#include <ProjectXMapCamera.h>
◆ BeginPlay()
| void AProjectXMapCamera::BeginPlay |
( |
| ) |
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overrideprotectedvirtual |
◆ HasBlockingLandscapeHit()
| bool AProjectXMapCamera::HasBlockingLandscapeHit |
( |
const TArray< FHitResult > & |
Hits | ) |
const |
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protected |
◆ MapZoom()
| void AProjectXMapCamera::MapZoom |
( |
float |
Delta | ) |
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◆ Tick()
| void AProjectXMapCamera::Tick |
( |
float |
DeltaTime | ) |
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overrideprotectedvirtual |
◆ CameraHeight
| float AProjectXMapCamera::CameraHeight = 20000.0f |
◆ CameraSpeed
| float AProjectXMapCamera::CameraSpeed = 100.0f |
◆ DefaultHeight
| float AProjectXMapCamera::DefaultHeight = 0.0f |
|
protected |
◆ DesiredPosition
| FVector AProjectXMapCamera::DesiredPosition = FVector::ZeroVector |
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protected |
◆ MinMaxZoomHeight
| FVector2D AProjectXMapCamera::MinMaxZoomHeight = FVector2D(-10000.0f, 10000.0f) |
The documentation for this class was generated from the following files: