5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "ActorStateManager.generated.h"
19 virtual void EndPlay(
const EEndPlayReason::Type EndPlayReason)
override;
22 bool ValidateSetState(AController* Sender,
AManagedStateActor* Actor,
const uint8 State);
24 UFUNCTION(
Server, Reliable, WithValidation)
26 UFUNCTION(NetMulticast, Reliable)
Definition: ActorStateManager.h:14
Definition: ManagedStateActor.h:21