| AddComponentForCollisionComputations(UPrimitiveComponent *const PrimitiveComponent) | AProjectXVehicle | virtual |
| AfflictionComponent | AProjectXVehicle | protected |
| AimDefaultZeroing | AProjectXVehicle | protected |
| AimMinDistanceForZeroing | AProjectXVehicle | protected |
| AimTargetForwardOffset | AProjectXVehicle | protected |
| AreShieldsFull() const | IHealthInterface | virtual |
| AreShieldsOvercharged() const | IHealthInterface | virtual |
| AttemptToBecomeDriver(AProjectXCharacter *Character) | AProjectXVehicle | virtual |
| bAlignCameraOnVehicleEnter | AProjectXVehicle | protected |
| bAllowCosmeticTilts | AProjectXVehicle | protected |
| bArmored | AProjectXVehicle | protected |
| BaseVehicleExplosionDamage | AProjectXVehicle | protected |
| bCanBeInteractedWith | AProjectXVehicle | protected |
| bCanRespawn | AProjectXVehicle | protected |
| bCollisionDamagesOthers | AProjectXVehicle | protected |
| bCollisionDamagesVehicle | AProjectXVehicle | protected |
| bCollisionPushesCharacters | AProjectXVehicle | protected |
| bDead | AProjectXVehicle | protected |
| bDisplayOnly | AProjectXVehicle | protected |
| bDriving | AProjectXVehicle | protected |
| BeginPlay() override | AProjectXVehicle | protectedvirtual |
| bHasGravityInFlyingMode | AProjectXVehicle | protected |
| BindToDamageEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
| BindToDeathEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
| BindToHealedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToHealthChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToShieldsChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToShieldsDepletedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToShieldsRepairedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToSpottedEndEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
| BindToSpottedEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
| bInitializeVehicleHealth | AProjectXVehicle | protected |
| bIsBoosting | AProjectXVehicle | protected |
| bIsInKillCam | AProjectXVehicle | protected |
| BlocksExplosions() const | IHealthInterface | inlinevirtual |
| bMoveVehicleRelative | AProjectXVehicle | protected |
| Boost | AProjectXVehicle | protected |
| BoostAlphaBlend | AProjectXVehicle | protected |
| BoostCameraModifierClass | AProjectXVehicle | protected |
| BoostCameraModifierInstance | AProjectXVehicle | protected |
| BoostCooldownTimer | AProjectXVehicle | protected |
| BoostDepthOfFieldFocalDistance | AProjectXVehicle | protected |
| BoostDepthOfFieldFStop | AProjectXVehicle | protected |
| BoostDrainCurve | AProjectXVehicle | protected |
| BoostDrainRate | AProjectXVehicle | protected |
| BoostFOVModifier | AProjectXVehicle | protected |
| BoostMultiplier | AProjectXVehicle | protected |
| BoostRegenRate | AProjectXVehicle | protected |
| BoostUsageTime | AProjectXVehicle | protected |
| bPlayerCanSpawnInside | AProjectXVehicle | protected |
| bPlayerCanSpawnNearby | AProjectXVehicle | protected |
| bRetainLastKnownZeroingWhenNoHit | AProjectXVehicle | protected |
| BroadcastSpottedEndEvent() | ISpottableInterface | inlinevirtual |
| BroadcastSpottedEvent() | ISpottableInterface | inlinevirtual |
| BroadcastTrackableActor() | ITrackableInterface | virtual |
| bRotateMeshToVelocityDirection | AProjectXVehicle | protected |
| bRotationFlipFlop | AProjectXVehicle | protected |
| bVehicleCanBeUsedForSpawn | AProjectXVehicle | protected |
| bVehicleCanBoost | AProjectXVehicle | protected |
| bVisible | AProjectXVehicle | protected |
| CachedTeam | AProjectXVehicle | protected |
| Camera | AProjectXVehicle | protected |
| CameraLocation | AProjectXVehicle | protected |
| CanBeInteractedWith(const UPrimitiveComponent *Component, const APlayerController *EventSender) const override | AProjectXVehicle | virtual |
| CanBeLockedOn(const AActor *LockInstigator) const override | AProjectXVehicle | virtual |
| CanBeRepaired(const AActor *RepairInstigator) const override | AProjectXVehicle | virtual |
| CanBeSpotted(const AActor *SpotInstigator, ESpotType SpotType) const override | AProjectXVehicle | virtual |
| CanEnterVehicle(AProjectXCharacter *Character) const | AProjectXVehicle | virtual |
| CanExitVehicle() const | AProjectXVehicle | |
| CanHomingReadSignature(const AProjectile *HomingProjectile) const | ILockOnTargetInterface | inlinevirtual |
| CanModifyShieldsPastOverchargeMark() const | IHealthInterface | inlinevirtual |
| CanSpawnPlayer(const AProjectXPlayerState *Instigator) const override | AProjectXVehicle | virtual |
| CharactersDamageOnCollisionAmount | AProjectXVehicle | protected |
| CharactersImpulseOnCollisionAmount | AProjectXVehicle | protected |
| CharactersImpulseOnCollisionMaxAmount | AProjectXVehicle | protected |
| CharactersImpulseOnCollisionVerticalOffset | AProjectXVehicle | protected |
| ClearAllDamageEvents() | IHealthInterface | inlinevirtual |
| ClearAllHealedEvents() | IHealthInterface | inlinevirtual |
| ClearAllHealthChangedEvents() | IHealthInterface | inlinevirtual |
| ClearAllShieldsChangedEvents() | IHealthInterface | inlinevirtual |
| ClearAllShieldsDepletedEvents() | IHealthInterface | inlinevirtual |
| ClearAllShieldsRepairedEvents() | IHealthInterface | inlinevirtual |
| ClearAllSpottedEndEvents() | ISpottableInterface | inlinevirtual |
| ClearAllSpottedEvents() | ISpottableInterface | inlinevirtual |
| ClearAllToDeathEvents() | IHealthInterface | inlinevirtual |
| Client_StopJumping() | AProjectXVehicle | protected |
| CollisionAngleDamageMultiplier | AProjectXVehicle | protected |
| ConstantForwardAmount | AProjectXVehicle | protected |
| CurrentLookRotation | AProjectXVehicle | protected |
| DamageHistoryComponent | AProjectXVehicle | protected |
| DamageTransferMultiplier | AProjectXVehicle | protected |
| DeathImpulseForce | AProjectXVehicle | protected |
| DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
| Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, APlayerState *InstigatorPlayerState) | AProjectXVehicle | virtual |
| DoesVehicleMoveRelativeToSelf() const | AProjectXVehicle | inlineprotected |
| Driver | AProjectXVehicle | protected |
| DriverChangedEvent(AProjectXCharacter *PreviousDriver, AProjectXCharacter *NewDriver) | AProjectXVehicle | |
| DriverEnter(AProjectXCharacter *Character) | AProjectXVehicle | protectedvirtual |
| DriverEnterTime | AProjectXVehicle | protected |
| DriverLeave(AProjectXCharacter *Character, bool bForceLeave) | AProjectXVehicle | protectedvirtual |
| DriverSeat | AProjectXVehicle | protected |
| DriverVelocityTransferRate | AProjectXVehicle | protected |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXVehicle | protectedvirtual |
| EnterVehicle(AProjectXCharacter *Character, UVehicleSeatComponent *PreferredSeat=NULL) | AProjectXVehicle | virtual |
| ExitPersonalVehicle() | AProjectXVehicle | protectedvirtual |
| ExitTime | AProjectXVehicle | protected |
| ExplosionDamageFallOff | AProjectXVehicle | protected |
| ExplosionInnerRadius | AProjectXVehicle | protected |
| ExplosionOuterRadius | AProjectXVehicle | protected |
| FallingForwardTilt | AProjectXVehicle | protected |
| FindExitDestination(AProjectXCharacter *Character, FTransform &Transform) const | AProjectXVehicle | protectedvirtual |
| FiringSocketCounter | AProjectXVehicle | protected |
| FiringSockets | AProjectXVehicle | protected |
| ForwardSpeedMultiplier | AProjectXVehicle | protected |
| GetAfflictionComponent() const override | AProjectXVehicle | virtual |
| GetAimStartPoint() const | AProjectXVehicle | |
| GetAimTargetPoint() const | AProjectXVehicle | virtual |
| GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
| GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
| GetBestAvailableSeat(const AProjectXCharacter *Character) const | AProjectXVehicle | virtual |
| GetBoostMultiplier() const | AProjectXVehicle | inlinevirtual |
| GetBoostRegenRate() const | AProjectXVehicle | inlinevirtual |
| GetCachedMaxHealth() const | IHealthInterface | inlinevirtual |
| GetCachedMaxShields() const | IHealthInterface | inlinevirtual |
| GetCachedOvershield() const | IHealthInterface | inlinevirtual |
| GetCachedTeam() const | AProjectXVehicle | virtual |
| GetCachedUsesPassiveShieldRegen() const | IHealthInterface | inlinevirtual |
| GetCanSpawnOnCombatTarget() const override | AProjectXVehicle | virtual |
| GetClampedAimRotationToVehicleForward(const FRotator &ForwardRotation, const FVector &ForwardLocation) const | AProjectXVehicle | |
| GetClosestEntryLocation(AProjectXCharacter *Character, FVector &Location) const | AProjectXVehicle | protectedvirtual |
| GetClosestSeatName(const APlayerController *QueryController) const | AProjectXVehicle | protectedvirtual |
| GetCurrentBoost() const | AProjectXVehicle | inlinevirtual |
| GetDamageEvent() | IHealthInterface | inlinevirtual |
| GetDamageResistance() const | IHealthInterface | inlinevirtual |
| GetDeathEvent() | IHealthInterface | inlinevirtual |
| GetDriver() const | AProjectXVehicle | inline |
| GetDriverSeat() const | AProjectXVehicle | inline |
| GetExitTime() const | AProjectXVehicle | inline |
| GetExplosiveDamageResistance() const | IHealthInterface | inlinevirtual |
| GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
| GetHealedEvent() | IHealthInterface | inlinevirtual |
| GetHealth() const override | AProjectXVehicle | virtual |
| GetHealthChangedEvent() | IHealthInterface | inlinevirtual |
| GetHealthPickupModifier() const | IHealthInterface | inlinevirtual |
| GetHighlightText(const UPrimitiveComponent *Component, const APlayerController *EventSender) const override | AProjectXVehicle | virtual |
| GetHoldTimeMultiplier(const APlayerController *EventSender) const | IInteractableInterface | inlinevirtual |
| GetHudIcon() const override | AProjectXVehicle | inlinevirtual |
| GetIgnoredActors() | AProjectXVehicle | virtual |
| GetImminentMissileWarningEndDelegate() override | AProjectXVehicle | inlinevirtual |
| GetImminentMissileWarningStartDelegate() override | AProjectXVehicle | inlinevirtual |
| GetIncomingProjectileEndDelegate() override | AProjectXVehicle | inlinevirtual |
| GetIncomingProjectileStartDelegate() override | AProjectXVehicle | inlinevirtual |
| GetIsDisplayOnly() const | AProjectXVehicle | inline |
| GetKillCamMeshes() const override | AProjectXVehicle | virtual |
| GetKillCamWidgetPlacementPivot() const | AProjectXVehicle | |
| GetLockOnEndDelegate() override | AProjectXVehicle | inlinevirtual |
| GetLockOnMaxDistance() | AProjectXVehicle | inlinevirtual |
| GetLockOnScreenPercentage() override | AProjectXVehicle | inlinevirtual |
| GetLockOnStartDelegate() override | AProjectXVehicle | inlinevirtual |
| GetLockOnTentativeEndDelegate() override | AProjectXVehicle | inlinevirtual |
| GetLockOnTentativeStartDelegate() override | AProjectXVehicle | inlinevirtual |
| GetMapIcon() const override | AProjectXVehicle | inlinevirtual |
| GetMaxBoost() const | AProjectXVehicle | inlinevirtual |
| GetMaxHealth() const override | AProjectXVehicle | virtual |
| GetMaxShields() const | IHealthInterface | virtual |
| GetMaxShieldsWithOvercharge() const | IHealthInterface | virtual |
| GetObjectDescription() const | IObjectInfoInterface | inlinevirtual |
| GetObjectName() const | AProjectXVehicle | inlinevirtual |
| GetOccupants() const | AProjectXVehicle | |
| GetOvershield() const | IHealthInterface | virtual |
| GetOwnedPlayerState() const override | AProjectXVehicle | virtual |
| GetOwnerName() const | AProjectXVehicle | virtual |
| GetOwnerVehicle() const | AProjectXVehicle | inline |
| GetOwningController() const | IOwnedInterface | inline |
| GetOwningController() const | IOwnedInterface | virtual |
| GetPawnViewLocation() const override | AProjectXVehicle | virtual |
| GetPercentHealth() const | IHealthInterface | virtual |
| GetPercentOverchargedShields() const | IHealthInterface | virtual |
| GetPercentShields() const | IHealthInterface | virtual |
| GetPlayerCanSpawnInside() const | AProjectXVehicle | inline |
| GetPlayerCanSpawnNearby() const | AProjectXVehicle | inline |
| GetProjectileTransform(FTransform &Transform, FName &SocketName, UVehicleSeatComponent *Seat, bool CosmeticOnly=false) | AProjectXVehicle | |
| GetRadarIcon() const override | AProjectXVehicle | inlinevirtual |
| GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
| GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
| GetRadarIconOpacity() const | ITrackableInterface | inlinevirtual |
| GetRadarIconSize() const | ITrackableInterface | inlinevirtual |
| GetRadarLabel() const | ITrackableInterface | inlinevirtual |
| GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
| GetRespawnInformation(struct FRespawnInformation &RespawnInfo) | AProjectXVehicle | virtual |
| GetSeatByOccupant(const AProjectXCharacter *Character) const | AProjectXVehicle | virtual |
| GetSeatList() const | AProjectXVehicle | |
| GetSeats() const | AProjectXVehicle | inline |
| GetSeatsHUDIcon() const | AProjectXVehicle | inline |
| GetShields() const | IHealthInterface | virtual |
| GetShieldsChangedEvent() | IHealthInterface | inlinevirtual |
| GetShieldsDepletedEvent() | IHealthInterface | inlinevirtual |
| GetShieldsRepairedEvent() | IHealthInterface | inlinevirtual |
| GetSpawnLocation(AProjectXPlayerState *SpawnInstigator, FTransform &Transform) const override | AProjectXVehicle | virtual |
| GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const | ISpawnTargetInterface | inlinevirtual |
| GetSpottedStartEvent() | ISpottableInterface | inlinevirtual |
| GetSpottedStopEvent() | ISpottableInterface | inlinevirtual |
| GetSpottingTraceOffset() const override | AProjectXVehicle | inlinevirtual |
| GetStopTrackingEvent() | ITrackableInterface | inlinevirtual |
| GetTeam() const override | AProjectXVehicle | virtual |
| GetTimeSinceLastDamage() const override | AProjectXVehicle | protectedvirtual |
| GetTotalPercentHealth() const | IHealthInterface | virtual |
| GetTrackableInterfaceActor() override | AProjectXVehicle | inlinevirtual |
| GetVehicleHierarchy() const | AProjectXVehicle | |
| GetVehicleID() const | AProjectXVehicle | inline |
| GetVehicleIDStatic(TSubclassOf< AProjectXVehicle > VehicleClass) | AProjectXVehicle | inlinestatic |
| GetVehicleName() const | AProjectXVehicle | inline |
| GetVehicleRelativeAcceleration() const | AProjectXVehicle | |
| GetVehicleWeaponComponent() const | AProjectXVehicle | inline |
| GetVelocity() const override | AProjectXVehicle | virtual |
| GetViewRotation() const override | AProjectXVehicle | virtual |
| GetWeaponInterpolatedRotation(float DeltaTime, const FRotator &CurrentRotation, const FRotator &TargetRotation, UVehicleSeatComponent *Seat) | AProjectXVehicle | |
| HandleCollisionDamagesOthers(const FHitResult &Hit) | AProjectXVehicle | virtual |
| HandleCollisionDamagesVehicle(const FHitResult &Hit) | AProjectXVehicle | virtual |
| HandleCollisionPushesCharacter(const FHitResult &Hit) | AProjectXVehicle | virtual |
| HasAnyOccupants() const | AProjectXVehicle | virtual |
| HasAvailableSeat() const | AProjectXVehicle | virtual |
| HasOwnerVehicle() const | AProjectXVehicle | inline |
| HasRecentlyTakenDamage() const | IHealthInterface | inlinevirtual |
| HasShields() const | IHealthInterface | virtual |
| HasShieldsThatNeedRecharging() const | IHealthInterface | virtual |
| Health | AProjectXVehicle | protected |
| HealthRegenRate | AProjectXVehicle | protected |
| HorizontalSensitivity | AProjectXVehicle | protected |
| HoverAdjustmentSpeed | AProjectXVehicle | protected |
| IgnoredCharactersFromVehicleCollision | AProjectXVehicle | protected |
| IgnoreTerrainPitch | AProjectXVehicle | protected |
| InitFromRespawnInformation(const struct FRespawnInformation &RespawnInfo) | AProjectXVehicle | virtual |
| InteractableComponent | AProjectXVehicle | protected |
| InternalTakeRadialDamage(float Damage, FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, class AActor *DamageCauser) override | AProjectXVehicle | virtual |
| IsAccelerating(const EAccelerationDirection Direction) const | AProjectXVehicle | virtual |
| IsAPersonalVehicle() const | AProjectXVehicle | |
| IsArmored() const override | AProjectXVehicle | inlinevirtual |
| IsBoosting() const | AProjectXVehicle | virtual |
| IsCloaked() const | ITrackableInterface | inlinevirtual |
| IsDead() const override | AProjectXVehicle | virtual |
| IsHealthFull() const | IHealthInterface | virtual |
| IsHealthWithinGivenPercentage(float TargetPercentage, bool bCheckForLessThanPercentage=true) const | IHealthInterface | virtual |
| IsHoverVehicle() const | AProjectXVehicle | inlineprotected |
| IsInteractionDisabled() const | AProjectXVehicle | inline |
| IsMoving() const | AProjectXVehicle | inline |
| IsMovingBackwards() const | AProjectXVehicle | inline |
| IsMovingForward() const | AProjectXVehicle | inline |
| IsOccupant(const AProjectXCharacter *Character) const | AProjectXVehicle | inline |
| IssueImminentMissileWarning(bool bToggleWarning, AActor *WarningIntigator) | ILockOnTargetInterface | virtual |
| IsUsingPassiveShieldRegen() const | IHealthInterface | inlinevirtual |
| IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
| IsVehicleInHierarchy(const AProjectXVehicle *Vehicle) const | AProjectXVehicle | |
| IsVisible() const | AProjectXVehicle | inlinevirtual |
| Jump() override | AProjectXVehicle | protectedvirtual |
| K2_GetSeats() const | AProjectXVehicle | |
| K2_VehicleSetAsDisplay() | AProjectXVehicle | |
| KillCamActorClass | AProjectXVehicle | protected |
| KillCameraDistance | AProjectXVehicle | protected |
| Landed(const FHitResult &Hit) override | AProjectXVehicle | protectedvirtual |
| LastDamageTime | AProjectXVehicle | protected |
| LastDriver | AProjectXVehicle | protected |
| LastKnownZeroing | AProjectXVehicle | mutableprotected |
| LastOccupantLeftTime | AProjectXVehicle | protected |
| LeaveVehicle(AProjectXCharacter *Character, bool bForceLeave=false, bool bEject=false) | AProjectXVehicle | virtual |
| LockOnScreenPercentage | AProjectXVehicle | protected |
| LookUp(float Value) | AProjectXVehicle | protectedvirtual |
| LookUpAtRate(float Rate) | AProjectXVehicle | protectedvirtual |
| MaxAimAngleDeviation | AProjectXVehicle | protected |
| MaxBoost | AProjectXVehicle | protected |
| MaxBoostTimer | AProjectXVehicle | protected |
| MaxFloorAngleToAlignInput | AProjectXVehicle | protected |
| MaxHealth | AProjectXVehicle | protected |
| MaxHoverPitch | AProjectXVehicle | protected |
| MaxHoverTilt | AProjectXVehicle | protected |
| MaxLockOnRange | AProjectXVehicle | protected |
| MaxTerrainConformAngle | AProjectXVehicle | protected |
| MeshPivotPoint | AProjectXVehicle | protected |
| MinimumDriverDurationTime | AProjectXVehicle | protected |
| MinimumVehicleExplosionDamage | AProjectXVehicle | protected |
| MinSpeedRequiredForApplyingDamage | AProjectXVehicle | protected |
| MinSpeedRequiredForTakingDamage | AProjectXVehicle | protected |
| ModifyHealth(float Delta) | IHealthInterface | virtual |
| ModifyShields(float Delta, bool bCanOvercharge=false) | IHealthInterface | virtual |
| ModifyShieldsThenHealth(float Delta) | IHealthInterface | virtual |
| MoveForward(float Val) | AProjectXVehicle | protectedvirtual |
| MoveIgnoreActorsAddVehicle(AActor *const ActorToIgnore) | AProjectXVehicle | |
| MoveIgnoreActorsRemoveVehicle(AActor *const ActorToIgnore) | AProjectXVehicle | |
| MoveRight(float Val) | AProjectXVehicle | protectedvirtual |
| MoveUp(float Vaue) | AProjectXVehicle | protectedvirtual |
| Multicast_Unreliable_CameraPosition(const FVector_NetQuantize10 &CameraPosition) | AProjectXVehicle | protected |
| Multicast_Unreliable_SendPitchValue(uint16 NewPawnYawValue) | AProjectXVehicle | protected |
| Multicast_Unreliable_SendYawValue(uint16 NewPawnYawValue) | AProjectXVehicle | protected |
| NextRotationSendTime | AProjectXVehicle | protected |
| OnBoostingChanged | AProjectXVehicle | |
| OnDeathEvent() | AProjectXVehicle | |
| OnDriverChanged | AProjectXVehicle | |
| OnHighlighted(APlayerController *Sender, class UPrimitiveComponent *Component) | AProjectXVehicle | protectedvirtual |
| OnImminentMissileWarning | ILockOnTargetInterface | |
| OnImminentMissileWarningEnd | AProjectXVehicle | |
| OnImminentMissileWarningStart | AProjectXVehicle | |
| OnIncomingProjectileEnd | AProjectXVehicle | |
| OnIncomingProjectileStart | AProjectXVehicle | |
| OnLand | AProjectXVehicle | |
| OnLockOnEnd | AProjectXVehicle | |
| OnLockOnStart | AProjectXVehicle | |
| OnLockOnTentativeEnd | AProjectXVehicle | |
| OnLockOnTentativeStart | AProjectXVehicle | |
| OnMoveUp() | AProjectXVehicle | |
| OnOwnerDied() | IOwnedInterface | inlinevirtual |
| OnOwnerLeave() override | AProjectXVehicle | virtual |
| OnPassengerChanged | AProjectXVehicle | |
| OnRep_Boost() | AProjectXVehicle | protectedvirtual |
| OnRep_Driver() | AProjectXVehicle | protectedvirtual |
| OnRep_Health(float PreviousHealth) | AProjectXVehicle | protectedvirtual |
| OnRep_IsBoosting() | AProjectXVehicle | protectedvirtual |
| OnRep_WeaponComponent() | AProjectXVehicle | protectedvirtual |
| OnSelected(APlayerController *Sender, class UPrimitiveComponent *Component) | AProjectXVehicle | protectedvirtual |
| OnSwitchMovementMode(bool bNewDriving) | AProjectXVehicle | protectedvirtual |
| OnVehicleBeginOverlap(AActor *OverlappedActor, AActor *OtherActor) | AProjectXVehicle | protectedvirtual |
| OnVehicleBoostChanged | AProjectXVehicle | |
| OnVehicleDied | AProjectXVehicle | |
| OnVehicleEmpty() | AProjectXVehicle | protectedvirtual |
| OnVehicleEndOverlap(AActor *OverlappedActor, AActor *OtherActor) | AProjectXVehicle | protectedvirtual |
| OnVehicleHit(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, const FHitResult &Hit) | AProjectXVehicle | protectedvirtual |
| OnVehicleStartedBoosting | AProjectXVehicle | |
| OnVehicleStoppedBoosting | AProjectXVehicle | |
| PackedAcceleration | AProjectXVehicle | protected |
| PassengersChanged(UVehicleSeatComponent *Seat, AProjectXCharacter *PreviousPassenger) | AProjectXVehicle | protected |
| PawnInterfaceDamageEvent | IHealthInterface | |
| PawnInterfaceDeathEvent | IHealthInterface | |
| PawnInterfaceHealedEvent | IHealthInterface | |
| PawnInterfaceHealthChangedEvent | IHealthInterface | |
| PawnInterfaceIncomingProjectile | ILockOnTargetInterface | |
| PawnInterfaceLockOn | ILockOnTargetInterface | |
| PawnInterfaceShieldDepletedEvent | IHealthInterface | |
| PawnInterfaceShieldshangedEvent | IHealthInterface | |
| PawnInterfaceShieldsRepairedEvent | IHealthInterface | |
| PlayWeaponFireEffects(UWeaponInstanceVehicle *Weapon) | AProjectXVehicle | |
| PostInitializeComponents() override | AProjectXVehicle | protectedvirtual |
| PostLifeDuration | AProjectXVehicle | protected |
| PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | AProjectXVehicle | protectedvirtual |
| RegisterActorForScoring() | ISpawnTargetInterface | virtual |
| RegisterOnStart() const | ITrackableInterface | inlinevirtual |
| RemoveOverchargedShields() | IHealthInterface | virtual |
| RespawnTime | AProjectXVehicle | protected |
| RotateMeshToStrafeDirectionSpeed | AProjectXVehicle | protected |
| Seats | AProjectXVehicle | protected |
| SelfDestructionMinDistance | AProjectXVehicle | protected |
| SelfDestructionTimer | AProjectXVehicle | protected |
| SendActorLookRotationAndPosition() | AProjectXVehicle | protectedvirtual |
| Server_ProcessHit(const FHitResult &Hit) | AProjectXVehicle | protected |
| Server_ToggleBoost(const bool bToggle) | AProjectXVehicle | protected |
| Server_Unreliable_SendCameraLocation(const FVector_NetQuantize10 &CameraPosition) | AProjectXVehicle | protected |
| Server_Unreliable_SendPitchValue(uint16 NewPawnPitchValue) | AProjectXVehicle | protected |
| Server_Unreliable_SendYawValue(uint16 NewPawnPitchValue) | AProjectXVehicle | protected |
| SetAsDisplayOnly() | AProjectXVehicle | protectedvirtual |
| SetCanModifyShieldsPastOverchargeMark(bool bNewCanOverchargeShields) | IHealthInterface | inlinevirtual |
| SetCanUsePassiveShieldRegen(bool bNewUsePassiveShieldRegen) | IHealthInterface | inlinevirtual |
| SetDamageResistance(float NewValue) | IHealthInterface | inlinevirtual |
| SetDisplayDriver(AProjectXCharacter *CosmeticDriver) | AProjectXVehicle | protectedvirtual |
| SetDriving(bool bNewDriving) | AProjectXVehicle | protectedvirtual |
| SetExplosiveDamageResistance(float NewValue) | IHealthInterface | inlinevirtual |
| SetHealth(const float NewHealth) override | AProjectXVehicle | virtual |
| SetHealthPickupModifier(float NewModifier) | IHealthInterface | inlinevirtual |
| SetHealthRegenRate(float NewRate) override | AProjectXVehicle | inlinevirtual |
| SetMaxHealth(const float NewHealth) override | AProjectXVehicle | virtual |
| SetMaxShields(const float NewMaxHealth) | IHealthInterface | inlinevirtual |
| SetOvershield(float NewOvershield) | IHealthInterface | inlinevirtual |
| SetRadarIconOpacity(float Opacity) | ITrackableInterface | inlinevirtual |
| SetShieldAndHealthRegenRate(float NewRate) | IHealthInterface | inlinevirtual |
| SetShieldRegenRate(float NewRate) | IHealthInterface | inlinevirtual |
| SetShields(float InShields) | IHealthInterface | inlinevirtual |
| SetTeam(int32 NewTeam) | ITeamInterface | inlinevirtual |
| SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override | AProjectXVehicle | protectedvirtual |
| ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
| ShouldTakeDamage(float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) const override | AProjectXVehicle | virtual |
| SidewaysSpeedMultiplier | AProjectXVehicle | protected |
| SpawnKillCamActor() override | AProjectXVehicle | virtual |
| SpawnTransform | AProjectXVehicle | protected |
| SpringArm | AProjectXVehicle | protected |
| StartBoosting() | AProjectXVehicle | protectedvirtual |
| StartSelfDestruction(UWorld *World) | AProjectXVehicle | protectedvirtual |
| StopBoosting() | AProjectXVehicle | protectedvirtual |
| StopJumping() override | AProjectXVehicle | protectedvirtual |
| StopSelfDestruction(UWorld *World) | AProjectXVehicle | protectedvirtual |
| TakeDamage(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) override | AProjectXVehicle | virtual |
| TemporarilyIgnoreCharacterFromVehicleCollisions(TWeakObjectPtr< AProjectXCharacter > Character) | AProjectXVehicle | virtual |
| TerrainConformSpeed | AProjectXVehicle | protected |
| TerrainConformSpeedFalling | AProjectXVehicle | protected |
| ThrottleDownMultiplier | AProjectXVehicle | protected |
| ThrottleUpMultiplier | AProjectXVehicle | protected |
| Tick(float DeltaTime) override | AProjectXVehicle | protectedvirtual |
| TickBoost(float DeltaTime) | AProjectXVehicle | protectedvirtual |
| TickHealthRegen(float DeltaTime) | AProjectXVehicle | protectedvirtual |
| ToggleBoost(bool bToggle) | AProjectXVehicle | protectedvirtual |
| ToggleIsInKillCam(bool bInKillCam) | IKillCamInterface | |
| Turn(float Value) | AProjectXVehicle | protectedvirtual |
| TurnAtRate(float Rate) | AProjectXVehicle | protectedvirtual |
| UnbindDamageEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindDeathEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindHealedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindHealthChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindShieldsChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindShieldsDepletedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindShieldsRepairedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
| UnBindToSpottedEndEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
| UnBindToSpottedEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
| UnoccupiedLifeDuration | AProjectXVehicle | protected |
| UpdateCanInteractWith(bool bCanInteract) | AProjectXVehicle | inlinevirtual |
| UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |
| UpdateVisibilityModifier(bool NewVisibility) | AProjectXVehicle | inline |
| UProjectXVehicleMovementComponent | AProjectXVehicle | friend |
| UVehicleSeatComponent | AProjectXVehicle | friend |
| VehicleBobDistance | AProjectXVehicle | protected |
| VehicleCollisionDamageInflictedType | AProjectXVehicle | protected |
| VehicleCollisionDamageTakenType | AProjectXVehicle | protected |
| VehicleDamageOnCollisionAmount | AProjectXVehicle | protected |
| VehicleDownBobSpeed | AProjectXVehicle | protected |
| VehicleExplosionDamageTypeClass | AProjectXVehicle | protected |
| VehicleExplosionWeaponInstanceClass | AProjectXVehicle | protected |
| VehicleHudIcon | AProjectXVehicle | protected |
| VehicleID | AProjectXVehicle | protected |
| VehicleMapIcon | AProjectXVehicle | protected |
| VehicleMeshSmoothingSpeed | AProjectXVehicle | protected |
| VehicleName | AProjectXVehicle | protected |
| VehicleRadarIcon | AProjectXVehicle | protected |
| VehicleSeatsHUDIcon | AProjectXVehicle | protected |
| VehicleUpBobSpeed | AProjectXVehicle | protected |
| VehicleWeaponComponent | AProjectXVehicle | protected |
| VerticalSensitivity | AProjectXVehicle | protected |