| ActivateHealBufferCheck() | AProjectXPlayerState | virtual |
| ActivateRepairBufferCheck() | AProjectXPlayerState | virtual |
| AddAuthenticatedTicket(const int32 TicketID, const FAuthWeaponTicket &Ticket) | AProjectXPlayerState | virtual |
| AddHealingDone(const float HealedAmount) | AProjectXPlayerState | virtual |
| AddRepairingDone(const float RepairedAmount, UClass *const TargetClassRepaired) | AProjectXPlayerState | virtual |
| AquiredNemesis | AProjectXPlayerState | protected |
| Assault | AProjectXPlayerState | protected |
| AssaultClassID | AProjectXPlayerState | protected |
| Assists | AProjectXPlayerState | protected |
| AuthenticatedTicketMap | AProjectXPlayerState | protected |
| AvatarReference | AProjectXPlayerState | protected |
| Avenger | AProjectXPlayerState | protected |
| bCanChangeTeam | AProjectXPlayerState | protected |
| BecomeNemesis | AProjectXPlayerState | protected |
| BeginPlay() override | AProjectXPlayerState | virtual |
| bIsAdmin | AProjectXPlayerState | protected |
| bLoadedCosmetics | AProjectXPlayerState | protected |
| bMatchBonusIsAvailable | AProjectXPlayerState | protected |
| bReady | AProjectXPlayerState | protected |
| BroadcastReviveTimeReceived(float ReviveStartTime) | AProjectXPlayerState | virtual |
| bSquadLeader | AProjectXPlayerState | protected |
| bUsedUltimate | AProjectXPlayerState | protected |
| CanRestartPlayer() | AProjectXPlayerState | virtual |
| ChatSpamMessageCount | AProjectXPlayerState | protected |
| ChatSpamTimer | AProjectXPlayerState | protected |
| Client_PlayAnnouncer(const FString &VoiceToPlay) | AProjectXPlayerState | |
| Client_QueryAchievements() | AProjectXPlayerState | |
| Client_Reliable_SendGameXPFromMultiplier(uint16 BonusEXP) | AProjectXPlayerState | protected |
| Client_Reliable_UpdateExperienceGains(const FPlayerProgressionUpdates &NewExperienceGains) | AProjectXPlayerState | virtual |
| Client_RequestSpawnTarget() | AProjectXPlayerState | virtual |
| Client_SendMessage(const FString &Message, AProjectXPlayerState *To, const EMessageType MessageType) | AProjectXPlayerState | virtual |
| Client_SendQuickChat(const FQuickChatInfo &QuickChatData) | AProjectXPlayerState | virtual |
| Client_UnlockAchievement(const EAchievementData AchievementToUnlock) | AProjectXPlayerState | |
| ConsumeAuthenticatedTicket(const int32 TicketID, TSubclassOf< class UWeaponInstanceRanged > Weapon, TSubclassOf< AProjectile > &ProjectileClass, float &DamageModifier) | AProjectXPlayerState | virtual |
| CopyProperties(APlayerState *PlayerState) override | AProjectXPlayerState | protectedvirtual |
| Currency | AProjectXPlayerState | protected |
| CurrentSquadOrder | AProjectXPlayerState | protected |
| DeactivateHealBufferCheck() | AProjectXPlayerState | virtual |
| DeactivateRepairBufferCheck() | AProjectXPlayerState | virtual |
| Death | AProjectXPlayerState | protected |
| Deaths | AProjectXPlayerState | protected |
| DecrementChatSpamMessageCount() | AProjectXPlayerState | virtual |
| DestroyInvalidDeployables(bool bForce=false) | AProjectXPlayerState | virtual |
| DoHealBonusXPBufferCheck() | AProjectXPlayerState | protectedvirtual |
| DoRepairBonusXPBufferCheck() | AProjectXPlayerState | protectedvirtual |
| DoubleKill | AProjectXPlayerState | protected |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXPlayerState | virtual |
| EnemyDeployableDestroyed | AProjectXPlayerState | protected |
| Engineer | AProjectXPlayerState | protected |
| EngineerClassID | AProjectXPlayerState | protected |
| Equips | AProjectXPlayerState | protected |
| Explosive | AProjectXPlayerState | protected |
| ExplosiveClassID | AProjectXPlayerState | protected |
| EXPMultiplier | AProjectXPlayerState | protected |
| FilterMatureLanaguage(const FString &SourceString) | AProjectXPlayerState | virtual |
| FormatMessage(const FString &Message) | AProjectXPlayerState | virtual |
| GameXP | AProjectXPlayerState | protected |
| GameXPFromMultiplier | AProjectXPlayerState | protected |
| GeneralEquips | AProjectXPlayerState | protected |
| GetAssists() const | AProjectXPlayerState | inline |
| GetAssistsString() const | AProjectXPlayerState | inline |
| GetAvatarImage() const | AProjectXPlayerState | inline |
| GetCharacter() const | AProjectXPlayerState | |
| GetClassFromUsage(const FPlayerClassUsage &ClassUsage) | AProjectXPlayerState | inlinestatic |
| GetClassUsageByClass(TSubclassOf< AProjectXCharacter > PlayerClass) | AProjectXPlayerState | virtual |
| GetCurrentSquadOrder() | AProjectXPlayerState | inline |
| GetDeaths() const | AProjectXPlayerState | inline |
| GetDeathsString() const | AProjectXPlayerState | inline |
| GetEliminations() const | AProjectXPlayerState | inline |
| GetEliminationsString() const | AProjectXPlayerState | inline |
| GetExpMulitplier() const | AProjectXPlayerState | inline |
| GetFlightPathDistance(const TArray< FVector_NetQuantize > &FlightPath) | AProjectXPlayerState | static |
| GetGameXPFromMultiplier() const | AProjectXPlayerState | inline |
| GetGeneralEquips() const | AProjectXPlayerState | inline |
| GetGlobalAmmoComponent() const | AProjectXPlayerState | inline |
| GetGraffiti() const | AProjectXPlayerState | inline |
| GetIsSpawningOnReviveBeacon() const | AProjectXPlayerState | virtual |
| GetKillExplosion(TSoftObjectPtr< UParticleSystem > &Particle, TSoftObjectPtr< USoundCue > &Sound) | AProjectXPlayerState | |
| GetKills() const | AProjectXPlayerState | inline |
| GetKillsString() const | AProjectXPlayerState | inline |
| GetLevel() const | AProjectXPlayerState | inline |
| GetLevelString() const | AProjectXPlayerState | inline |
| GetMaxUltimateCharge() const | AProjectXPlayerState | inline |
| GetMostUsedClass() | AProjectXPlayerState | virtual |
| GetNakamaUserId() const | AProjectXPlayerState | |
| GetNakamaUserIdAsString() const | AProjectXPlayerState | inline |
| GetNextRespawnTime() const | AProjectXPlayerState | inline |
| GetOwnedPlayerState() const override | AProjectXPlayerState | virtual |
| GetOwningController() const | IOwnedInterface | inline |
| GetOwningController() const | IOwnedInterface | virtual |
| GetPingString() const | AProjectXPlayerState | inline |
| GetPlayerEquips() const | AProjectXPlayerState | |
| GetPlayerID() const | AProjectXPlayerState | virtual |
| GetPlayerProgression() const | AProjectXPlayerState | inline |
| GetPlayerProgressionCDO() const | AProjectXPlayerState | |
| GetPlayerStateByID(const UObject *WorldContextObject, const FString &ID) | AProjectXPlayerState | static |
| GetPlayerStateByNakamaPlayerID(const UObject *WorldContextObject, const FString &ID) | AProjectXPlayerState | static |
| GetPlayerStateByName(const UObject *WorldContextObject, const FString &Name) | AProjectXPlayerState | static |
| GetPlayerStateByPlayerID(const UObject *WorldContextObject, int32 ID) | AProjectXPlayerState | static |
| GetPreferredPlayerClass() const | AProjectXPlayerState | inline |
| GetReviveBeacon() const | AProjectXPlayerState | inline |
| GetReviveBeaconSpawnLocation() | AProjectXPlayerState | inline |
| GetSpawnCountFromUsage(const FPlayerClassUsage &ClassUsage) | AProjectXPlayerState | inlinestatic |
| GetSpawnTarget() const | AProjectXPlayerState | virtual |
| GetTaunt(uint8 TauntNumber) | AProjectXPlayerState | inline |
| GetTeam() const override | AProjectXPlayerState | inlinevirtual |
| GetTeamKills() const | AProjectXPlayerState | inline |
| GetTeamKillsString() const | AProjectXPlayerState | inline |
| GetTeamSwitchingCoolDownRemaining() const | AProjectXPlayerState | |
| GetTimeFromUsage(const FPlayerClassUsage &ClassUsage) | AProjectXPlayerState | inlinestatic |
| GetTimeUntilRespawn() const | AProjectXPlayerState | inline |
| GetUltimateCharge() const | AProjectXPlayerState | inline |
| GetUltimateChargeString() const | AProjectXPlayerState | inline |
| GetUnpackedPing() const | AProjectXPlayerState | inline |
| GetXP() const | AProjectXPlayerState | inline |
| GetXPString() const | AProjectXPlayerState | inline |
| GlobalAmmoComponent | AProjectXPlayerState | protected |
| Graffiti | AProjectXPlayerState | protected |
| HasLoadedCosmetics() const | AProjectXPlayerState | inline |
| HasSpawnTarget() const | AProjectXPlayerState | virtual |
| HealBonusBufferCheckTime | AProjectXPlayerState | protected |
| HealBonusThreshold | AProjectXPlayerState | protected |
| HealBonusXPBuffer | AProjectXPlayerState | protected |
| HealBonusXPCheckTimerHandle | AProjectXPlayerState | protected |
| Heavy | AProjectXPlayerState | protected |
| HeavyClassID | AProjectXPlayerState | protected |
| InitStat() | AProjectXPlayerState | |
| IsLocalPlayerState() const | AProjectXPlayerState | |
| IsMatchBonusAvailable() const | AProjectXPlayerState | inline |
| IsNakamaUserIdValid() const | AProjectXPlayerState | |
| IsPlayerStateNemesis(AProjectXPlayerState *const NemesisPlayerState) | AProjectXPlayerState | |
| IsReady() const | AProjectXPlayerState | inline |
| IsSquadLeader() | AProjectXPlayerState | inline |
| IsTeamChangeOnCoolDown() const | AProjectXPlayerState | inline |
| IsUltimateCharged() const | AProjectXPlayerState | inline |
| IsValidMessage(const FString &Message, const bool bDisplayErrors=false) | AProjectXPlayerState | virtual |
| IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
| KilledLitEnemy | AProjectXPlayerState | protected |
| KillExplosionAsset | AProjectXPlayerState | protected |
| Kills | AProjectXPlayerState | protected |
| LastKillerID | AProjectXPlayerState | protected |
| Level | AProjectXPlayerState | protected |
| LoadCosmeticMaterialAsset(TSoftObjectPtr< UMaterialInstance > AssetPointer, FDelegateMaterialInstanceSignature Callback) | AProjectXPlayerState | protected |
| LoadGeneralCosmetics(ECosmeticType Type, const FEquips &LoadingEquips, const FString &EquipCode) | AProjectXPlayerState | protected |
| LoadMatchBonusAvailable() | AProjectXPlayerState | |
| LoadPlayerPerk() | AProjectXPlayerState | protected |
| MatchEnded() override | AProjectXPlayerState | virtual |
| MatchStarted() | IReactsToMatchEvents | virtual |
| MaxUltimateCharge | AProjectXPlayerState | protected |
| MessageHistory | AProjectXPlayerState | static |
| ModifyAssists(int32 Delta, APlayerState *PlayerState, float MaxHealth, float Damage) | AProjectXPlayerState | virtual |
| ModifyCurrency(int32 Delta) | AProjectXPlayerState | |
| ModifyDeaths(int32 Delta, AProjectXPlayerState *KillerState) | AProjectXPlayerState | virtual |
| ModifyDeployablesDestructed(ADeployable *DeployableDestructed, TSubclassOf< class UProjectXDamageType > DamageType) | AProjectXPlayerState | virtual |
| ModifyKills(AProjectXPlayerState *Killed, TSubclassOf< class UProjectXDamageType > DamageType) | AProjectXPlayerState | virtual |
| ModifyKillsByClass(AProjectXPlayerState *Killed) | AProjectXPlayerState | |
| ModifyLevel(int32 Delta) | AProjectXPlayerState | virtual |
| ModifyTeamKills(int32 Delta) | AProjectXPlayerState | virtual |
| ModifyUltimateCharge(int32 Delta) | AProjectXPlayerState | virtual |
| ModifyXP(EXPEventType Type, APlayerState *TargetState, UObject *Object, float Alpha=1.0f, const TSubclassOf< UExperienceEvent > ExpereienceEventOverride=NULL) | AProjectXPlayerState | virtual |
| MultiCast_DestroyPickup(int32 PickupID) | AProjectXPlayerState | |
| MultiCast_PickupSpawned(const FWorldPickupInfo &PickUpInfo) | AProjectXPlayerState | |
| Multicast_Reliable_EquipCosmeticItem(ECosmeticType Type, uint16 ShortCodeIndex, uint16 EquipCodeIndex) | AProjectXPlayerState | protected |
| MultiCast_SpawnContextObject(const FVector_NetQuantize SpawnLocation, AProjectXPlayerState *SendingPlayerState) | AProjectXPlayerState | |
| Multicast_Unreliable_PlayTaunt(uint8 TauntID) | AProjectXPlayerState | protected |
| MutePlayerText(APlayerState *Player, bool bToggle) | AProjectXPlayerState | |
| NakamaUserId | AProjectXPlayerState | protected |
| NemesisInfoMap | AProjectXPlayerState | protected |
| NemesisKilled | AProjectXPlayerState | protected |
| NextRespawnTime | AProjectXPlayerState | protected |
| OnAvatarChangeDelegateEvent | AProjectXPlayerState | |
| OnCosmeticsUpdated | AProjectXPlayerState | |
| OnCurrencyGained | AProjectXPlayerState | |
| OnCurrencyUpdated | AProjectXPlayerState | |
| OnEquipsLoaded(bool bSuccess) | AProjectXPlayerState | |
| OnEquipsUpdated | AProjectXPlayerState | |
| OnExpGained | AProjectXPlayerState | |
| OnGameXPFromMultiplierReceived | AProjectXPlayerState | |
| OnItemEquipped(ECosmeticType Type, const FString &ShortCode, const FString &EquipCode) | AProjectXPlayerState | |
| OnMatchEnded() | IReactsToMatchEvents | |
| OnMatchStarted() | IReactsToMatchEvents | |
| OnMessageReceieved | AProjectXPlayerState | |
| OnOwnerDied() | IOwnedInterface | inlinevirtual |
| OnOwnerLeave() | IOwnedInterface | inlinevirtual |
| OnPlayerChangedTeam | AProjectXPlayerState | |
| OnPlayerClassChanged | AProjectXPlayerState | |
| OnPlayerKillEvent | AProjectXPlayerState | |
| OnPlayerLevelChanged | AProjectXPlayerState | |
| OnPlayerProgressionRewardedEvent | AProjectXPlayerState | |
| OnPlayerScoreChanged | AProjectXPlayerState | |
| OnPlayerStateNextRespawnTimeChanged | AProjectXPlayerState | |
| OnPlayerStateReadyEvent | AProjectXPlayerState | |
| OnPlayerStateRemovedFromGameState(APlayerState *RemovedPlayerState) | AProjectXPlayerState | protectedvirtual |
| OnPlayerStatsChanged | AProjectXPlayerState | |
| OnQuickChatMessageReceived | AProjectXPlayerState | |
| OnRep_Assists(uint16 LastAssists) | AProjectXPlayerState | protectedvirtual |
| OnRep_CanSwitchTeams() | AProjectXPlayerState | protectedvirtual |
| OnRep_Deaths(uint16 LastDeaths) | AProjectXPlayerState | protectedvirtual |
| OnRep_GameXP(uint16 LastXP) | AProjectXPlayerState | protectedvirtual |
| OnRep_Kills(uint16 LastKills) | AProjectXPlayerState | protectedvirtual |
| OnRep_Level(uint16 PreviousLevel) | AProjectXPlayerState | protectedvirtual |
| OnRep_NextRespawnTime() | AProjectXPlayerState | protectedvirtual |
| OnRep_PlayerClass() | AProjectXPlayerState | protectedvirtual |
| OnRep_Ready() | AProjectXPlayerState | protectedvirtual |
| OnRep_Score() override | AProjectXPlayerState | protectedvirtual |
| OnRep_SquadLeader() | AProjectXPlayerState | protectedvirtual |
| OnRep_Team() | AProjectXPlayerState | protectedvirtual |
| OnRep_UltimateCharge() | AProjectXPlayerState | protectedvirtual |
| OnRep_UniqueId() override | AProjectXPlayerState | virtual |
| OnReviveTimerReceived | AProjectXPlayerState | |
| OnSpawnPointChanged | AProjectXPlayerState | |
| OnSquadLeaderChanged | AProjectXPlayerState | |
| OnStatsLoaded() | AProjectXPlayerState | |
| OnTeamChangeCoolDownFinish | AProjectXPlayerState | |
| OnTeamChangeCoolDownStart | AProjectXPlayerState | |
| OnTicketExpired(const int32 TicketID) | AProjectXPlayerState | virtual |
| OnTotalXPChanged | AProjectXPlayerState | |
| OnUltimateChargeChanged | AProjectXPlayerState | |
| OnUltimateTriggered | AProjectXPlayerState | |
| OnUltimateUsed | AProjectXPlayerState | |
| OnXPChanged | AProjectXPlayerState | |
| operator>(const AProjectXPlayerState &Other) const | AProjectXPlayerState | inline |
| OverrideWith(APlayerState *PlayerState) override | AProjectXPlayerState | protectedvirtual |
| PawnPlayerClass | AProjectXPlayerState | protected |
| PayBack | AProjectXPlayerState | protected |
| PlayAnnouncerSpawnSound() | AProjectXPlayerState | |
| PlayerClassUsageList | AProjectXPlayerState | protected |
| PlayerProgressionUpdates | AProjectXPlayerState | protected |
| PlayTaunt(uint8 TauntID) | AProjectXPlayerState | |
| PreferredPlayerClass | AProjectXPlayerState | protected |
| QuadKill | AProjectXPlayerState | protected |
| QuintKill | AProjectXPlayerState | protected |
| RepairBonusBufferCheckTime | AProjectXPlayerState | protected |
| RepairBonusThreshold | AProjectXPlayerState | protected |
| RepairBonusXPBuffer | AProjectXPlayerState | protected |
| RepairBonusXPCheckTimerHandle | AProjectXPlayerState | protected |
| ReviveBeacon | AProjectXPlayerState | protected |
| ReviveBeaconSpawnLocation | AProjectXPlayerState | protected |
| Saviour | AProjectXPlayerState | protected |
| SendMessage(const FString &Message, AProjectXPlayerState *const To, const EMessageType MessageType) | AProjectXPlayerState | virtual |
| SendQuickChat(AProjectXPlayerState *const To, const FString &Message, const EMessageType MessageType, AActor *const SquadOrderActor) | AProjectXPlayerState | virtual |
| Server_KickPlayer(AProjectXPlayerState *PlayerToKick) | AProjectXPlayerState | |
| Server_PickupItem(int32 PickUpID, AActor *OverlappedActor) | AProjectXPlayerState | virtual |
| Server_ProcessExplosiveProjectileHit(const int32 &ProjectileID, const FHitResult &HitResult, TSubclassOf< class UWeaponInstanceRanged > Weapon, const TArray< FVector_NetQuantize > &FlightPath, const TArray< AActor * > &RadialDamagedActors) | AProjectXPlayerState | |
| Server_ProcessProjectileHit(const uint8 ShotID, const int32 &ProjectileID, const FHitResult &HitResult, TSubclassOf< class UWeaponInstanceRanged > Weapon, const TArray< FVector_NetQuantize > &FlightPath, UTelekenesisComponent *TelekenesisComponent=nullptr, const FRotator &CustomRotation=FRotator::ZeroRotator) | AProjectXPlayerState | |
| Server_Reliable_EquipItem(ECosmeticType Type, uint16 ShortCodeIndex, uint16 EquipCodeIndex) | AProjectXPlayerState | protected |
| Server_Reliable_PlayTaunt(uint8 TauntID) | AProjectXPlayerState | protected |
| Server_Reliable_ToggleReviveBeacon(bool bActive) | AProjectXPlayerState | protected |
| Server_Reliable_UpdateSessionLockedCosmetics(uint16 CosmeticIDNumber) | AProjectXPlayerState | |
| Server_SendMessage(const FString &Message, AProjectXPlayerState *To, const EMessageType MessageType) | AProjectXPlayerState | virtual |
| Server_SendNakamaUserId(const FString &InNakamaUserId) | AProjectXPlayerState | protected |
| Server_SendQuickChat(const FQuickChatInfo &QuickChatData) | AProjectXPlayerState | virtual |
| Server_UpdateStat(EStatNames StatToUpdate, int32 Value, UObject *InObject, const EStatUpdateBehaviour &StatUpdateBehaviour, int32 InDebugMapType, const FString &InDebugMapName) | AProjectXPlayerState | |
| SetAvatar(UTexture2D *NewAvatar) | AProjectXPlayerState | |
| SetCanChangeTeams(bool bNewCanChangeTeams) | AProjectXPlayerState | |
| SetCurrentSquadOrder(FSquadOrder const InSquadOrder) | AProjectXPlayerState | |
| SetExpMultiplier(float NewMultiplier) | AProjectXPlayerState | inlinevirtual |
| SetMaxUltimateCharge(uint16 NewMaxUltimateCharage) | AProjectXPlayerState | inline |
| SetNextRespawnTime(float NewRespawnTime) | AProjectXPlayerState | |
| SetPreferredPlayerClass(TSubclassOf< AProjectXCharacter > NewPlayerClass) | AProjectXPlayerState | |
| SetReadyStatus(bool bNewReadyStatus) | AProjectXPlayerState | virtual |
| SetSpawnTarget(TScriptInterface< ISpawnTargetInterface > NewSpawnTarget) | AProjectXPlayerState | virtual |
| SetSquadLeader(bool const InSquadLeader) | AProjectXPlayerState | |
| SetTeam(int32 NewTeam) override | AProjectXPlayerState | virtual |
| Sniper | AProjectXPlayerState | protected |
| SniperClassID | AProjectXPlayerState | protected |
| SortPlayerStates(const TArray< AProjectXPlayerState * > &InPlayerStateList, TArray< AProjectXPlayerState * > &OutPlayerStateList) | AProjectXPlayerState | static |
| SpawnActorOnProjectileHit(const AProjectile *HitProjectile, const FHitResult &HitResult, const FRotator &CustomRotator=FRotator::ZeroRotator) | AProjectXPlayerState | |
| SpawnTarget | AProjectXPlayerState | protected |
| SpawnWorldPickup(TSubclassOf< APickup > PickupClass, const FVector SpawnLocation, const FVector ExpectedLandingPosition) | AProjectXPlayerState | |
| SpawnWorldTime | AProjectXPlayerState | protected |
| SpecOps | AProjectXPlayerState | protected |
| SpecOpsClassID | AProjectXPlayerState | protected |
| StartTeamChangeCoolDown() | AProjectXPlayerState | virtual |
| TauntMontages | AProjectXPlayerState | protected |
| Team | AProjectXPlayerState | protected |
| TeamKills | AProjectXPlayerState | protected |
| TeamSwitchCoolDownDuration | AProjectXPlayerState | protected |
| TeamSwitchTimer | AProjectXPlayerState | protected |
| ToggleReviveBeacon(bool bActivate) | AProjectXPlayerState | virtual |
| TripleKill | AProjectXPlayerState | protected |
| UltChargeMultiplier | AProjectXPlayerState | |
| UltimateCharge | AProjectXPlayerState | protected |
| UltimateFinished() | AProjectXPlayerState | virtual |
| UltimateStarted(UWeaponInstance *Weapon) | AProjectXPlayerState | virtual |
| UpdateGraffiti(TWeakObjectPtr< ADecalActor > NewGraffiti) | AProjectXPlayerState | inline |
| UpdateKillExplosion(UCosmeticExplosionAsset *CosmeticAsset) | AProjectXPlayerState | inline |
| UpdatePassiveUltimateCharge() | AProjectXPlayerState | |
| UpdatePlayerPerkUsage(APawn *InPawn) | AProjectXPlayerState | virtual |
| ValidateFlightPath(UObject *const WorldContextObject, const TArray< FVector_NetQuantize > &FlightPath, AActor *HitActor=NULL) | AProjectXPlayerState | static |