#include <AnimNotifyState_Melee.h>
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virtual void | NotifyBegin (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration) override |
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virtual void | NotifyTick (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime) override |
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virtual void | NotifyEnd (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation) override |
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◆ DrawHitboxPreview()
void UAnimNotifyState_Melee::DrawHitboxPreview |
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USkeletalMeshComponent * |
MeshComp, |
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const struct FHitBoxInfo & |
HitBox, |
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float |
DeltaTime |
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) |
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protectedvirtual |
◆ GenerateHitBox()
void UAnimNotifyState_Melee::GenerateHitBox |
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USkeletalMeshComponent * |
MeshComp, |
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struct FHitBoxInfo & |
HitBox |
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) |
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protectedvirtual |
◆ GetWeaponInstance()
UWeaponInstanceMelee * UAnimNotifyState_Melee::GetWeaponInstance |
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USkeletalMeshComponent * |
MeshComp | ) |
const |
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protected |
◆ NotifyBegin()
void UAnimNotifyState_Melee::NotifyBegin |
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USkeletalMeshComponent * |
MeshComp, |
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UAnimSequenceBase * |
Animation, |
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float |
TotalDuration |
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) |
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overridevirtual |
◆ NotifyEnd()
void UAnimNotifyState_Melee::NotifyEnd |
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USkeletalMeshComponent * |
MeshComp, |
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UAnimSequenceBase * |
Animation |
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) |
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overridevirtual |
◆ NotifyTick()
void UAnimNotifyState_Melee::NotifyTick |
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USkeletalMeshComponent * |
MeshComp, |
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UAnimSequenceBase * |
Animation, |
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float |
FrameDeltaTime |
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) |
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overridevirtual |
◆ SendHitbox()
void UAnimNotifyState_Melee::SendHitbox |
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USkeletalMeshComponent * |
MeshComp, |
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const FHitBoxInfo & |
HitBox |
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) |
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protectedvirtual |
◆ bDebugHitbox
bool UAnimNotifyState_Melee::bDebugHitbox = false |
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protected |
◆ bDebugPersistentLines
bool UAnimNotifyState_Melee::bDebugPersistentLines = false |
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protected |
◆ HitBoxExtent
FVector UAnimNotifyState_Melee::HitBoxExtent = FVector(1, 1, 1) |
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protected |
◆ HitBoxOffset
FVector UAnimNotifyState_Melee::HitBoxOffset = FVector(0, 0, 0) |
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protected |
◆ HitBoxRotation
FRotator UAnimNotifyState_Melee::HitBoxRotation = FRotator(0, 0, 0) |
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protected |
◆ HitBoxSocketName
FName UAnimNotifyState_Melee::HitBoxSocketName = FName("") |
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protected |
◆ NotifyDuration
float UAnimNotifyState_Melee::NotifyDuration = 0.f |
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protected |
◆ NotifyElapsed
float UAnimNotifyState_Melee::NotifyElapsed = 0.f |
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protected |
◆ Shape
◆ WeaponInstance
The documentation for this class was generated from the following files: