#include <AdvancedUserWidget.h>
◆ AddToScreen()
void UAdvancedUserWidget::AddToScreen |
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class ULocalPlayer * |
LocalPlayer, |
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int32 |
inZOrder |
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overrideprotectedvirtual |
◆ AlertInterfaceMenuWasToggled()
void UAdvancedUserWidget::AlertInterfaceMenuWasToggled |
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bool |
bToggle | ) |
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◆ CacheFocusedElement()
void UAdvancedUserWidget::CacheFocusedElement |
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◆ CanDismissWidget()
◆ CanDisplayWidget()
bool UAdvancedUserWidget::CanDisplayWidget |
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const |
◆ Close()
void UAdvancedUserWidget::Close |
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◆ CollapseWidget()
void UAdvancedUserWidget::CollapseWidget |
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◆ GetFocusedChild()
UWidget * UAdvancedUserWidget::GetFocusedChild |
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const UUserWidget * |
Widget | ) |
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◆ GetLastFocusedWidget()
UWidget * UAdvancedUserWidget::GetLastFocusedWidget |
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inline |
◆ GetTimeSpawned()
FORCEINLINE float UAdvancedUserWidget::GetTimeSpawned |
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inline |
◆ GetViewportClient()
◆ IsDismissable()
FORCEINLINE bool UAdvancedUserWidget::IsDismissable |
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const |
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inline |
◆ IsWidgetActive()
bool UAdvancedUserWidget::IsWidgetActive |
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const |
◆ LevelTravel()
void UAdvancedUserWidget::LevelTravel |
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◆ NativeConstruct()
void UAdvancedUserWidget::NativeConstruct |
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overrideprotectedvirtual |
◆ NativeDestruct()
void UAdvancedUserWidget::NativeDestruct |
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overrideprotectedvirtual |
◆ NativeOnFocusReceived()
FReply UAdvancedUserWidget::NativeOnFocusReceived |
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const FGeometry & |
InGeometry, |
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const FFocusEvent & |
InFocusEvent |
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overrideprotectedvirtual |
◆ OnBottomFaceButton()
void UAdvancedUserWidget::OnBottomFaceButton |
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◆ OnGamepadAxisMoved()
void UAdvancedUserWidget::OnGamepadAxisMoved |
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const FName |
AxisName, |
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const int32 |
ControllerId, |
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const float |
Delta |
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◆ OnGamepadButtonPressed()
void UAdvancedUserWidget::OnGamepadButtonPressed |
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const FInputEvent |
InputEvent, |
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const int32 |
ControllerId |
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◆ OnLeftBumper()
void UAdvancedUserWidget::OnLeftBumper |
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◆ OnLeftFaceButton()
void UAdvancedUserWidget::OnLeftFaceButton |
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◆ OnLevelTravel()
void UAdvancedUserWidget::OnLevelTravel |
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◆ OnMenuBack()
void UAdvancedUserWidget::OnMenuBack |
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◆ OnRightBumper()
void UAdvancedUserWidget::OnRightBumper |
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◆ OnRightFaceButton()
void UAdvancedUserWidget::OnRightFaceButton |
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◆ OnTopFaceButton()
void UAdvancedUserWidget::OnTopFaceButton |
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◆ OnWidgetDelayedCollapseStart()
void UAdvancedUserWidget::OnWidgetDelayedCollapseStart |
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const UObject * |
ContextObject = nullptr | ) |
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◆ OnWidgetVisible()
void UAdvancedUserWidget::OnWidgetVisible |
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const UObject * |
ContextObject = nullptr | ) |
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◆ SetWidgetVisible()
void UAdvancedUserWidget::SetWidgetVisible |
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◆ ToggleWidget()
◆ UProjectXGameViewportClient
◆ bAutoDestroy
float UAdvancedUserWidget::bAutoDestroy = false |
◆ bAutoFocusWidget
bool UAdvancedUserWidget::bAutoFocusWidget = true |
◆ bAutoRegister
bool UAdvancedUserWidget::bAutoRegister = false |
◆ bCloseOtherWidgets
bool UAdvancedUserWidget::bCloseOtherWidgets = true |
◆ bDestroyOnLevelTravel
bool UAdvancedUserWidget::bDestroyOnLevelTravel = true |
◆ bDisablesPlayerInputWhenActive
bool UAdvancedUserWidget::bDisablesPlayerInputWhenActive = true |
◆ bDismissableByBackInput
bool UAdvancedUserWidget::bDismissableByBackInput = true |
◆ bDismissableByOtherWidgets
bool UAdvancedUserWidget::bDismissableByOtherWidgets = true |
◆ bPreventLowerPriorityWidgetsFromOpening
bool UAdvancedUserWidget::bPreventLowerPriorityWidgetsFromOpening = false |
◆ bPreventWidgetsFromOpening
bool UAdvancedUserWidget::bPreventWidgetsFromOpening = false |
◆ bRestoreLastFocusedChild
bool UAdvancedUserWidget::bRestoreLastFocusedChild = true |
◆ bRestrictNavigationToWidget
bool UAdvancedUserWidget::bRestrictNavigationToWidget = true |
◆ bUsesVirtualCursor
bool UAdvancedUserWidget::bUsesVirtualCursor = false |
◆ bWantsToCollapse
bool UAdvancedUserWidget::bWantsToCollapse = false |
◆ CollapseDelay
float UAdvancedUserWidget::CollapseDelay = 0.0f |
◆ CollapseDelayTimerHandle
FTimerHandle UAdvancedUserWidget::CollapseDelayTimerHandle |
◆ FadeOutInterpolationID
uint32 UAdvancedUserWidget::FadeOutInterpolationID = INDEX_NONE |
◆ FocusPriorityWidget
UWidget* UAdvancedUserWidget::FocusPriorityWidget = nullptr |
◆ OnWidgetMadeVisible
FWidgetVisibleSignature UAdvancedUserWidget::OnWidgetMadeVisible |
◆ OnWidgetWasCollapsed
FWidgetCollapsedSignature UAdvancedUserWidget::OnWidgetWasCollapsed |
◆ WidgetToActivateWhenClosed
◆ ZOrder
uint8 UAdvancedUserWidget::ZOrder = 0 |
The documentation for this class was generated from the following files: