![]() |
LEAP Documentation 40220
Documentation for the LEAP project
|
#include <ProjectXBlueprintAsyncAction.h>
Static Public Member Functions | |
static UBlueprintAsyncActionGetGameState * | AsyncGetGameState (AController *Controller) |
Public Attributes | |
FOnAsyncGameStateRequestComplete | OnGameStateAcquired |
AController * | CachedController = NULL |
Protected Member Functions | |
virtual void | EvaluateRequest () override |
virtual void | EvaluateRequest () |
Additional Inherited Members | |
![]() | |
virtual void | Activate () override |
|
static |
|
overrideprotectedvirtual |
Reimplemented from UProjectXBlueprintAsyncAction.
AController* UBlueprintAsyncActionGetGameState::CachedController = NULL |
FOnAsyncGameStateRequestComplete UBlueprintAsyncActionGetGameState::OnGameStateAcquired |