#include <ManagedStateActor.h>
◆ AManagedStateActor()
AManagedStateActor::AManagedStateActor |
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protected |
◆ GetAutoIncrementState()
uint8 AManagedStateActor::GetAutoIncrementState |
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const |
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virtual |
◆ GetLastState()
uint8 AManagedStateActor::GetLastState |
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const |
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virtual |
◆ GetState()
uint8 AManagedStateActor::GetState |
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const |
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virtual |
◆ GetStateCount()
uint8 AManagedStateActor::GetStateCount |
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const |
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virtual |
◆ OnStateChanged()
void AManagedStateActor::OnStateChanged |
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bool |
bIsFromInit | ) |
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◆ RequestStateChange()
void AManagedStateActor::RequestStateChange |
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AController * |
Sender, |
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const uint8 |
NewState |
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) |
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◆ SetState()
void AManagedStateActor::SetState |
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AController * |
Sender, |
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const uint8 |
NewState, |
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bool |
bIsFromInit = false |
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) |
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virtual |
◆ AActorStateManager
The documentation for this class was generated from the following files: