#include <ProjectXMapCamera.h>
◆ BeginPlay()
void AProjectXMapCamera::BeginPlay |
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overrideprotectedvirtual |
◆ HasBlockingLandscapeHit()
bool AProjectXMapCamera::HasBlockingLandscapeHit |
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const TArray< FHitResult > & |
Hits | ) |
const |
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protected |
◆ MapZoom()
void AProjectXMapCamera::MapZoom |
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float |
Delta | ) |
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◆ Tick()
void AProjectXMapCamera::Tick |
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float |
DeltaTime | ) |
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overrideprotectedvirtual |
◆ CameraHeight
float AProjectXMapCamera::CameraHeight = 20000.0f |
◆ CameraSpeed
float AProjectXMapCamera::CameraSpeed = 100.0f |
◆ DefaultHeight
float AProjectXMapCamera::DefaultHeight = 0.0f |
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protected |
◆ DesiredPosition
FVector AProjectXMapCamera::DesiredPosition = FVector::ZeroVector |
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protected |
◆ MinMaxZoomHeight
FVector2D AProjectXMapCamera::MinMaxZoomHeight = FVector2D(-10000.0f, 10000.0f) |
The documentation for this class was generated from the following files: