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LEAP Documentation 40220
Documentation for the LEAP project
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#include "ProjectXVehicle.h"#include "Net/UnrealNetwork.h"#include "GameFramework/GameStateBase.h"#include "GameFramework/DamageType.h"#include "DamageType_Physical.h"#include "Components/InputComponent.h"#include "Components/SkeletalMeshComponent.h"#include "ProjectX.h"#include "ProjectXGameState.h"#include "ProjectXPlayerController.h"#include "InteractableComponent.h"#include "SquadComponent.h"#include "ProjectXCharacter.h"#include "WeaponComponent.h"#include "WeaponInstance.h"#include "ProjectXPlayerState.h"#include "ProjectXGameMode.h"#include "VehicleSeatComponent.h"#include "DamageHistoryComponent.h"#include "KillCameraActor.h"#include "AfflictionComponent.h"#include "AfflictionInstance.h"#include "VehicleRespawnManager.h"#include "Debug.h"#include "ProjectXGameplayStatics.h"#include "VehicleMovementComponent.h"#include "StatsTrackingManager.h"#include "WeaponInstanceVehicle.h"#include "WeaponInstanceSpawnableVehicle.h"#include "Components/PrimitiveComponent.h"#include "Components/MeshComponent.h"#include "Components/PoseableMeshComponent.h"#include "Interpolator.h"#include "Camera/CameraModifier.h"#include "PushModel.h"#include "System/BISSkeletalMeshComponent.h"Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogVehicle, Log, All) | |
| DECLARE_CYCLE_STAT (TEXT("AProjectXVehicle::GetAimTargetPoint"), STAT_GetAimTargetPoint, STATGROUP_PROJECTY) | |
| DECLARE_CYCLE_STAT | ( | TEXT("AProjectXVehicle::GetAimTargetPoint") | , |
| STAT_GetAimTargetPoint | , | ||
| STATGROUP_PROJECTY | |||
| ) |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogVehicle | , |
| Log | , | ||
| All | |||
| ) |