#include <WeaponDamageMutator.h>
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virtual void | ModifyDamage (AActor *Target, float &Damage, struct FDamageEvent const &DamageEvent, AController *&EventInstigator, AActor *&DamageCauser) override |
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FORCEINLINE bool | IsEnabled () const |
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◆ BeginPlay()
void UWeaponDamageMutator::BeginPlay |
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overrideprotectedvirtual |
◆ IsEnabled()
FORCEINLINE bool UWeaponDamageMutator::IsEnabled |
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const |
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inline |
◆ ModifyDamage()
void UWeaponDamageMutator::ModifyDamage |
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AActor * |
Target, |
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float & |
Damage, |
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struct FDamageEvent const & |
DamageEvent, |
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AController *& |
EventInstigator, |
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AActor *& |
DamageCauser |
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) |
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overridevirtual |
◆ bEnableMutator
bool UWeaponDamageMutator::bEnableMutator = false |
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protected |
◆ DamageConfig
◆ DamageMap
TMap<TSubclassOf<UDamageType>, float> UWeaponDamageMutator::DamageMap |
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protected |
The documentation for this class was generated from the following files: