LEAP Documentation 40220
Documentation for the LEAP project
ProjectXVehicle.cpp File Reference
#include "ProjectXVehicle.h"
#include "Net/UnrealNetwork.h"
#include "GameFramework/GameStateBase.h"
#include "GameFramework/DamageType.h"
#include "DamageType_Physical.h"
#include "Components/InputComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "ProjectX.h"
#include "ProjectXGameState.h"
#include "ProjectXPlayerController.h"
#include "InteractableComponent.h"
#include "SquadComponent.h"
#include "ProjectXCharacter.h"
#include "WeaponComponent.h"
#include "WeaponInstance.h"
#include "ProjectXPlayerState.h"
#include "ProjectXGameMode.h"
#include "VehicleSeatComponent.h"
#include "DamageHistoryComponent.h"
#include "KillCameraActor.h"
#include "AfflictionComponent.h"
#include "AfflictionInstance.h"
#include "VehicleRespawnManager.h"
#include "Debug.h"
#include "ProjectXGameplayStatics.h"
#include "VehicleMovementComponent.h"
#include "StatsTrackingManager.h"
#include "WeaponInstanceVehicle.h"
#include "WeaponInstanceSpawnableVehicle.h"
#include "Components/PrimitiveComponent.h"
#include "Components/MeshComponent.h"
#include "Components/PoseableMeshComponent.h"
#include "Interpolator.h"
#include "Camera/CameraModifier.h"
#include "PushModel.h"
#include "System/BISSkeletalMeshComponent.h"

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogVehicle, Log, All)
 
 DECLARE_CYCLE_STAT (TEXT("AProjectXVehicle::GetAimTargetPoint"), STAT_GetAimTargetPoint, STATGROUP_PROJECTY)
 

Function Documentation

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("AProjectXVehicle::GetAimTargetPoint")  ,
STAT_GetAimTargetPoint  ,
STATGROUP_PROJECTY   
)

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogVehicle  ,
Log  ,
All   
)