#include <AfflictionInstanceHealProjector.h>
◆ End()
void UAfflictionInstanceHealProjector::End |
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bool |
bIgnoreApplyModifier = false | ) |
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overrideprotectedvirtual |
◆ Initialize()
bool UAfflictionInstanceHealProjector::Initialize |
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UAfflictionComponent * |
OwningComponent, |
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AActor * |
AfflictionInstigator = NULL |
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) |
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virtual |
◆ OnOwningCharacterHealed()
void UAfflictionInstanceHealProjector::OnOwningCharacterHealed |
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const float |
Amount, |
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const float |
Health, |
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const bool |
bFromPassiveRegen |
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) |
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protected |
◆ OnOwningCharacterShieldsRepaired()
void UAfflictionInstanceHealProjector::OnOwningCharacterShieldsRepaired |
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const float |
Amount, |
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const float |
Health, |
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const bool |
bFromPassiveRegen |
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) |
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protected |
◆ TickComponent()
void UAfflictionInstanceHealProjector::TickComponent |
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float |
DeltaTime, |
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enum ELevelTick |
TickType, |
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FActorComponentTickFunction * |
ThisTickFunction |
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) |
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overrideprotectedvirtual |
◆ HealAmountNotifyThreshold
float UAfflictionInstanceHealProjector::HealAmountNotifyThreshold = 2.f |
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protected |
◆ HealingDamageType
The documentation for this class was generated from the following files: