#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "GameFramework/Controller.h"
#include "GameFramework/GameState.h"
#include "ProjectXBlueprintAsyncAction.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_DELEGATE_OneParam()
DECLARE_DYNAMIC_DELEGATE_OneParam |
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FDelegateAsyncTask |
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Result |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnAsyncTaskComplete |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnAsyncGameStateRequestComplete |
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const AGameState * |
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GameState |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnAsyncPawnRequestComplete |
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const APawn * |
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Pawn |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [3/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnAsyncPlayerStateRequestComplete |
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const APlayerState * |
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PlayerState |
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