#include <Door.h>
◆ AnimateDoor()
void ADoor::AnimateDoor |
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const float |
InterpDegrees, |
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const bool |
bIsFromInit = false |
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) |
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◆ BeginPlay()
void ADoor::BeginPlay |
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overrideprotectedvirtual |
◆ GetStateCount()
uint8 ADoor::GetStateCount |
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const |
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overridevirtual |
◆ SetState()
void ADoor::SetState |
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AController * |
Sender, |
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const uint8 |
NewState, |
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bool |
bIsFromInit = false |
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) |
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protectedvirtual |
◆ CloseDoorText
FText ADoor::CloseDoorText = NSLOCTEXT("ProjectX", "cmd_closedir", "Close Door") |
◆ DoorAnimationEaseType
TEnumAsByte<EEasingFunc::Type> ADoor::DoorAnimationEaseType |
◆ DoorOpenInterpolationTime
float ADoor::DoorOpenInterpolationTime = 0.25f |
◆ InitialState
◆ InsideDegreesOpen
float ADoor::InsideDegreesOpen = 90.0f |
◆ OpenDoorText
FText ADoor::OpenDoorText = NSLOCTEXT("ProjectX", "cmd_opendoor", "Open Door") |
◆ OutsideDegreesOpen
float ADoor::OutsideDegreesOpen = -90.0f |
The documentation for this class was generated from the following files:
- E:/ProjectY/Source/ProjectX/Public/Gameplay/Door.h
- E:/ProjectY/Source/ProjectX/Private/Gameplay/Door.cpp