AcceptRevive() | AProjectXPlayerController | virtual |
AddPitchInput(float Val) override | AProjectXPlayerController | virtual |
AddRollInput(float Val) override | AProjectXPlayerController | virtual |
AddYawInput(float Val) override | AProjectXPlayerController | virtual |
AimAssistAdhesion | AProjectXPlayerController | protected |
AimAssistFriction | AProjectXPlayerController | protected |
ApplyInputSettings() | AProjectXPlayerController | |
BanPlayer(const FString &PlayerNameOrID, const FString &Reason) | AProjectXPlayerController | |
bClientIdleWarned | AProjectXPlayerController | |
bDebug | AProjectXPlayerController | |
BeginPlay() override | AProjectXPlayerController | virtual |
bFPMeshesVisible | AProjectXPlayerController | |
bIsRedeploying | AProjectXPlayerController | |
bRestartingPlayer | AProjectXPlayerController | |
bSetRedeployTimer | AProjectXPlayerController | |
bTravelIfGameOverInEditor | AProjectXPlayerController | |
bWaitingToPlayMatchStart | AProjectXPlayerController | protected |
CanRestartPlayer() override | AProjectXPlayerController | virtual |
ChangeSquad(int32 Squad) | AProjectXPlayerController | inline |
ChangeTeam(uint8 Team) | AProjectXPlayerController | |
ChatBoxInstance | AProjectXPlayerController | protected |
ChatBoxWidgetClass | AProjectXPlayerController | protected |
ClearSpawnTarget() | AProjectXPlayerController | |
ClearWaitingOnReviveState() | AProjectXPlayerController | virtual |
Client_AntiCheatMessage(const TArray< uint8 > &Message) | AProjectXPlayerController | |
Client_BeginSession() | AProjectXPlayerController | |
Client_ConfirmHitActor(AActor *Victim, UClass *Weapon, bool bHeadshot, float Damage, bool bHealing) | AProjectXPlayerController | |
Client_EarlyWarnIdlePlayer() | AProjectXPlayerController | protectedvirtual |
Client_EndSession() | AProjectXPlayerController | |
Client_PlayerEquipRequest(AProjectXPlayerState *PXPlayerState, const TArray< FEquipInfo > &Equips) | AProjectXPlayerController | |
Client_Reliable_TeamChangeResponse(ETeamJoinResponse ResponseMessage) | AProjectXPlayerController | protectedvirtual |
Client_Reliable_ViewPlayer(AProjectXPlayerState *TargetPlayerState) | AProjectXPlayerController | |
Client_RequestRedeploy() | AProjectXPlayerController | |
Client_ServerRestartPlayerFailed(ESpawnError ErrorType) | AProjectXPlayerController | |
Client_WarnIdlePlayerToggle(bool bWarn) | AProjectXPlayerController | protectedvirtual |
ClientSetHUD_Implementation(TSubclassOf< AHUD > NewHUDClass) override | AProjectXPlayerController | protectedvirtual |
ClientWasKicked_Implementation(const FText &KickReason) override | AProjectXPlayerController | virtual |
CloseChat() | AProjectXPlayerController | virtual |
CloseRevivePrompt() | AProjectXPlayerController | virtual |
CurrentViewHitResultInDistance(const float Distance, FHitResult &ReturnHitResult) | AProjectXPlayerController | virtual |
DebugGrenadeKillStat | AProjectXPlayerController | |
DeclineRevive() | AProjectXPlayerController | virtual |
DefaultAutoAimFalloffCurve | AProjectXPlayerController | protected |
DumpChat() | AProjectXPlayerController | |
EnableSpectatorMode() | AProjectXPlayerController | |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXPlayerController | virtual |
FindPlayerByNameOrID(const FString &PlayerNameOrID) const | AProjectXPlayerController | |
FlySpeed(const float NewFlySpeed=1000.0f) | AProjectXPlayerController | |
FocusReviveBeacon(float BlendTime) | AProjectXPlayerController | |
FollowPlayer | AProjectXPlayerController | protected |
FOVCameraModifier | AProjectXPlayerController | |
GetCharacter() const | AProjectXPlayerController | virtual |
GetChatBoxWidgetClass() | AProjectXPlayerController | inline |
GetFollowPlayer() const | AProjectXPlayerController | |
GetHasDeployedAtLeastOnce() const | AProjectXPlayerController | inline |
GetIgnoredAimAssistActors() | AProjectXPlayerController | protected |
GetKillCameraComponent() const | AProjectXPlayerController | inlinevirtual |
GetMapRotationReceiverComponent() const | AProjectXPlayerController | inline |
GetMusicTrack() | AProjectXPlayerController | |
GetNextViewablePlayer(int32 dir) override | AProjectXPlayerController | virtual |
GetOwnedPlayerState() const override | AProjectXPlayerController | virtual |
GetOwningController() const | IOwnedInterface | inline |
GetOwningController() const | IOwnedInterface | virtual |
