| AwardCapture(ECaptureType Type, int32 AwardingTeam) | ACapturePoint | protected | 
  | BeginPlay() override | ACapturePoint | protectedvirtual | 
  | bIgnoreTeamWhenSpawning | ACapturePoint | protected | 
  | bIsTrackableWhenLocked | ACapturePoint | protected | 
  | bLocked | ACapturePoint | protected | 
  | bRegisterOnBeginPlay | ACapturePoint | protected | 
  | bResetOnLocked | ACapturePoint | protected | 
  | BroadcastTrackableActor() | ITrackableInterface | virtual | 
  | CanSpawnPlayer(const AProjectXPlayerState *Instigator) const override | ACapturePoint | virtual | 
  | CapsuleComponent | ACapturePoint | protected | 
  | CaptureCheckPoints | ACapturePoint | protected | 
  | CaptureDecayRate | ACapturePoint | protected | 
  | CaptureInfo | ACapturePoint | protected | 
  | CapturingTeam | ACapturePoint | protected | 
  | ChangeCaptureProgress(float Amount) | ACapturePoint | protected | 
  | CollectInitialOverlaps() | ACapturePoint | protected | 
  | CollectPlayerStartList() | ACapturePoint | protectedvirtual | 
  | ControlPointDistanceScoringWeight | ACapturePoint | protected | 
  | DefaultTeam | ACapturePoint | protected | 
  | DelayActivationTime | ACapturePoint | protected | 
  | DelayedUnlockHandle | ACapturePoint | protected | 
  | DeRegisterActorForScoring() | ISpawnTargetInterface | virtual | 
  | DoesOccupantHaveAnInvalidAffliction(UAfflictionComponent *AfflictionComponent) | ACapturePoint | protected | 
  | ExperienceEventOverrides | ACapturePoint | protected | 
  | GetActorTeam(AActor *Target) const | ACapturePoint | virtual | 
  | GetAllControlPoints(const UObject *WorldContextObject, TArray< class ACapturePoint * > &CapturePointList) | ACapturePoint | static | 
  | GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual | 
  | GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static | 
  | GetBaseControlEventTableRow(const FBaseControlEventTableRow &TableRow, FString &AllySound, FString &EnemySound) | ACapturePoint | static | 
  | GetCanSpawnOnCombatTarget() const | ISpawnTargetInterface | inlinevirtual | 
  | GetCaptureInfo() const | ACapturePoint | inline | 
  | GetCaptureRadius() const | ACapturePoint | inline | 
  | GetExpEventOverride(EXPEventType Type) const | ACapturePoint | protected | 
  | GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static | 
  | GetHudIcon() const | ITrackableInterface | inlinevirtual | 
  | GetIsLocked() const | ACapturePoint | inlinevirtual | 
  | GetMapIcon() const | ITrackableInterface | inlinevirtual | 
  | GetPlayerStart(class AController *Player) const | ACapturePoint | virtual | 
  | GetPointName() const | ACapturePoint | inline | 
  | GetRadarIcon() const override | ACapturePoint | inlinevirtual | 
  | GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual | 
  | GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual | 
  | GetRadarIconOpacity() const override | ACapturePoint | inlinevirtual | 
  | GetRadarIconSize() const | ACapturePoint | inlinevirtual | 
  | GetRadarLabel() const | ACapturePoint | inlinevirtual | 
  | GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static | 
  | GetSecondCapturingTeam() const | ACapturePoint | inlineprotected | 
  | GetSortOrder() const | ACapturePoint | inline | 
  | GetSpawnLocation(AProjectXPlayerState *Instigator, FTransform &Transform) const override | ACapturePoint | virtual | 
  | GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override | ACapturePoint | virtual | 
  | GetStopTrackingEvent() override | ACapturePoint | inlinevirtual | 
  | GetTeam() const override | ACapturePoint | inlinevirtual | 
  | GetTopCapturingTeam() const | ACapturePoint | inlineprotected | 
  | GetTrackableInterfaceActor() override | ACapturePoint | inlinevirtual | 
  | Initialize(int32 NumberOfCheckPointsOverride=INDEX_NONE, float PerPlayerCaptureRateOverride=INDEX_NONE) | ACapturePoint | virtual | 
  | InvalidAfflictionClasses | ACapturePoint | protected | 
  | IsCloaked() const | ITrackableInterface | inlinevirtual | 
  | IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static | 
  | LockedScoringWeight | ACapturePoint | protected | 
  | MatchEnded() override | ACapturePoint | virtual | 
  | MatchStarted() | IReactsToMatchEvents | virtual | 
  | MaxSpawnPointSearchDistance | ACapturePoint | protected | 
  | MinSpawnPointSearchDistance | ACapturePoint | protected | 
  | NumberOfCheckPoints | ACapturePoint | protected | 
  | NumberOfOccupantsByTeam | ACapturePoint | protected | 
  | OnCaptureComplete() | ACapturePoint | protected | 
  | OnCaptureInfoChanged | ACapturePoint |  | 
  | OnCapturePointLockChanged(bool bIsLock) | ACapturePoint | protected | 
  | OnCapturePointLockChangedEvent | ACapturePoint |  | 
  | OnControlPointOwnerChanged | ACapturePoint |  | 
  | OnMatchEnded() | IReactsToMatchEvents |  | 
  | OnMatchStarted() | IReactsToMatchEvents |  | 
  | OnOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | ACapturePoint | protected | 
  | OnOverlapEnd(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | ACapturePoint | protected | 
  | OnPointBeingClaimedEvent | ACapturePoint |  | 
  | OnPointOwnerChanged(int LastOwner) | ACapturePoint | protected | 
  | OnRep_CaptureInfo() | ACapturePoint | protected | 
  | OnRep_Locked() | ACapturePoint | protected | 
  | OnRep_TeamOwner() | ACapturePoint | protected | 
  | OnVehiclePassengerChanged(AProjectXVehicle *Vehicle, UVehicleSeatComponent *Seat=NULL, AProjectXCharacter *PreviousPassenger=NULL) | ACapturePoint | protected | 
  | PerPlayerCaptureRate | ACapturePoint | protected | 
  | PlayerOccupants | ACapturePoint | protected | 
  | PlayerStartList | ACapturePoint | protected | 
  | PointName | ACapturePoint | protected | 
  | RadarIcon | ACapturePoint | protected | 
  | RadarIconOpacity | ACapturePoint | protected | 
  | RegisterActorForScoring() | ISpawnTargetInterface | virtual | 
  | RegisterOnStart() const override | ACapturePoint | inlinevirtual | 
  | ResetPoint() | ACapturePoint | protected | 
  | SetCaptureInfo(int32 &NumberOfPlayers, int32 &Direction) | ACapturePoint | protected | 
  | SetLocked(bool bNewLocked) | ACapturePoint | virtual | 
  | SetRadarIconOpacity(float Opacity) override | ACapturePoint | inlinevirtual | 
  | SetTeam(int32 NewTeam) override | ACapturePoint | virtual | 
  | ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual | 
  | SortOrder | ACapturePoint | protected | 
  | StartPointVolumes | ACapturePoint | protected | 
  | StopTrackingCapturePointEvent | ACapturePoint |  | 
  | TeamOwner | ACapturePoint | protected | 
  | TeamStandings | ACapturePoint | protected | 
  | Tick(float DeltaTime) override | ACapturePoint | virtual | 
  | TickCapture(float DeltaTime) | ACapturePoint | virtual | 
  | TriggerDelayedActivation() | ACapturePoint |  | 
  | UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual | 
  | UpdateCheckPoint() | ACapturePoint | protected | 
  | UpdateProcessedOccupants() | ACapturePoint | protected | 
  | ValidCaptureTeams | ACapturePoint | protected |