5#include "CoreMinimal.h"
6#include "Components/ActorComponent.h"
7#include "VehicleRespawnManager.generated.h"
14 GENERATED_USTRUCT_BODY()
17 FTransform VehicleTransform = FTransform::Identity;
22UCLASS(BlueprintType, HideCategories = (ComponentTick, Collision, Tags, Variable, Activation, ComponentReplication, Cooking))
25 GENERATED_UCLASS_BODY()
29 virtual void RespawnVehicle(int32 RespawnID);
35 int32 RespawnIDCounter = 0;
Definition: ProjectXVehicle.h:56
float RespawnTime
Definition: ProjectXVehicle.h:514
Definition: VehicleRespawnManager.h:24
TMap< int32, FRespawnInformation > RespawnMap
Definition: VehicleRespawnManager.h:32