LEAP Documentation 40220
Documentation for the LEAP project
FPlayerSkinPortion Struct Reference

#include <CosmeticsComponent.h>

Public Member Functions

 FPlayerSkinPortion ()
 
bool IsSkinPortionLoaded ()
 

Public Attributes

TArray< FSkinMaterialMaterials = TArray<FSkinMaterial>()
 
USkeletalMesh * Mesh = NULL
 
bool bLoadedMesh = false
 
bool bLoadedMaterials = false
 

Constructor & Destructor Documentation

◆ FPlayerSkinPortion()

FPlayerSkinPortion::FPlayerSkinPortion ( )
inline

Member Function Documentation

◆ IsSkinPortionLoaded()

bool FPlayerSkinPortion::IsSkinPortionLoaded ( )
inline

Member Data Documentation

◆ bLoadedMaterials

bool FPlayerSkinPortion::bLoadedMaterials = false

◆ bLoadedMesh

bool FPlayerSkinPortion::bLoadedMesh = false

◆ Materials

TArray<FSkinMaterial> FPlayerSkinPortion::Materials = TArray<FSkinMaterial>()

◆ Mesh

USkeletalMesh* FPlayerSkinPortion::Mesh = NULL

The documentation for this struct was generated from the following file: