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LEAP Documentation 40220
Documentation for the LEAP project
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#include "Projectile.h"
#include "Engine/DataTable.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/ProjectileMovementComponent.h"
#include "Components/CapsuleComponent.h"
#include "Components/SphereComponent.h"
#include "ProjectXPlayerState.h"
#include "ProjectXCharacter.h"
#include "ProjectXVehicle.h"
#include "WeaponComponent.h"
#include "WeaponInstance.h"
#include "WeaponInstanceProjectile.h"
#include "PXProjectileMovementComponent.h"
#include "LockOnTargetInterface.h"
#include "StatsTrackingManager.h"
#include "ProjectXGameplayStatics.h"
#include "NiagaraSystem.h"
#include "ProjectileReflectionInterface.h"
#include "NiagaraComponent.h"
#include "Player/TelekenesisComponent.h"
#include "Weapons/Spawnable/TelekenesisActor.h"
#include "Player/ProjectXPlayerController.h"
#include "System/ObjectPool.h"
#include "Player/CosmeticsComponent.h"
#include "BISSkeletalMeshComponent.h"
Macros | |
#define | AUTH_DEATH_LIFESPAN 0.05f |
#define AUTH_DEATH_LIFESPAN 0.05f |