LEAP Documentation 40220
Documentation for the LEAP project
ProjectXPlayerController.cpp File Reference
#include "ProjectXPlayerController.h"
#include "Engine/Engine.h"
#include "Engine/ActorChannel.h"
#include "SaveManager.h"
#include "GameFramework/VoteManager.h"
#include "GameFramework/VoteInstance.h"
#include "GameFramework/SpectatorPawn.h"
#include "ProjectX.h"
#include "NetworkEventLocText.h"
#include "ProjectXGameplayStatics.h"
#include "Interpolator.h"
#include "ProjectXGameInstance.h"
#include "ProjectXGameViewportClient.h"
#include "ProjectXGameMode.h"
#include "ProjectXGameState.h"
#include "ProjectXCheatManager.h"
#include "ProjectXPlayerState.h"
#include "ProjectXCharacter.h"
#include "ProjectXHUD.h"
#include "ProjectXDamageType.h"
#include "DamageType_Suicide.h"
#include "KillCameraComponent.h"
#include "MapRotationReceiverComponent.h"
#include "WeaponComponent.h"
#include "WeaponInstance.h"
#include "SpawnTargetInterface.h"
#include "SquadComponent.h"
#include "VivoxPlayerComponent.h"
#include "DriverCameraManager.h"
#include "ProjectXVehicle.h"
#include "AimSphereComponent.h"
#include "HealthInterface.h"
#include "ProjectXSpectatorPawn.h"
#include "AdvancedUserWidget.h"
#include "ChatBoxWidget.h"
#include "FOVCameraModifier.h"
#include "Projectile.h"
#include "AdvancedWidgetComponent.h"
#include "CosmeticsComponent.h"
#include "GameFramework/PlayerController.h"
#include "DeployScreenWidget.h"
#include "OnlineSubsystemUtils.h"
#include "MusicPlayer.h"
#include "PickupReviveBeacon.h"
#include "Weapons/Spawnable/TelekenesisActor.h"
#include "System/ProjectXGameSession.h"
#include "BroadcastMessage.h"
#include "StatsTrackingManager.h"
#include "ProjectXRecordingPawn.h"
#include "DamageType_Grenade.h"
#include "UObject/WeakInterfacePtr.h"
#include "HordeModeLandingScreen.h"
#include "Gameplay/WaveSpawner.h"
#include "OnlineSubsystemEOS.h"

Macros

#define NUM_MESSAGES_PER_REPORT   50
 

Functions

 DECLARE_CYCLE_STAT (TEXT("ProjectXPlayerController::SelectBestSpawnTarget"), STAT_SelectBestSpawnTarget, STATGROUP_PROJECTY)
 

Macro Definition Documentation

◆ NUM_MESSAGES_PER_REPORT

#define NUM_MESSAGES_PER_REPORT   50

Function Documentation

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("ProjectXPlayerController::SelectBestSpawnTarget")  ,
STAT_SelectBestSpawnTarget  ,
STATGROUP_PROJECTY   
)