LEAP Documentation 40220
Documentation for the LEAP project
ProjectXGameInstance.cpp File Reference
#include "ProjectXGameInstance.h"
#include "Engine/Engine.h"
#include "EngineGlobals.h"
#include "Runtime/MoviePlayer/Public/MoviePlayer.h"
#include "ProjectX.h"
#include "NetworkEventLocText.h"
#include "SaveManager.h"
#include "PlayerProgressionManager.h"
#include "ProjectXGameSession.h"
#include "ProjectXOnlineGameSettings.h"
#include "ProjectXGameplayStatics.h"
#include "ProjectXGameMode.h"
#include "ProjectXPlayerState.h"
#include "ProjectXCharacter.h"
#include "OnlineSubsystem.h"
#include "OnlineSessionSettings.h"
#include "OnlineSubsystemSessionSettings.h"
#include "OnlineSessionInterface.h"
#include "Runtime/Engine/Classes/Engine/LocalPlayer.h"
#include "Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h"
#include "Engine/LocalPlayer.h"
#include "WeaponInstance.h"
#include "StatsTrackingManager.h"
#include "Kismet/GameplayStatics.h"
#include "CosmeticsManager.h"
#include "PlatformInputSymbols.h"
#include "ProjectXGameViewportClient.h"
#include "ProjectXOnlineSessionClient.h"
#include "LevelInfo.h"
#include "GameMapsSettings.h"
#include "RemoteConsole.h"
#include "Interpolator.h"
#include "OnlineSubsystemUtils.h"
#include "ProjectXPlayerController.h"
#include "UGCRegistry.h"
#include "GameFramework/MutatorComponent.h"
#include "ProjectXHUD.h"
#include "GenericPlatformFile.h"
#include "TextureResource.h"
#include "Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h"
#include "GlobalShader.h"
#include "ScreenRendering.h"
#include "Shader.h"
#include "CommonRenderResources.h"
#include "Gameplay/ReactsToWorldEvents.h"
#include "Stats/NakamaManager.h"
#include "SteamPartyFunctionLibrary.h"
#include "ProjectXNavLinkProxy.h"
#include "System/PlatformDependentEngagement.h"
#include "ModioSubsystem.h"
#include "OnlineSubsystemEOS.h"
#include "ZipFileFunctionLibrary.h"

Functions

 DECLARE_CYCLE_STAT (TEXT("UProjectXGameplayStatics::CopyFrameBackBuffer"), STAT_CopyFrameBackBuffer, STATGROUP_PROJECTY)
 TODO: This plugin is wonderful but doesn't work on linux servers. Which is a bit of a problem for mod auto-downloads. More...
 

Function Documentation

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("UProjectXGameplayStatics::CopyFrameBackBuffer")  ,
STAT_CopyFrameBackBuffer  ,
STATGROUP_PROJECTY   
)

TODO: This plugin is wonderful but doesn't work on linux servers. Which is a bit of a problem for mod auto-downloads.