#include <CosmeticsComponent.h>
◆ FPlayerSkin()
FPlayerSkin::FPlayerSkin |
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inline |
◆ GetLoadedMesh()
◆ InitializeMaterialsList()
void FPlayerSkin::InitializeMaterialsList |
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EPlayerSkinPart |
Part, |
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int32 |
Size |
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) |
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inline |
◆ IsSkinLoaded()
bool FPlayerSkin::IsSkinLoaded |
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inline |
◆ SetSkipLoadingPortion()
void FPlayerSkin::SetSkipLoadingPortion |
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EPlayerSkinPart |
LoadSkippingPortion | ) |
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inline |
◆ UpdateLoadedMaterial()
void FPlayerSkin::UpdateLoadedMaterial |
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EPlayerSkinPart |
Part, |
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UMaterialInstance * |
Material, |
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int |
i |
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) |
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inline |
◆ UpdateLoadedSkinMesh()
void FPlayerSkin::UpdateLoadedSkinMesh |
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EPlayerSkinPart |
Part, |
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USkeletalMesh * |
Mesh |
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) |
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inline |
◆ PlayerSkin
The documentation for this struct was generated from the following file: