealthInterface | inlinevirtual |
SetShieldRegenRate(float NewRate) | IHealthInterface | inlinevirtual |
SetShields(float InShields) | IHealthInterface | inlinevirtual |
SetTeam(int32 NewTeam) | ITeamInterface | inlinevirtual |
SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override | AProjectXVehicle | protectedvirtual |
ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
ShouldTakeDamage(float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) const override | AProjectXVehicle | virtual |
SidewaysSpeedMultiplier | AProjectXVehicle | protected |
SpawnKillCamActor() override | AProjectXVehicle | virtual |
SpawnTransform | AProjectXVehicle | protected |
SpringArm | AProjectXVehicle | protected |
StartBoosting() | AProjectXVehicle | protectedvirtual |
StartSelfDestruction(UWorld *World) | AProjectXVehicle | protectedvirtual |
StopBoosting() | AProjectXVehicle | protectedvirtual |
StopJumping() override | AProjectXVehicle | protectedvirtual |
StopSelfDestruction(UWorld *World) | AProjectXVehicle | protectedvirtual |
TakeDamage(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) override | AProjectXVehicle | virtual |
TemporarilyIgnoreCharacterFromVehicleCollisions(TWeakObjectPtr< AProjectXCharacter > Character) | AProjectXVehicle | virtual |
TerrainConformSpeed | AProjectXVehicle | protected |
TerrainConformSpeedFalling | AProjectXVehicle | protected |
ThrottleDownMultiplier | AProjectXVehicle | protected |
ThrottleUpMultiplier | AProjectXVehicle | protected |
Tick(float DeltaTime) override | AProjectXVehicle | protectedvirtual |
TickBoost(float DeltaTime) | AProjectXVehicle | protectedvirtual |
TickHealthRegen(float DeltaTime) | AProjectXVehicle | protectedvirtual |
ToggleBoost(bool bToggle) | AProjectXVehicle | protectedvirtual |
ToggleIsInKillCam(bool bInKillCam) | IKillCamInterface | |
Turn(float Value) | AProjectXVehicle | protectedvirtual |
TurnAtRate(float Rate) | AProjectXVehicle | protectedvirtual |
UnbindDamageEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
UnbindDeathEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
UnbindHealedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
UnbindHealthChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
UnbindShieldsChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
UnbindShieldsDepletedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
UnbindShieldsRepairedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
UnBindToSpottedEndEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
UnBindToSpottedEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
UnoccupiedLifeDuration | AProjectXVehicle | protected |
UpdateCanInteractWith(bool bCanInteract) | AProjectXVehicle | inlinevirtual |
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |
UpdateVisibilityModifier(bool NewVisibility) | AProjectXVehicle | inline |
UProjectXVehicleMovementComponent | AProjectXVehicle | friend |
UVehicleSeatComponent | AProjectXVehicle | friend |
VehicleBobDistance | AProjectXVehicle | protected |
VehicleCollisionDamageInflictedType | AProjectXVehicle | protected |
VehicleCollisionDamageTakenType | AProjectXVehicle | protected |
VehicleDamageOnCollisionAmount | AProjectXVehicle | protected |
VehicleDownBobSpeed | AProjectXVehicle | protected |
VehicleExplosionDamageTypeClass | AProjectXVehicle | protected |
VehicleExplosionWeaponInstanceClass | AProjectXVehicle | protected |
VehicleHudIcon | AProjectXVehicle | protected |
VehicleID | AProjectXVehicle | protected |
VehicleMapIcon | AProjectXVehicle | protected |
VehicleMeshSmoothingSpeed | AProjectXVehicle | protected |
VehicleName | AProjectXVehicle | protected |
VehicleRadarIcon | AProjectXVehicle | protected |
VehicleSeatsHUDIcon | AProjectXVehicle | protected |
VehicleUpBobSpeed | AProjectXVehicle | protected |
VehicleWeaponComponent | AProjectXVehicle | protected |
VerticalSensitivity | AProjectXVehicle | protected |