LEAP Documentation 40220
Documentation for the LEAP project
UBlueprintAsyncActionGetPlayerState Class Reference

#include <ProjectXBlueprintAsyncAction.h>

Inheritance diagram for UBlueprintAsyncActionGetPlayerState:
UProjectXBlueprintAsyncAction

Static Public Member Functions

static UBlueprintAsyncActionGetPlayerStateAsyncGetPlayerState (AController *Controller)
 

Public Attributes

FOnAsyncPlayerStateRequestComplete OnPlayerStateAcquired
 
AController * CachedController = NULL
 

Protected Member Functions

virtual void EvaluateRequest () override
 
virtual void EvaluateRequest ()
 

Additional Inherited Members

- Public Member Functions inherited from UProjectXBlueprintAsyncAction
virtual void Activate () override
 

Member Function Documentation

◆ AsyncGetPlayerState()

UBlueprintAsyncActionGetPlayerState * UBlueprintAsyncActionGetPlayerState::AsyncGetPlayerState ( AController *  Controller)
static

◆ EvaluateRequest()

void UBlueprintAsyncActionGetPlayerState::EvaluateRequest ( )
overrideprotectedvirtual

Reimplemented from UProjectXBlueprintAsyncAction.

Member Data Documentation

◆ CachedController

AController* UBlueprintAsyncActionGetPlayerState::CachedController = NULL

◆ OnPlayerStateAcquired

FOnAsyncPlayerStateRequestComplete UBlueprintAsyncActionGetPlayerState::OnPlayerStateAcquired

The documentation for this class was generated from the following files: