#include <SpawnedEventActor.h>
◆ ASpawnedEventActor()
ASpawnedEventActor::ASpawnedEventActor |
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◆ BeginPlay()
void ASpawnedEventActor::BeginPlay |
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◆ GetSpawnDelayDuration()
FORCEINLINE float ASpawnedEventActor::GetSpawnDelayDuration |
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◆ OnDriverChanged()
◆ OnRep_SpawnTime()
void ASpawnedEventActor::OnRep_SpawnTime |
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◆ OnSpawnedActorDestroyed()
void ASpawnedEventActor::OnSpawnedActorDestroyed |
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AActor * |
DestroyedActor | ) |
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◆ OnSpawnStarted()
void ASpawnedEventActor::OnSpawnStarted |
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float |
SpawnStartTime | ) |
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◆ SpawnActor()
void ASpawnedEventActor::SpawnActor |
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◆ SpawnDelayDuration
float ASpawnedEventActor::SpawnDelayDuration = 0.0f |
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◆ SpawnedActorClass
TSubclassOf<AActor> ASpawnedEventActor::SpawnedActorClass = NULL |
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◆ SpawningBroadcastMessage
◆ SpawnTimeDelayStart
float ASpawnedEventActor::SpawnTimeDelayStart = 0 |
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◆ SpawnTimer
FTimerHandle ASpawnedEventActor::SpawnTimer |
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The documentation for this class was generated from the following files: