5#include "CoreMinimal.h"
6#include "Navigation/NavLinkProxy.h"
7#include "ProjectXNavLinkProxy.generated.h"
9class UHookshotComponent;
18 UPROPERTY(EditAnywhere)
19 UCurveFloat* ApproachCurve =
nullptr;
20 UPROPERTY(EditAnywhere)
21 float TransitionTime = 2.0f;
25 virtual
void BeginPlay() override;
26 virtual
void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
29 void InternalSmartLinkReached(AActor* MovingActor, const FVector& DestinationPoint);
31 static UCurveFloat* DefaultApproachCurve;
Definition: ProjectXNavLinkProxy.h:14