#include "CoreMinimal.h"
#include "SpawnTargetInterface.h"
#include "ReactsToMatchEvents.h"
#include "GameFramework/Actor.h"
#include "TeamInterface.h"
#include "TrackableInterface.h"
#include "ProjectXGameModeAssault.h"
#include "AssaultPoint.generated.h"
Go to the source code of this file.
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FAssaultPointOwnerChanged, int32, TeamOwner) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FAssaultPointSignature, AAssaultPoint *, AssaultPoint) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FAssaultPointDestroyedEvent, bool, bDestroyed) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FAssaultPointInfoChangedEvent, const FAssaultPointInfo &, AssaultPointInfo) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FAssaultPointBombTargetChanged, AAssaultPointDestructible *, DestructibleTarget) |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/5]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FAssaultPointBombTargetChanged |
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AAssaultPointDestructible * |
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DestructibleTarget |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/5]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FAssaultPointDestroyedEvent |
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bool |
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bDestroyed |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [3/5]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FAssaultPointInfoChangedEvent |
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const FAssaultPointInfo & |
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AssaultPointInfo |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [4/5]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FAssaultPointOwnerChanged |
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int32 |
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TeamOwner |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [5/5]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FAssaultPointSignature |
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AAssaultPoint * |
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AssaultPoint |
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