LEAP Documentation
40220
Documentation for the LEAP project
AWaveSpawner Member List
This is the complete list of members for
AWaveSpawner
, including all inherited members.
ApplyWaveAffliction
()
AWaveSpawner
AWaveSpawner
()
AWaveSpawner
bDebug
AWaveSpawner
BeginPlay
() override
AWaveSpawner
virtual
BeginSpawning
()
ISpawnInterface
BeginSpawning_Implementation
() override
AWaveSpawner
virtual
bEndGameWithVictoryIfAllWavesCompleted
AWaveSpawner
bExecuteOnMatchStart
AWaveSpawner
bExecutesOnBeginPlay
AWaveSpawner
bPrimarySpawner
AWaveSpawner
BroadcastWaveStateToPlayer
(APlayerController *const SpecificPlayer)
AWaveSpawner
virtual
bVerboseDebug
AWaveSpawner
CancelRespawns
()
AWaveSpawner
virtual
CharacterAfflictionTriggerPercentage
AWaveSpawner
protected
EndWave
()
AWaveSpawner
virtual
EnemiesRemainingToEndWave
() const
AWaveSpawner
EnemyTeam
AWaveSpawner
EventComplete
(bool bSuccess)
AWaveSpawner
GameOver
(const bool bVictory)
AWaveSpawner
virtual
GetCurrentWave
() const
AWaveSpawner
inline
GetEventCompleteEvent
()
ISpawnInterface
inline
virtual
GetNumberOfEnemiesNeededToProgress
(int32 Wave) const
AWaveSpawner
GetObjective
()
ISpawnInterface
inline
virtual
GetPackedWaveState
()
AWaveSpawner
virtual
GetPlayerTeam
() const
AWaveSpawner
virtual
GetSpawnChildren
()
ISpawnInterface
GetSpawnCompleteEvent
()
ISpawnInterface
inline
virtual
GetTotalKills
() const
AWaveSpawner
inline
GetTotalWaves
() const
AWaveSpawner
inline
GetWaveProgress
() const
AWaveSpawner
inline
GetWaveSpawnerState
() const
AWaveSpawner
inline
GetWaveSpawnerStateFromPackedInt
(const int32 Data, int32 &Wave, EWaveSpawnerState &State)
AWaveSpawner
static
HasWaveBeenDefeated
() const
AWaveSpawner
ImplementsSpawnCompleteCallback
() const override
AWaveSpawner
inline
virtual
IsADefeatEnemyWave
(int32 Wave) const
AWaveSpawner
inline
IsAnObjective
() const
ISpawnInterface
inline
virtual
K2_BeginSpawning
(const TArray< TSubclassOf< AActor > > &SpawnOverrideList)
ISpawnInterface
MatchEnded
()
IReactsToMatchEvents
virtual
MatchStarted
() override
AWaveSpawner
virtual
NextWave
()
AWaveSpawner
virtual
OnMatchEnded
()
IReactsToMatchEvents
OnMatchStarted
()
IReactsToMatchEvents
OnMobCountUpdatedSignature
AWaveSpawner
OnMobDestroyed
(AProjectXCharacter *SpawnedPlayerState, FVector SpawnLocation)
AWaveSpawner
OnMobsDefeatedEvent
AWaveSpawner
OnMobSpawned
(AProjectXCharacter *SpawnedPlayerState)
AWaveSpawner
OnSpawnerCompleted
(UObject *Spawner)
AWaveSpawner
OnTimedWaveCompletedEvent
AWaveSpawner
OnWaveCompletedEvent
AWaveSpawner
OnWaveProgress
AWaveSpawner
OnWaveSpawnerEventsCompletedEvent
AWaveSpawner
OnWaveStartedEvent
AWaveSpawner
RegisterActiveObjective
(AProjectXSpawnerObjective *const Objective)
AWaveSpawner
RespawnActor
AWaveSpawner
RespawnerFinsished
(AActor *Actor, EEndPlayReason::Type EndPlayReason)
AWaveSpawner
RespawnMobs
(const FVector Location, TArray< TSubclassOf< AActor > > MobList)
AWaveSpawner
virtual
SetWaveSpawnerState
(const EWaveSpawnerState NewState)
AWaveSpawner
virtual
SpawnedCharacterAffliction
AWaveSpawner
protected
SpawnWave
()
AWaveSpawner
virtual
StartTimeDelay
AWaveSpawner
StopSpawning
()
ISpawnInterface
SurviveTimeMultiplier
AWaveSpawner
WaveCooldownTime
AWaveSpawner
WaveFailureTimeMultiplier
AWaveSpawner
Waves
AWaveSpawner
WipeMobs
()
AWaveSpawner
virtual
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