#include <AdvancedUserWidget.h>
◆ AddToScreen()
| void UAdvancedUserWidget::AddToScreen |
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class ULocalPlayer * |
LocalPlayer, |
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int32 |
inZOrder |
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) |
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overrideprotectedvirtual |
◆ AlertInterfaceMenuWasToggled()
| void UAdvancedUserWidget::AlertInterfaceMenuWasToggled |
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bool |
bToggle | ) |
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◆ CacheFocusedElement()
| void UAdvancedUserWidget::CacheFocusedElement |
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protected |
◆ CanDismissWidget()
◆ CanDisplayWidget()
| bool UAdvancedUserWidget::CanDisplayWidget |
( |
| ) |
const |
◆ Close()
| void UAdvancedUserWidget::Close |
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| ) |
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◆ CollapseWidget()
| void UAdvancedUserWidget::CollapseWidget |
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| ) |
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◆ GetFocusedChild()
| UWidget * UAdvancedUserWidget::GetFocusedChild |
( |
const UUserWidget * |
Widget | ) |
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protected |
◆ GetLastFocusedWidget()
| UWidget * UAdvancedUserWidget::GetLastFocusedWidget |
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| ) |
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inline |
◆ GetTimeSpawned()
| FORCEINLINE float UAdvancedUserWidget::GetTimeSpawned |
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inline |
◆ GetViewportClient()
◆ IsDismissable()
| FORCEINLINE bool UAdvancedUserWidget::IsDismissable |
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const |
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inline |
◆ IsWidgetActive()
| bool UAdvancedUserWidget::IsWidgetActive |
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| ) |
const |
◆ LevelTravel()
| void UAdvancedUserWidget::LevelTravel |
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| ) |
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◆ NativeConstruct()
| void UAdvancedUserWidget::NativeConstruct |
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overrideprotectedvirtual |
◆ NativeDestruct()
| void UAdvancedUserWidget::NativeDestruct |
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| ) |
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overrideprotectedvirtual |
◆ NativeOnFocusReceived()
| FReply UAdvancedUserWidget::NativeOnFocusReceived |
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const FGeometry & |
InGeometry, |
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const FFocusEvent & |
InFocusEvent |
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) |
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overrideprotectedvirtual |
◆ OnBottomFaceButton()
| void UAdvancedUserWidget::OnBottomFaceButton |
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| ) |
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◆ OnGamepadAxisMoved()
| void UAdvancedUserWidget::OnGamepadAxisMoved |
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const FName |
AxisName, |
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const int32 |
ControllerId, |
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const float |
Delta |
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) |
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◆ OnGamepadButtonPressed()
| void UAdvancedUserWidget::OnGamepadButtonPressed |
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const FInputEvent |
InputEvent, |
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const int32 |
ControllerId |
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) |
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◆ OnLeftBumper()
| void UAdvancedUserWidget::OnLeftBumper |
( |
| ) |
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◆ OnLeftFaceButton()
| void UAdvancedUserWidget::OnLeftFaceButton |
( |
| ) |
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◆ OnLevelTravel()
| void UAdvancedUserWidget::OnLevelTravel |
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| ) |
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protected |
◆ OnMenuBack()
| void UAdvancedUserWidget::OnMenuBack |
( |
| ) |
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◆ OnRightBumper()
| void UAdvancedUserWidget::OnRightBumper |
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| ) |
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◆ OnRightFaceButton()
| void UAdvancedUserWidget::OnRightFaceButton |
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| ) |
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◆ OnTopFaceButton()
| void UAdvancedUserWidget::OnTopFaceButton |
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| ) |
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◆ OnWidgetDelayedCollapseStart()
| void UAdvancedUserWidget::OnWidgetDelayedCollapseStart |
( |
const UObject * |
ContextObject = nullptr | ) |
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◆ OnWidgetVisible()
| void UAdvancedUserWidget::OnWidgetVisible |
( |
const UObject * |
ContextObject = nullptr | ) |
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◆ SetWidgetVisible()
| void UAdvancedUserWidget::SetWidgetVisible |
( |
| ) |
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◆ ToggleWidget()
◆ UProjectXGameViewportClient
◆ bAutoDestroy
| float UAdvancedUserWidget::bAutoDestroy = false |
◆ bAutoFocusWidget
| bool UAdvancedUserWidget::bAutoFocusWidget = true |
◆ bAutoRegister
| bool UAdvancedUserWidget::bAutoRegister = false |
◆ bCloseOtherWidgets
| bool UAdvancedUserWidget::bCloseOtherWidgets = true |
◆ bDestroyOnLevelTravel
| bool UAdvancedUserWidget::bDestroyOnLevelTravel = true |
◆ bDisablesPlayerInputWhenActive
| bool UAdvancedUserWidget::bDisablesPlayerInputWhenActive = true |
◆ bDismissableByBackInput
| bool UAdvancedUserWidget::bDismissableByBackInput = true |
◆ bDismissableByOtherWidgets
| bool UAdvancedUserWidget::bDismissableByOtherWidgets = true |
◆ bPreventLowerPriorityWidgetsFromOpening
| bool UAdvancedUserWidget::bPreventLowerPriorityWidgetsFromOpening = false |
◆ bPreventWidgetsFromOpening
| bool UAdvancedUserWidget::bPreventWidgetsFromOpening = false |
◆ bRestoreLastFocusedChild
| bool UAdvancedUserWidget::bRestoreLastFocusedChild = true |
◆ bRestrictNavigationToWidget
| bool UAdvancedUserWidget::bRestrictNavigationToWidget = true |
◆ bUsesVirtualCursor
| bool UAdvancedUserWidget::bUsesVirtualCursor = false |
◆ bWantsToCollapse
| bool UAdvancedUserWidget::bWantsToCollapse = false |
◆ CollapseDelay
| float UAdvancedUserWidget::CollapseDelay = 0.0f |
◆ CollapseDelayTimerHandle
| FTimerHandle UAdvancedUserWidget::CollapseDelayTimerHandle |
◆ FadeOutInterpolationID
| uint32 UAdvancedUserWidget::FadeOutInterpolationID = INDEX_NONE |
◆ FocusPriorityWidget
| UWidget* UAdvancedUserWidget::FocusPriorityWidget = nullptr |
◆ OnWidgetMadeVisible
| FWidgetVisibleSignature UAdvancedUserWidget::OnWidgetMadeVisible |
◆ OnWidgetWasCollapsed
| FWidgetCollapsedSignature UAdvancedUserWidget::OnWidgetWasCollapsed |
◆ WidgetToActivateWhenClosed
◆ ZOrder
| uint8 UAdvancedUserWidget::ZOrder = 0 |
The documentation for this class was generated from the following files: