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LEAP Documentation 40220
Documentation for the LEAP project
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#include "ProjectXVehicle.h"
#include "Net/UnrealNetwork.h"
#include "GameFramework/GameStateBase.h"
#include "GameFramework/DamageType.h"
#include "DamageType_Physical.h"
#include "Components/InputComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "ProjectX.h"
#include "ProjectXGameState.h"
#include "ProjectXPlayerController.h"
#include "InteractableComponent.h"
#include "SquadComponent.h"
#include "ProjectXCharacter.h"
#include "WeaponComponent.h"
#include "WeaponInstance.h"
#include "ProjectXPlayerState.h"
#include "ProjectXGameMode.h"
#include "VehicleSeatComponent.h"
#include "DamageHistoryComponent.h"
#include "KillCameraActor.h"
#include "AfflictionComponent.h"
#include "AfflictionInstance.h"
#include "VehicleRespawnManager.h"
#include "Debug.h"
#include "ProjectXGameplayStatics.h"
#include "VehicleMovementComponent.h"
#include "StatsTrackingManager.h"
#include "WeaponInstanceVehicle.h"
#include "WeaponInstanceSpawnableVehicle.h"
#include "Components/PrimitiveComponent.h"
#include "Components/MeshComponent.h"
#include "Components/PoseableMeshComponent.h"
#include "Interpolator.h"
#include "Camera/CameraModifier.h"
#include "PushModel.h"
#include "System/BISSkeletalMeshComponent.h"
Functions | |
DEFINE_LOG_CATEGORY_STATIC (LogVehicle, Log, All) | |
DECLARE_CYCLE_STAT (TEXT("AProjectXVehicle::GetAimTargetPoint"), STAT_GetAimTargetPoint, STATGROUP_PROJECTY) | |
DECLARE_CYCLE_STAT | ( | TEXT("AProjectXVehicle::GetAimTargetPoint") | , |
STAT_GetAimTargetPoint | , | ||
STATGROUP_PROJECTY | |||
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DEFINE_LOG_CATEGORY_STATIC | ( | LogVehicle | , |
Log | , | ||
All | |||
) |