LEAP Documentation 40220
Documentation for the LEAP project
UBlueprintAsyncActionGetGameState Class Reference

#include <ProjectXBlueprintAsyncAction.h>

Inheritance diagram for UBlueprintAsyncActionGetGameState:
UProjectXBlueprintAsyncAction

Static Public Member Functions

static UBlueprintAsyncActionGetGameStateAsyncGetGameState (AController *Controller)
 

Public Attributes

FOnAsyncGameStateRequestComplete OnGameStateAcquired
 
AController * CachedController = NULL
 

Protected Member Functions

virtual void EvaluateRequest () override
 
virtual void EvaluateRequest ()
 

Additional Inherited Members

- Public Member Functions inherited from UProjectXBlueprintAsyncAction
virtual void Activate () override
 

Member Function Documentation

◆ AsyncGetGameState()

UBlueprintAsyncActionGetGameState * UBlueprintAsyncActionGetGameState::AsyncGetGameState ( AController *  Controller)
static

◆ EvaluateRequest()

void UBlueprintAsyncActionGetGameState::EvaluateRequest ( )
overrideprotectedvirtual

Reimplemented from UProjectXBlueprintAsyncAction.

Member Data Documentation

◆ CachedController

AController* UBlueprintAsyncActionGetGameState::CachedController = NULL

◆ OnGameStateAcquired

FOnAsyncGameStateRequestComplete UBlueprintAsyncActionGetGameState::OnGameStateAcquired

The documentation for this class was generated from the following files: