#include <ProjectXSpectatorPawn.h>
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| void | Turn (float Value) |
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| void | LookUp (float Value) |
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| void | MoveForward (float Value) |
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| void | MoveRight (float Value) |
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| virtual void | OnFollowTargetDied (AActor *Victim, const float Damage, struct FDamageEvent const &DamageEvent, const AController *EventInstigator, const AActor *DamageCauser, const class APlayerState *InstigatorPlayerState) |
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◆ LookUp()
| void AProjectXSpectatorPawn::LookUp |
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float |
Value | ) |
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protected |
◆ MoveForward()
| void AProjectXSpectatorPawn::MoveForward |
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float |
Value | ) |
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protected |
◆ MoveRight()
| void AProjectXSpectatorPawn::MoveRight |
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float |
Value | ) |
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protected |
◆ OnFollowTargetDied()
| void AProjectXSpectatorPawn::OnFollowTargetDied |
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AActor * |
Victim, |
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const float |
Damage, |
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struct FDamageEvent const & |
DamageEvent, |
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const AController * |
EventInstigator, |
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const AActor * |
DamageCauser, |
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const class APlayerState * |
InstigatorPlayerState |
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) |
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protectedvirtual |
◆ PawnClientRestart()
| void AProjectXSpectatorPawn::PawnClientRestart |
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overridevirtual |
◆ PossessedBy()
| void AProjectXSpectatorPawn::PossessedBy |
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class AController * |
NewController | ) |
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overridevirtual |
◆ SetupPlayerInputComponent()
| void AProjectXSpectatorPawn::SetupPlayerInputComponent |
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UInputComponent * |
InputComponent | ) |
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overridevirtual |
◆ Tick()
| void AProjectXSpectatorPawn::Tick |
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float |
DeltaSeconds | ) |
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overridevirtual |
◆ Turn()
| void AProjectXSpectatorPawn::Turn |
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float |
Value | ) |
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protected |
◆ UnPossessed()
| void AProjectXSpectatorPawn::UnPossessed |
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overridevirtual |
◆ UpdateFollowTarget()
◆ CameraBoom
| USpringArmComponent* AProjectXSpectatorPawn::CameraBoom = nullptr |
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protected |
◆ FollowCharacter
◆ PawnCameraComponent
| UCameraComponent* AProjectXSpectatorPawn::PawnCameraComponent = nullptr |
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protected |
The documentation for this class was generated from the following files: