LEAP Documentation 40220
Documentation for the LEAP project
ProjectXBlueprintAsyncAction.h File Reference
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "GameFramework/Controller.h"
#include "GameFramework/GameState.h"
#include "ProjectXBlueprintAsyncAction.generated.h"

Go to the source code of this file.

Classes

class  UProjectXBlueprintAsyncAction
 
class  UBlueprintAsyncActionGetPawn
 
class  UBlueprintAsyncActionGetPlayerState
 
class  UBlueprintAsyncActionGetGameState
 
class  UBlueprintAsyncActionGeneric
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnAsyncPawnRequestComplete, const APawn *, Pawn)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnAsyncPlayerStateRequestComplete, const APlayerState *, PlayerState)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnAsyncGameStateRequestComplete, const AGameState *, GameState)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnAsyncTaskComplete)
 
 DECLARE_DYNAMIC_DELEGATE_OneParam (FDelegateAsyncTask, bool &, Result)
 

Function Documentation

◆ DECLARE_DYNAMIC_DELEGATE_OneParam()

DECLARE_DYNAMIC_DELEGATE_OneParam ( FDelegateAsyncTask  ,
bool &  ,
Result   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnAsyncTaskComplete  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/3]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnAsyncGameStateRequestComplete  ,
const AGameState *  ,
GameState   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/3]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnAsyncPawnRequestComplete  ,
const APawn *  ,
Pawn   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [3/3]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnAsyncPlayerStateRequestComplete  ,
const APlayerState *  ,
PlayerState   
)