LEAP Documentation 40220
Documentation for the LEAP project
FPlayerSkin Struct Reference

#include <CosmeticsComponent.h>

Public Member Functions

 FPlayerSkin ()
 
USkeletalMesh *const GetLoadedMesh (EPlayerSkinPart Part)
 
bool IsSkinLoaded ()
 
void UpdateLoadedSkinMesh (EPlayerSkinPart Part, USkeletalMesh *Mesh)
 
void InitializeMaterialsList (EPlayerSkinPart Part, int32 Size)
 
void UpdateLoadedMaterial (EPlayerSkinPart Part, UMaterialInstance *Material, int i)
 
void SetSkipLoadingPortion (EPlayerSkinPart LoadSkippingPortion)
 

Public Attributes

TMap< EPlayerSkinPart, FPlayerSkinPortionPlayerSkin = TMap<EPlayerSkinPart, FPlayerSkinPortion>()
 

Constructor & Destructor Documentation

◆ FPlayerSkin()

FPlayerSkin::FPlayerSkin ( )
inline

Member Function Documentation

◆ GetLoadedMesh()

USkeletalMesh *const FPlayerSkin::GetLoadedMesh ( EPlayerSkinPart  Part)
inline

◆ InitializeMaterialsList()

void FPlayerSkin::InitializeMaterialsList ( EPlayerSkinPart  Part,
int32  Size 
)
inline

◆ IsSkinLoaded()

bool FPlayerSkin::IsSkinLoaded ( )
inline

◆ SetSkipLoadingPortion()

void FPlayerSkin::SetSkipLoadingPortion ( EPlayerSkinPart  LoadSkippingPortion)
inline

◆ UpdateLoadedMaterial()

void FPlayerSkin::UpdateLoadedMaterial ( EPlayerSkinPart  Part,
UMaterialInstance *  Material,
int  i 
)
inline

◆ UpdateLoadedSkinMesh()

void FPlayerSkin::UpdateLoadedSkinMesh ( EPlayerSkinPart  Part,
USkeletalMesh *  Mesh 
)
inline

Member Data Documentation

◆ PlayerSkin

TMap<EPlayerSkinPart,FPlayerSkinPortion> FPlayerSkin::PlayerSkin = TMap<EPlayerSkinPart, FPlayerSkinPortion>()

The documentation for this struct was generated from the following file: