LEAP Documentation 40220
Documentation for the LEAP project
Projectile.cpp File Reference
#include "Projectile.h"
#include "Engine/DataTable.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/ProjectileMovementComponent.h"
#include "Components/CapsuleComponent.h"
#include "Components/SphereComponent.h"
#include "ProjectXPlayerState.h"
#include "ProjectXCharacter.h"
#include "ProjectXVehicle.h"
#include "WeaponComponent.h"
#include "WeaponInstance.h"
#include "WeaponInstanceProjectile.h"
#include "PXProjectileMovementComponent.h"
#include "LockOnTargetInterface.h"
#include "StatsTrackingManager.h"
#include "ProjectXGameplayStatics.h"
#include "NiagaraSystem.h"
#include "ProjectileReflectionInterface.h"
#include "NiagaraComponent.h"
#include "Player/TelekenesisComponent.h"
#include "Weapons/Spawnable/TelekenesisActor.h"
#include "Player/ProjectXPlayerController.h"
#include "System/ObjectPool.h"
#include "Player/CosmeticsComponent.h"
#include "BISSkeletalMeshComponent.h"

Macros

#define AUTH_DEATH_LIFESPAN   0.05f
 

Macro Definition Documentation

◆ AUTH_DEATH_LIFESPAN

#define AUTH_DEATH_LIFESPAN   0.05f