#include <AfflictionInstanceRepair.h>
◆ AfflictionTargetHealed()
void UAfflictionInstanceRepair::AfflictionTargetHealed |
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const float |
Amount, |
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const float |
Health, |
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const bool |
bFromPassiveRegen |
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protected |
◆ ApplyModifier()
void UAfflictionInstanceRepair::ApplyModifier |
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overrideprotectedvirtual |
◆ Initialize()
bool UAfflictionInstanceRepair::Initialize |
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UAfflictionComponent * |
OwningComponent, |
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AActor * |
AfflictionInstigator = NULL |
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overridevirtual |
◆ TickComponent()
void UAfflictionInstanceRepair::TickComponent |
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float |
DeltaTime, |
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enum ELevelTick |
TickType, |
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FActorComponentTickFunction * |
ThisTickFunction |
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overrideprotectedvirtual |
◆ AccumulatedRepairAmount
float UAfflictionInstanceRepair::AccumulatedRepairAmount = 0.f |
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protected |
◆ HealingDamageType
◆ RepairBonusTriggerThreshold
float UAfflictionInstanceRepair::RepairBonusTriggerThreshold = .15f |
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protected |
The documentation for this class was generated from the following files: