#include <ProjectileReflectionInterface.h>
◆ HandleProjectileReflection()
bool IProjectileReflectionInterface::HandleProjectileReflection |
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TSubclassOf< class AProjectile > |
ProjectileClass, |
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TSubclassOf< class UWeaponInstanceRanged > |
Weapon, |
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const FHitResult & |
HitResult |
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) |
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◆ IsReflectionActive()
bool IProjectileReflectionInterface::IsReflectionActive |
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TSubclassOf< AProjectile > |
ProjectileClass, |
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TSubclassOf< UWeaponInstanceRanged > |
Weapon, |
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const FHitResult & |
HitResult |
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) |
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The documentation for this class was generated from the following file: