AwardCapture(ECaptureType Type, int32 AwardingTeam) | ACapturePoint | protected |
BeginPlay() override | ACapturePoint | protectedvirtual |
bIgnoreTeamWhenSpawning | ACapturePoint | protected |
bIsTrackableWhenLocked | ACapturePoint | protected |
bLocked | ACapturePoint | protected |
bRegisterOnBeginPlay | ACapturePoint | protected |
bResetOnLocked | ACapturePoint | protected |
BroadcastTrackableActor() | ITrackableInterface | virtual |
CanSpawnPlayer(const AProjectXPlayerState *Instigator) const override | ACapturePoint | virtual |
CapsuleComponent | ACapturePoint | protected |
CaptureCheckPoints | ACapturePoint | protected |
CaptureDecayRate | ACapturePoint | protected |
CaptureInfo | ACapturePoint | protected |
CapturingTeam | ACapturePoint | protected |
ChangeCaptureProgress(float Amount) | ACapturePoint | protected |
CollectInitialOverlaps() | ACapturePoint | protected |
CollectPlayerStartList() | ACapturePoint | protectedvirtual |
ControlPointDistanceScoringWeight | ACapturePoint | protected |
DefaultTeam | ACapturePoint | protected |
DelayActivationTime | ACapturePoint | protected |
DelayedUnlockHandle | ACapturePoint | protected |
DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
DoesOccupantHaveAnInvalidAffliction(UAfflictionComponent *AfflictionComponent) | ACapturePoint | protected |
ExperienceEventOverrides | ACapturePoint | protected |
GetActorTeam(AActor *Target) const | ACapturePoint | virtual |
GetAllControlPoints(const UObject *WorldContextObject, TArray< class ACapturePoint * > &CapturePointList) | ACapturePoint | static |
GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
GetBaseControlEventTableRow(const FBaseControlEventTableRow &TableRow, FString &AllySound, FString &EnemySound) | ACapturePoint | static |
GetCanSpawnOnCombatTarget() const | ISpawnTargetInterface | inlinevirtual |
GetCaptureInfo() const | ACapturePoint | inline |
GetCaptureRadius() const | ACapturePoint | inline |
GetExpEventOverride(EXPEventType Type) const | ACapturePoint | protected |
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
GetHudIcon() const | ITrackableInterface | inlinevirtual |
GetIsLocked() const | ACapturePoint | inlinevirtual |
GetMapIcon() const | ITrackableInterface | inlinevirtual |
GetPlayerStart(class AController *Player) const | ACapturePoint | virtual |
GetPointName() const | ACapturePoint | inline |
GetRadarIcon() const override | ACapturePoint | inlinevirtual |
GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconOpacity() const override | ACapturePoint | inlinevirtual |
GetRadarIconSize() const | ACapturePoint | inlinevirtual |
GetRadarLabel() const | ACapturePoint | inlinevirtual |
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
GetSecondCapturingTeam() const | ACapturePoint | inlineprotected |
GetSortOrder() const | ACapturePoint | inline |
GetSpawnLocation(AProjectXPlayerState *Instigator, FTransform &Transform) const override | ACapturePoint | virtual |
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override | ACapturePoint | virtual |
GetStopTrackingEvent() override | ACapturePoint | inlinevirtual |
GetTeam() const override | ACapturePoint | inlinevirtual |
GetTopCapturingTeam() const | ACapturePoint | inlineprotected |
GetTrackableInterfaceActor() override | ACapturePoint | inlinevirtual |
Initialize(int32 NumberOfCheckPointsOverride=INDEX_NONE, float PerPlayerCaptureRateOverride=INDEX_NONE) | ACapturePoint | virtual |
InvalidAfflictionClasses | ACapturePoint | protected |
IsCloaked() const | ITrackableInterface | inlinevirtual |
IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
LockedScoringWeight | ACapturePoint | protected |
MatchEnded() override | ACapturePoint | virtual |
MatchStarted() | IReactsToMatchEvents | virtual |
MaxSpawnPointSearchDistance | ACapturePoint | protected |
MinSpawnPointSearchDistance | ACapturePoint | protected |
NumberOfCheckPoints | ACapturePoint | protected |
NumberOfOccupantsByTeam | ACapturePoint | protected |
OnCaptureComplete() | ACapturePoint | protected |
OnCaptureInfoChanged | ACapturePoint | |
OnCapturePointLockChanged(bool bIsLock) | ACapturePoint | protected |
OnCapturePointLockChangedEvent | ACapturePoint | |
OnControlPointOwnerChanged | ACapturePoint | |
OnMatchEnded() | IReactsToMatchEvents | |
OnMatchStarted() | IReactsToMatchEvents | |
OnOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | ACapturePoint | protected |
OnOverlapEnd(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | ACapturePoint | protected |
OnPointBeingClaimedEvent | ACapturePoint | |
OnPointOwnerChanged(int LastOwner) | ACapturePoint | protected |
OnRep_CaptureInfo() | ACapturePoint | protected |
OnRep_Locked() | ACapturePoint | protected |
OnRep_TeamOwner() | ACapturePoint | protected |
OnVehiclePassengerChanged(AProjectXVehicle *Vehicle, UVehicleSeatComponent *Seat=NULL, AProjectXCharacter *PreviousPassenger=NULL) | ACapturePoint | protected |
PerPlayerCaptureRate | ACapturePoint | protected |
PlayerOccupants | ACapturePoint | protected |
PlayerStartList | ACapturePoint | protected |
PointName | ACapturePoint | protected |
RadarIcon | ACapturePoint | protected |
RadarIconOpacity | ACapturePoint | protected |
RegisterActorForScoring() | ISpawnTargetInterface | virtual |
RegisterOnStart() const override | ACapturePoint | inlinevirtual |
ResetPoint() | ACapturePoint | protected |
SetCaptureInfo(int32 &NumberOfPlayers, int32 &Direction) | ACapturePoint | protected |
SetLocked(bool bNewLocked) | ACapturePoint | virtual |
SetRadarIconOpacity(float Opacity) override | ACapturePoint | inlinevirtual |
SetTeam(int32 NewTeam) override | ACapturePoint | virtual |
ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
SortOrder | ACapturePoint | protected |
StartPointVolumes | ACapturePoint | protected |
StopTrackingCapturePointEvent | ACapturePoint | |
TeamOwner | ACapturePoint | protected |
TeamStandings | ACapturePoint | protected |
Tick(float DeltaTime) override | ACapturePoint | virtual |
TickCapture(float DeltaTime) | ACapturePoint | virtual |
TriggerDelayedActivation() | ACapturePoint | |
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |
UpdateCheckPoint() | ACapturePoint | protected |
UpdateProcessedOccupants() | ACapturePoint | protected |
ValidCaptureTeams | ACapturePoint | protected |