#include <ActorStateManager.h>
◆ EndPlay()
void AActorStateManager::EndPlay |
( |
const EEndPlayReason::Type |
EndPlayReason | ) |
|
|
overridevirtual |
◆ GetStateManager()
◆ Multicast_SetState()
void AActorStateManager::Multicast_SetState |
( |
AController * |
Sender, |
|
|
AManagedStateActor * |
Actor, |
|
|
const uint8 |
State |
|
) |
| |
◆ Server_SetState()
void AActorStateManager::Server_SetState |
( |
AController * |
Sender, |
|
|
AManagedStateActor * |
Actor, |
|
|
const uint8 |
State |
|
) |
| |
◆ SetState()
void AActorStateManager::SetState |
( |
AController * |
Sender, |
|
|
AManagedStateActor * |
Actor, |
|
|
const uint8 |
State |
|
) |
| |
◆ ValidateSetState()
bool AActorStateManager::ValidateSetState |
( |
AController * |
Sender, |
|
|
AManagedStateActor * |
Actor, |
|
|
const uint8 |
State |
|
) |
| |
The documentation for this class was generated from the following files: