#include <ProjectXRecordingPawn.h>
◆ AProjectXRecordingPawn()
AProjectXRecordingPawn::AProjectXRecordingPawn |
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◆ DisableFindCameraFollowTarget()
void AProjectXRecordingPawn::DisableFindCameraFollowTarget |
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protected |
◆ GetLifetimeReplicatedProps()
void AProjectXRecordingPawn::GetLifetimeReplicatedProps |
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TArray< FLifetimeProperty > & |
OutLifetimeProps | ) |
const |
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override |
◆ LookUp()
void AProjectXRecordingPawn::LookUp |
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float |
Value | ) |
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protected |
◆ MoveForward()
void AProjectXRecordingPawn::MoveForward |
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float |
Value | ) |
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protected |
◆ OnViewingActorDeath()
void AProjectXRecordingPawn::OnViewingActorDeath |
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class AActor * |
Victim, |
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const float |
Damage, |
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struct FDamageEvent const & |
DamageEvent, |
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const class AController * |
EventInstigator, |
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const class AActor * |
DamageCauser, |
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const class APlayerState * |
InstigatorPlayerState |
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protected |
◆ SetOriginalActor()
◆ SetupPlayerInputComponent()
void AProjectXRecordingPawn::SetupPlayerInputComponent |
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class UInputComponent * |
PlayerInputComponent | ) |
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overridevirtual |
◆ SetViewingActor()
◆ Turn()
void AProjectXRecordingPawn::Turn |
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float |
Value | ) |
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protected |
◆ CameraBoom
USpringArmComponent* AProjectXRecordingPawn::CameraBoom = nullptr |
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protected |
◆ OriginalActor
◆ PawnCameraComponent
UCameraComponent* AProjectXRecordingPawn::PawnCameraComponent = nullptr |
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protected |
◆ ViewingActor
The documentation for this class was generated from the following files: