ActivateHealBufferCheck() | AProjectXPlayerState | virtual |
ActivateRepairBufferCheck() | AProjectXPlayerState | virtual |
AddAuthenticatedTicket(const int32 TicketID, const FAuthWeaponTicket &Ticket) | AProjectXPlayerState | virtual |
AddHealingDone(const float HealedAmount) | AProjectXPlayerState | virtual |
AddRepairingDone(const float RepairedAmount, UClass *const TargetClassRepaired) | AProjectXPlayerState | virtual |
AquiredNemesis | AProjectXPlayerState | protected |
Assault | AProjectXPlayerState | protected |
AssaultClassID | AProjectXPlayerState | protected |
Assists | AProjectXPlayerState | protected |
AuthenticatedTicketMap | AProjectXPlayerState | protected |
AvatarReference | AProjectXPlayerState | protected |
Avenger | AProjectXPlayerState | protected |
bCanChangeTeam | AProjectXPlayerState | protected |
BecomeNemesis | AProjectXPlayerState | protected |
BeginPlay() override | APXPlayerStateBaseControlTesting | virtual |
bIsAdmin | AProjectXPlayerState | protected |
bLoadedCosmetics | AProjectXPlayerState | protected |
bMatchBonusIsAvailable | AProjectXPlayerState | protected |
bReady | AProjectXPlayerState | protected |
BroadcastReviveTimeReceived(float ReviveStartTime) | AProjectXPlayerState | virtual |
bSquadLeader | AProjectXPlayerState | protected |
bUsedUltimate | AProjectXPlayerState | protected |
CanRestartPlayer() override | APXPlayerStateBaseControlTesting | virtual |
ChatSpamMessageCount | AProjectXPlayerState | protected |
ChatSpamTimer | AProjectXPlayerState | protected |
Client_PlayAnnouncer(const FString &VoiceToPlay) | AProjectXPlayerState | |
Client_QueryAchievements() | AProjectXPlayerState | |
Client_Reliable_SendGameXPFromMultiplier(uint16 BonusEXP) | AProjectXPlayerState | protected |
Client_Reliable_UpdateExperienceGains(const FPlayerProgressionUpdates &NewExperienceGains) | AProjectXPlayerState | virtual |
Client_RequestSpawnTarget() | AProjectXPlayerState | virtual |
Client_SendMessage(const FString &Message, AProjectXPlayerState *To, const EMessageType MessageType) | AProjectXPlayerState | virtual |
Client_SendQuickChat(const FQuickChatInfo &QuickChatData) | AProjectXPlayerState | virtual |
Client_UnlockAchievement(const EAchievementData AchievementToUnlock) | AProjectXPlayerState | |
ConsumeAuthenticatedTicket(const int32 TicketID, TSubclassOf< class UWeaponInstanceRanged > Weapon, TSubclassOf< AProjectile > &ProjectileClass, float &DamageModifier) | AProjectXPlayerState | virtual |
CopyProperties(APlayerState *PlayerState) override | AProjectXPlayerState | protectedvirtual |
Currency | AProjectXPlayerState | protected |
CurrentSquadOrder | AProjectXPlayerState | protected |
DeactivateHealBufferCheck() | AProjectXPlayerState | virtual |
DeactivateRepairBufferCheck() | AProjectXPlayerState | virtual |
Death | AProjectXPlayerState | protected |
Deaths | AProjectXPlayerState | protected |
DecrementChatSpamMessageCount() | AProjectXPlayerState | virtual |
DestroyInvalidDeployables(bool bForce=false) | AProjectXPlayerState | virtual |
DoHealBonusXPBufferCheck() | AProjectXPlayerState | protectedvirtual |
DoRepairBonusXPBufferCheck() | AProjectXPlayerState | protectedvirtual |
DoubleKill | AProjectXPlayerState | protected |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXPlayerState | virtual |
EnemyDeployableDestroyed | AProjectXPlayerState | protected |
Engineer | AProjectXPlayerState | protected |
EngineerClassID | AProjectXPlayerState | protected |
Equips | AProjectXPlayerState | protected |
Explosive | AProjectXPlayerState | protected |
ExplosiveClassID | AProjectXPlayerState | protected |
EXPMultiplier | AProjectXPlayerState | protected |
FilterMatureLanaguage(const FString &SourceString) | AProjectXPlayerState | virtual |
FormatMessage(const FString &Message) | AProjectXPlayerState | virtual |
GameXP | AProjectXPlayerState | protected |
GameXPFromMultiplier | AProjectXPlayerState | protected |
GeneralEquips | AProjectXPlayerState | protected |
GetAssists() const | AProjectXPlayerState | inline |
GetAssistsString() const | AProjectXPlayerState | inline |
GetAvatarImage() const | AProjectXPlayerState | inline |
GetCharacter() const | AProjectXPlayerState | |
GetClassFromUsage(const FPlayerClassUsage &ClassUsage) | AProjectXPlayerState | inlinestatic |
GetClassUsageByClass(TSubclassOf< AProjectXCharacter > PlayerClass) | AProjectXPlayerState | virtual |
GetCurrentSquadOrder() | AProjectXPlayerState | inline |
GetDeaths() const | AProjectXPlayerState | inline |
GetDeathsString() const | AProjectXPlayerState | inline |
GetEliminations() const | AProjectXPlayerState | inline |
GetEliminationsString() const | AProjectXPlayerState | inline |
GetExpMulitplier() const | AProjectXPlayerState | inline |
GetFlightPathDistance(const TArray< FVector_NetQuantize > &FlightPath) | AProjectXPlayerState | static |
GetGameXPFromMultiplier() const | AProjectXPlayerState | inline |
GetGeneralEquips() const | AProjectXPlayerState | inline |
GetGlobalAmmoComponent() const | AProjectXPlayerState | inline |
GetGraffiti() const | AProjectXPlayerState | inline |
GetIsSpawningOnReviveBeacon() const | AProjectXPlayerState | virtual |
GetKillExplosion(TSoftObjectPtr< UParticleSystem > &Particle, TSoftObjectPtr< USoundCue > &Sound) | AProjectXPlayerState | |
GetKills() const | AProjectXPlayerState | inline |
GetKillsString() const | AProjectXPlayerState | inline |
GetLevel() const | AProjectXPlayerState | inline |
GetLevelString() const | AProjectXPlayerState | inline |
GetMaxUltimateCharge() const | AProjectXPlayerState | inline |
GetMostUsedClass() | AProjectXPlayerState | virtual |
GetNakamaUserId() const | AProjectXPlayerState | |
GetNakamaUserIdAsString() const | AProjectXPlayerState | inline |
GetNextRespawnTime() const | AProjectXPlayerState | inline |
GetOwnedPlayerState() const override | AProjectXPlayerState | virtual |
GetOwningController() const | IOwnedInterface | inline |
GetOwningController() const | IOwnedInterface | virtual |
GetPingString() const | AProjectXPlayerState | inline |
GetPlayerEquips() const | AProjectXPlayerState | |
GetPlayerID() const | AProjectXPlayerState | virtual |
GetPlayerProgression() const | AProjectXPlayerState | inline |
GetPlayerProgressionCDO() const | AProjectXPlayerState | |
GetPlayerStateByID(const UObject *WorldContextObject, const FString &ID) | AProjectXPlayerState | static |
GetPlayerStateByNakamaPlayerID(const UObject *WorldContextObject, const FString &ID) | AProjectXPlayerState | static |
GetPlayerStateByName(const UObject *WorldContextObject, const FString &Name) | AProjectXPlayerState | static |
GetPlayerStateByPlayerID(const UObject *WorldContextObject, int32 ID) | AProjectXPlayerState | static |
GetPreferredPlayerClass() const | AProjectXPlayerState | inline |
GetReviveBeacon() const | AProjectXPlayerState | inline |
GetReviveBeaconSpawnLocation() | AProjectXPlayerState | inline |
GetSpawnCountFromUsage(const FPlayerClassUsage &ClassUsage) | AProjectXPlayerState | inlinestatic |
GetSpawnTarget() const | APXPlayerStateBaseControlTesting | virtual |
GetTaunt(uint8 TauntNumber) | AProjectXPlayerState | inline |
GetTeam() const override | AProjectXPlayerState | inlinevirtual |
GetTeamKills() const | AProjectXPlayerState | inline |
GetTeamKillsString() const | AProjectXPlayerState | inline |
GetTeamSwitchingCoolDownRemaining() const | AProjectXPlayerState | |
GetTimeFromUsage(const FPlayerClassUsage &ClassUsage) | AProjectXPlayerState | inlinestatic |
GetTimeUntilRespawn() const | AProjectXPlayerState | inline |
GetUltimateCharge() const | AProjectXPlayerState | inline |
GetUltimateChargeString() const | AProjectXPlayerState | inline |
GetUnpackedPing() const | AProjectXPlayerState | inline |
GetXP() const | AProjectXPlayerState | inline |
GetXPString() const | AProjectXPlayerState | inline |
GlobalAmmoComponent | AProjectXPlayerState | protected |
Graffiti | AProjectXPlayerState | protected |
HasLoadedCosmetics() const | AProjectXPlayerState | inline |
HasSpawnTarget() const | AProjectXPlayerState | virtual |
HealBonusBufferCheckTime | AProjectXPlayerState | protected |
HealBonusThreshold | AProjectXPlayerState | protected |
HealBonusXPBuffer | AProjectXPlayerState | protected |
HealBonusXPCheckTimerHandle | AProjectXPlayerState | protected |
Heavy | AProjectXPlayerState | protected |
HeavyClassID | AProjectXPlayerState | protected |
InitStat() | AProjectXPlayerState | |
IsLocalPlayerState() const | AProjectXPlayerState | |
IsMatchBonusAvailable() const | AProjectXPlayerState | inline |
IsNakamaUserIdValid() const | AProjectXPlayerState | |
IsPlayerStateNemesis(AProjectXPlayerState *const NemesisPlayerState) | AProjectXPlayerState | |
IsReady() const | AProjectXPlayerState | inline |
IsSquadLeader() | AProjectXPlayerState | inline |
IsTeamChangeOnCoolDown() const | AProjectXPlayerState | inline |
IsUltimateCharged() const | AProjectXPlayerState | inline |
IsValidMessage(const FString &Message, const bool bDisplayErrors=false) | AProjectXPlayerState | virtual |
IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
KilledLitEnemy | AProjectXPlayerState | protected |
KillExplosionAsset | AProjectXPlayerState | protected |
Kills | AProjectXPlayerState | protected |
LastKillerID | AProjectXPlayerState | protected |
Level | AProjectXPlayerState | protected |
LoadCosmeticMaterialAsset(TSoftObjectPtr< UMaterialInstance > AssetPointer, FDelegateMaterialInstanceSignature Callback) | AProjectXPlayerState | protected |
LoadGeneralCosmetics(ECosmeticType Type, const FEquips &LoadingEquips, const FString &EquipCode) | AProjectXPlayerState | protected |
LoadMatchBonusAvailable() | AProjectXPlayerState | |
LoadPlayerPerk() | AProjectXPlayerState | protected |
MatchEnded() override | AProjectXPlayerState | virtual |
MatchStarted() | IReactsToMatchEvents | virtual |
MaxUltimateCharge | AProjectXPlayerState | protected |
MessageHistory | AProjectXPlayerState | static |
ModifyAssists(int32 Delta, APlayerState *PlayerState, float MaxHealth, float Damage) | AProjectXPlayerState | virtual |
ModifyCurrency(int32 Delta) | AProjectXPlayerState | |
ModifyDeaths(int32 Delta, AProjectXPlayerState *KillerState) | AProjectXPlayerState | virtual |
ModifyDeployablesDestructed(ADeployable *DeployableDestructed, TSubclassOf< class UProjectXDamageType > DamageType) | AProjectXPlayerState | virtual |
ModifyKills(AProjectXPlayerState *Killed, TSubclassOf< class UProjectXDamageType > DamageType) | AProjectXPlayerState | virtual |
ModifyKillsByClass(AProjectXPlayerState *Killed) | AProjectXPlayerState | |
ModifyLevel(int32 Delta) | AProjectXPlayerState | virtual |
ModifyTeamKills(int32 Delta) | AProjectXPlayerState | virtual |
ModifyUltimateCharge(int32 Delta) | AProjectXPlayerState | virtual |
ModifyXP(EXPEventType Type, APlayerState *TargetState, UObject *Object, float Alpha=1.0f, const TSubclassOf< UExperienceEvent > ExpereienceEventOverride=NULL) | AProjectXPlayerState | virtual |
MultiCast_DestroyPickup(int32 PickupID) | AProjectXPlayerState | |
MultiCast_PickupSpawned(const FWorldPickupInfo &PickUpInfo) | AProjectXPlayerState | |
Multicast_Reliable_EquipCosmeticItem(ECosmeticType Type, uint16 ShortCodeIndex, uint16 EquipCodeIndex) | AProjectXPlayerState | protected |
MultiCast_SpawnContextObject(const FVector_NetQuantize SpawnLocation, AProjectXPlayerState *SendingPlayerState) | AProjectXPlayerState | |
Multicast_Unreliable_PlayTaunt(uint8 TauntID) | AProjectXPlayerState | protected |
MutePlayerText(APlayerState *Player, bool bToggle) | AProjectXPlayerState | |
NakamaUserId | AProjectXPlayerState | protected |
NemesisInfoMap | AProjectXPlayerState | protected |
NemesisKilled | AProjectXPlayerState | protected |
NextRespawnTime | AProjectXPlayerState | protected |
OnAvatarChangeDelegateEvent | AProjectXPlayerState | |
OnCosmeticsUpdated | AProjectXPlayerState | |
OnCurrencyGained | AProjectXPlayerState | |
OnCurrencyUpdated | AProjectXPlayerState | |
OnEquipsLoaded(bool bSuccess) | AProjectXPlayerState | |
OnEquipsUpdated | AProjectXPlayerState | |
OnExpGained | AProjectXPlayerState | |
OnGameXPFromMultiplierReceived | AProjectXPlayerState | |
OnItemEquipped(ECosmeticType Type, const FString &ShortCode, const FString &EquipCode) | AProjectXPlayerState | |
OnMatchEnded() | IReactsToMatchEvents | |
OnMatchStarted() | IReactsToMatchEvents | |
OnMessageReceieved | AProjectXPlayerState | |
OnOwnerDied() | IOwnedInterface | inlinevirtual |
OnOwnerLeave() | IOwnedInterface | inlinevirtual |
OnPlayerChangedTeam | AProjectXPlayerState | |
OnPlayerClassChanged | AProjectXPlayerState | |
OnPlayerKillEvent | AProjectXPlayerState | |
OnPlayerLevelChanged | AProjectXPlayerState | |
OnPlayerProgressionRewardedEvent | AProjectXPlayerState | |
OnPlayerScoreChanged | AProjectXPlayerState | |
OnPlayerStateNextRespawnTimeChanged | AProjectXPlayerState | |
OnPlayerStateReadyEvent | AProjectXPlayerState | |
OnPlayerStateRemovedFromGameState(APlayerState *RemovedPlayerState) | AProjectXPlayerState | protectedvirtual |
OnPlayerStatsChanged | AProjectXPlayerState | |
OnQuickChatMessageReceived | AProjectXPlayerState | |
OnRep_Assists(uint16 LastAssists) | AProjectXPlayerState | protectedvirtual |
OnRep_CanSwitchTeams() | AProjectXPlayerState | protectedvirtual |
OnRep_Deaths(uint16 LastDeaths) | AProjectXPlayerState | protectedvirtual |
OnRep_GameXP(uint16 LastXP) | AProjectXPlayerState | protectedvirtual |
OnRep_Kills(uint16 LastKills) | AProjectXPlayerState | protectedvirtual |
OnRep_Level(uint16 PreviousLevel) | AProjectXPlayerState | protectedvirtual |
OnRep_NextRespawnTime() | AProjectXPlayerState | protectedvirtual |
OnRep_PlayerClass() | AProjectXPlayerState | protectedvirtual |
OnRep_Ready() | AProjectXPlayerState | protectedvirtual |
OnRep_Score() override | AProjectXPlayerState | protectedvirtual |
OnRep_SquadLeader() | AProjectXPlayerState | protectedvirtual |
OnRep_Team() | AProjectXPlayerState | protectedvirtual |
OnRep_UltimateCharge() | AProjectXPlayerState | protectedvirtual |
OnRep_UniqueId() override | AProjectXPlayerState | virtual |
OnReviveTimerReceived | AProjectXPlayerState | |
OnSpawnPointChanged | AProjectXPlayerState | |
OnSquadLeaderChanged | AProjectXPlayerState | |
OnStatsLoaded() | AProjectXPlayerState | |
OnTeamChangeCoolDownFinish | AProjectXPlayerState | |
OnTeamChangeCoolDownStart | AProjectXPlayerState | |
OnTicketExpired(const int32 TicketID) | AProjectXPlayerState | virtual |
OnTotalXPChanged | AProjectXPlayerState | |
OnUltimateChargeChanged | AProjectXPlayerState | |
OnUltimateTriggered | AProjectXPlayerState | |
OnUltimateUsed | AProjectXPlayerState | |
OnXPChanged | AProjectXPlayerState | |
operator>(const AProjectXPlayerState &Other) const | AProjectXPlayerState | inline |
OverrideWith(APlayerState *PlayerState) override | AProjectXPlayerState | protectedvirtual |
PawnPlayerClass | AProjectXPlayerState | protected |
PayBack | AProjectXPlayerState | protected |
PlayAnnouncerSpawnSound() | AProjectXPlayerState | |
PlayerClassUsageList | AProjectXPlayerState | protected |
PlayerProgressionUpdates | AProjectXPlayerState | protected |
PlayTaunt(uint8 TauntID) | AProjectXPlayerState | |
PreferredPlayerClass | AProjectXPlayerState | protected |
QuadKill | AProjectXPlayerState | protected |
QuintKill | AProjectXPlayerState | protected |
RepairBonusBufferCheckTime | AProjectXPlayerState | protected |
RepairBonusThreshold | AProjectXPlayerState | protected |
RepairBonusXPBuffer | AProjectXPlayerState | protected |
RepairBonusXPCheckTimerHandle | AProjectXPlayerState | protected |
ReviveBeacon | AProjectXPlayerState | protected |
ReviveBeaconSpawnLocation | AProjectXPlayerState | protected |
Saviour | AProjectXPlayerState | protected |
SendMessage(const FString &Message, AProjectXPlayerState *const To, const EMessageType MessageType) | AProjectXPlayerState | virtual |
SendQuickChat(AProjectXPlayerState *const To, const FString &Message, const EMessageType MessageType, AActor *const SquadOrderActor) | AProjectXPlayerState | virtual |
Server_KickPlayer(AProjectXPlayerState *PlayerToKick) | AProjectXPlayerState | |
Server_PickupItem(int32 PickUpID, AActor *OverlappedActor) | AProjectXPlayerState | virtual |
Server_ProcessExplosiveProjectileHit(const int32 &ProjectileID, const FHitResult &HitResult, TSubclassOf< class UWeaponInstanceRanged > Weapon, const TArray< FVector_NetQuantize > &FlightPath, const TArray< AActor * > &RadialDamagedActors) | AProjectXPlayerState | |
Server_ProcessProjectileHit(const uint8 ShotID, const int32 &ProjectileID, const FHitResult &HitResult, TSubclassOf< class UWeaponInstanceRanged > Weapon, const TArray< FVector_NetQuantize > &FlightPath, UTelekenesisComponent *TelekenesisComponent=nullptr, const FRotator &CustomRotation=FRotator::ZeroRotator) | AProjectXPlayerState | |
Server_Reliable_EquipItem(ECosmeticType Type, uint16 ShortCodeIndex, uint16 EquipCodeIndex) | AProjectXPlayerState | protected |
Server_Reliable_PlayTaunt(uint8 TauntID) | AProjectXPlayerState | protected |
Server_Reliable_ToggleReviveBeacon(bool bActive) | AProjectXPlayerState | protected |
Server_Reliable_UpdateSessionLockedCosmetics(uint16 CosmeticIDNumber) | AProjectXPlayerState | |
Server_SendMessage(const FString &Message, AProjectXPlayerState *To, const EMessageType MessageType) | AProjectXPlayerState | virtual |
Server_SendNakamaUserId(const FString &InNakamaUserId) | AProjectXPlayerState | protected |
Server_SendQuickChat(const FQuickChatInfo &QuickChatData) | AProjectXPlayerState | virtual |
Server_UpdateStat(EStatNames StatToUpdate, int32 Value, UObject *InObject, const EStatUpdateBehaviour &StatUpdateBehaviour, int32 InDebugMapType, const FString &InDebugMapName) | AProjectXPlayerState | |
SetAvatar(UTexture2D *NewAvatar) | AProjectXPlayerState | |
SetCanChangeTeams(bool bNewCanChangeTeams) | AProjectXPlayerState | |
SetCurrentSquadOrder(FSquadOrder const InSquadOrder) | AProjectXPlayerState | |
SetExpMultiplier(float NewMultiplier) | AProjectXPlayerState | inlinevirtual |
SetMaxUltimateCharge(uint16 NewMaxUltimateCharage) | AProjectXPlayerState | inline |
SetNextRespawnTime(float NewRespawnTime) | AProjectXPlayerState | |
SetPreferredPlayerClass(TSubclassOf< AProjectXCharacter > NewPlayerClass) | AProjectXPlayerState | |
SetReadyStatus(bool bNewReadyStatus) | AProjectXPlayerState | virtual |
SetSpawnTarget(TScriptInterface< ISpawnTargetInterface > NewSpawnTarget) | AProjectXPlayerState | virtual |
SetSquadLeader(bool const InSquadLeader) | AProjectXPlayerState | |
SetTeam(int32 NewTeam) override | AProjectXPlayerState | virtual |
Sniper | AProjectXPlayerState | protected |
SniperClassID | AProjectXPlayerState | protected |
SortPlayerStates(const TArray< AProjectXPlayerState * > &InPlayerStateList, TArray< AProjectXPlayerState * > &OutPlayerStateList) | AProjectXPlayerState | static |
SpawnActorOnProjectileHit(const AProjectile *HitProjectile, const FHitResult &HitResult, const FRotator &CustomRotator=FRotator::ZeroRotator) | AProjectXPlayerState | |
SpawnTarget | AProjectXPlayerState | protected |
SpawnWorldPickup(TSubclassOf< APickup > PickupClass, const FVector SpawnLocation, const FVector ExpectedLandingPosition) | AProjectXPlayerState | |
SpawnWorldTime | AProjectXPlayerState | protected |
SpecOps | AProjectXPlayerState | protected |
SpecOpsClassID | AProjectXPlayerState | protected |
StartTeamChangeCoolDown() | AProjectXPlayerState | virtual |
TauntMontages | AProjectXPlayerState | protected |
Team | AProjectXPlayerState | protected |
TeamKills | AProjectXPlayerState | protected |
TeamSwitchCoolDownDuration | AProjectXPlayerState | protected |
TeamSwitchTimer | AProjectXPlayerState | protected |
ToggleReviveBeacon(bool bActivate) | AProjectXPlayerState | virtual |
TripleKill | AProjectXPlayerState | protected |
UltChargeMultiplier | AProjectXPlayerState | |
UltimateCharge | AProjectXPlayerState | protected |
UltimateFinished() | AProjectXPlayerState | virtual |
UltimateStarted(UWeaponInstance *Weapon) | AProjectXPlayerState | virtual |
UpdateGraffiti(TWeakObjectPtr< ADecalActor > NewGraffiti) | AProjectXPlayerState | inline |
UpdateKillExplosion(UCosmeticExplosionAsset *CosmeticAsset) | AProjectXPlayerState | inline |
UpdatePassiveUltimateCharge() | AProjectXPlayerState | |
UpdatePlayerPerkUsage(APawn *InPawn) | AProjectXPlayerState | virtual |
ValidateFlightPath(UObject *const WorldContextObject, const TArray< FVector_NetQuantize > &FlightPath, AActor *HitActor=NULL) | AProjectXPlayerState | static |