#include <ProjectXSpectatorPawn.h>
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void | Turn (float Value) |
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void | LookUp (float Value) |
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void | MoveForward (float Value) |
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void | MoveRight (float Value) |
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virtual void | OnFollowTargetDied (AActor *Victim, const float Damage, struct FDamageEvent const &DamageEvent, const AController *EventInstigator, const AActor *DamageCauser, const class APlayerState *InstigatorPlayerState) |
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◆ LookUp()
void AProjectXSpectatorPawn::LookUp |
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float |
Value | ) |
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protected |
◆ MoveForward()
void AProjectXSpectatorPawn::MoveForward |
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float |
Value | ) |
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protected |
◆ MoveRight()
void AProjectXSpectatorPawn::MoveRight |
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float |
Value | ) |
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◆ OnFollowTargetDied()
void AProjectXSpectatorPawn::OnFollowTargetDied |
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AActor * |
Victim, |
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const float |
Damage, |
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struct FDamageEvent const & |
DamageEvent, |
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const AController * |
EventInstigator, |
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const AActor * |
DamageCauser, |
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const class APlayerState * |
InstigatorPlayerState |
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protectedvirtual |
◆ PawnClientRestart()
void AProjectXSpectatorPawn::PawnClientRestart |
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overridevirtual |
◆ PossessedBy()
void AProjectXSpectatorPawn::PossessedBy |
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class AController * |
NewController | ) |
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overridevirtual |
◆ SetupPlayerInputComponent()
void AProjectXSpectatorPawn::SetupPlayerInputComponent |
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UInputComponent * |
InputComponent | ) |
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overridevirtual |
◆ Tick()
void AProjectXSpectatorPawn::Tick |
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float |
DeltaSeconds | ) |
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overridevirtual |
◆ Turn()
void AProjectXSpectatorPawn::Turn |
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float |
Value | ) |
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◆ UnPossessed()
void AProjectXSpectatorPawn::UnPossessed |
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overridevirtual |
◆ UpdateFollowTarget()
◆ CameraBoom
USpringArmComponent* AProjectXSpectatorPawn::CameraBoom = nullptr |
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protected |
◆ FollowCharacter
◆ PawnCameraComponent
UCameraComponent* AProjectXSpectatorPawn::PawnCameraComponent = nullptr |
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protected |
The documentation for this class was generated from the following files: