5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "ProjectileReflectionInterface.generated.h"
9UINTERFACE(MinimalAPI, BlueprintType)
17 GENERATED_IINTERFACE_BODY()
20 UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
22 UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
Definition: Projectile.h:18
Definition: ProjectileReflectionInterface.h:16
Definition: ProjectileReflectionInterface.h:11
Definition: WeaponInstanceRanged.h:27