GetPlayerAimAssistHitResult(UObject *const WorldContextObject) | AProjectXPlayerController | static |
GetPlayerViewHitResult(UObject *const WorldContextObject) | AProjectXPlayerController | static |
GetReviveTimeMultiplier() const | AProjectXPlayerController | inline |
GetSeamlessTravelActorList(bool bToEntry, TArray< class AActor * > &ActorList) override | AProjectXPlayerController | virtual |
GetTargetedActors(UObject *const WorldContextObject) | AProjectXPlayerController | static |
GetTargetingHitResult(UObject *const WorldContextObject) | AProjectXPlayerController | static |
GetTargets(UObject *const WorldContextObject) | AProjectXPlayerController | static |
GetTeam() const override | AProjectXPlayerController | virtual |
GetVehicle() const | AProjectXPlayerController | virtual |
GetVivoxComponent() const | AProjectXPlayerController | inline |
GrenadeDamageType | AProjectXPlayerController | |
IdlePlayerTimeout() | AProjectXPlayerController | protectedvirtual |
IdleTimeoutTime | AProjectXPlayerController | protected |
IncrementPlayerStat(int8 EnumElement, int32 NumToAdd, int32 DebugMapType, FString MapName) | AProjectXPlayerController | |
InitializePlayerCosmeticRequestInfo() | AProjectXPlayerController | |
InputADSPitchScale | AProjectXPlayerController | |
InputADSYawScale | AProjectXPlayerController | |
InteractPressed() | AProjectXPlayerController | virtual |
InteractReleased() | AProjectXPlayerController | virtual |
IsPlayerBindingNewButton() const | AProjectXPlayerController | inline |
IsPlayerHoldingControllerContextChangeButton() const | AProjectXPlayerController | inline |
IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
K2_CanRestartPlayer() | AProjectXPlayerController | inline |
K2_ServerRestartPlayer() | AProjectXPlayerController | |
KeysRebound() | AProjectXPlayerController | inline |
KickPlayer(const FString &PlayerNameOrID, const FString &Reason) | AProjectXPlayerController | |
KillCameraClass | AProjectXPlayerController | protected |
KillCameraClassOverride | AProjectXPlayerController | protected |
KillCameraComponent | AProjectXPlayerController | protected |
LeaveVehicle() | AProjectXPlayerController | virtual |
MapOpenDelay | AProjectXPlayerController | protected |
MapRotationReceiverComponent | AProjectXPlayerController | protected |
MatchStartRequest() | AProjectXPlayerController | inline |
MenuToggled(UAdvancedUserWidget *Widget, bool bToggle) | AProjectXPlayerController | virtual |
ModifyViewAcceleration(float Rate) | AProjectXPlayerController | virtual |
OnBadConnectionDetected | AProjectXPlayerController | |
OnClientHitPrediction | AProjectXPlayerController | |
OnFollowPlayerUpdatedEvent | AProjectXPlayerController | |
OnGamepadStateChanged | AProjectXPlayerController | |
OnGoodConnectionDetected | AProjectXPlayerController | |
OnIdlePlayerStopWarning | AProjectXPlayerController | |
OnIdlePlayerWarning | AProjectXPlayerController | |
OnInitialHudReady() | AProjectXPlayerController | |
OnInteract | AProjectXPlayerController | |
OnInteractComplete | AProjectXPlayerController | |
OnKeybindUpdatedEvent | AProjectXPlayerController | |
OnNewHUDCreatedAndReady | AProjectXPlayerController | |
OnNewPawn(APawn *NewPawh) | AProjectXPlayerController | |
OnOwnerDied() | IOwnedInterface | inlinevirtual |
OnOwnerLeave() | IOwnedInterface | inlinevirtual |
OnPawnChanged | AProjectXPlayerController | |
OnPlayerError | AProjectXPlayerController | |
OnPlayerKicked | AProjectXPlayerController | |
OnPlayerRestartRequested | AProjectXPlayerController | |
OnPlayerStartedSpeaking | AProjectXPlayerController | |
OnPlayerStoppedSpeaking | AProjectXPlayerController | |
OnPlayerTargetedStartedEvent | AProjectXPlayerController | |
OnPlayerTargetedStoppedEvent | AProjectXPlayerController | |
OnPlayerVictory | AProjectXPlayerController | |
OnPossess(APawn *PawnToPossess) override | AProjectXPlayerController | virtual |
OnRadarSizeMultiplierUpdated | AProjectXPlayerController | |
OnRep_KillCameraClass() | AProjectXPlayerController | virtual |
OnRep_Pawn() override | AProjectXPlayerController | virtual |
OnRep_PlayerState() override | AProjectXPlayerController | virtual |
OnServerNotRespondingDetected | AProjectXPlayerController | |
OnServerRequestedRedeploy | AProjectXPlayerController | |
OnServerRespondingDetected | AProjectXPlayerController | |
OnServerRestartPlayerFailure | AProjectXPlayerController | |
OnTeamChangeResponseReceived | AProjectXPlayerController | |
OnWarnPlayerIdle | AProjectXPlayerController | |
PawnLeavingGame() override | AProjectXPlayerController | virtual |
PermanentInvisibility() | AProjectXPlayerController | |
PlayersToIgnore | AProjectXPlayerController | protected |
PlayerToLoadCosmetics | AProjectXPlayerController | protected |
RadarSizeMultiplier | AProjectXPlayerController | |
RedeployModifier | AProjectXPlayerController | |
RegisterWithAntiCheat() | AProjectXPlayerController | |
ReportPlayer(const FString &PlayerNameOrID, const FString &Reason) | AProjectXPlayerController | |
RequestAutoAssignSquad() | AProjectXPlayerController | inline |
RequestCosmeticFromPlayer() | AProjectXPlayerController | |
RequestHelpDelay | AProjectXPlayerController | protected |
RequestRevive() | AProjectXPlayerController | virtual |
ResetIdleTimer() | AProjectXPlayerController | virtual |
ResetIdleTimerIfNeeded() | AProjectXPlayerController | protectedvirtual |
ResetIdleTimerUI() | AProjectXPlayerController | protectedvirtual |
RespawnFromReviveBeacon() | AProjectXPlayerController | virtual |
ReviveDamageType | AProjectXPlayerController | protected |
SelectBestSpawnTarget(FVector TargetLocation, bool bUseTargetLocation=false) | AProjectXPlayerController | |
SelectPlayerClass(TSubclassOf< AProjectXCharacter > PlayerClass) | AProjectXPlayerController | |
SelectSpawnTarget(AActor *SpawnTarget) | AProjectXPlayerController | |
SendContextPing() | AProjectXPlayerController | protected |
SendHitConfirm(AActor *Victim, float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bHealing) | AProjectXPlayerController | static |
Server_AntiCheatMessage(const TArray< uint8 > &Message) | AProjectXPlayerController | |
Server_RedeployCharacter() | AProjectXPlayerController | protected |
Server_Reliable_AutoAssignSquad() | AProjectXPlayerController | protected |
Server_Reliable_ClearSpawnTarget() | AProjectXPlayerController | protected |
Server_Reliable_DeclineRevive() | AProjectXPlayerController | |
Server_Reliable_LeaveVehicle() | AProjectXPlayerController | virtual |
Server_Reliable_MatchStartRequest() | AProjectXPlayerController | protected |
Server_Reliable_PossessOriginalCharacter(AProjectXCharacter *OriginalCharacter) | AProjectXPlayerController | |
Server_Reliable_PossessRecordingPawn(AProjectXCharacter *TargetedCharacter, AProjectXCharacter *OriginalCharacter) | AProjectXPlayerController | |
Server_Reliable_ReadyStatusUpdated(bool bReady) | AProjectXPlayerController | protected |
Server_Reliable_RequestCosmeticFromPlayer(APlayerState *RequestedPlayerState) | AProjectXPlayerController | |
Server_Reliable_RespawnFromReviveBeacon() | AProjectXPlayerController | |
Server_Reliable_SelectPlayerClass(TSubclassOf< AProjectXCharacter > PlayerClass) | AProjectXPlayerController | |
Server_Reliable_SelectSpawnTarget(AActor *SpawnTarget) | AProjectXPlayerController | protected |
Server_Reliable_SelectSquad(int32 Squad) | AProjectXPlayerController | protected |
Server_Reliable_SelectTeam(uint8 Team) | AProjectXPlayerController | protected |
Server_RequestActorStateInfo() | AProjectXPlayerController | protected |
Server_ResetIdleTimer() | AProjectXPlayerController | protectedvirtual |
ServerFinalizeRestartPlayer() | AProjectXPlayerController | virtual |
ServerRestartPlayer_Implementation() override | AProjectXPlayerController | virtual |
ServerStatTracking | AProjectXPlayerController | |
ServerViewNextPlayer_Implementation() override | AProjectXPlayerController | virtual |
ServerViewPrevPlayer_Implementation() override | AProjectXPlayerController | virtual |
SessionKickPlayer(const FString &PlayerNameOrID, const FString &Reason) | AProjectXPlayerController | |
SetAimAssistConfiguration(UCurveFloat *const FallOffCurve, FVector2D Angle) | AProjectXPlayerController | |
SetControlRotation(const FRotator &NewRotation) | AProjectXPlayerController | virtual |
SetHasDeployedAtLeastOnce(bool bHasDeployed) | AProjectXPlayerController | inline |
SetLookSensitivityMultiplier(float Multiplier) | AProjectXPlayerController | |
SetTeam(int32 NewTeam) | ITeamInterface | inlinevirtual |
SetupInputComponent() override | AProjectXPlayerController | virtual |
SetViewTargetWithBlend(class AActor *NewViewTarget, float BlendTime=0, enum EViewTargetBlendFunction BlendFunc=VTBlend_Linear, float BlendExp=0, bool bLockOutgoing=false) | AProjectXPlayerController | virtual |
SetWelcomeMessage(const FString &NewWelcomeMessage) | AProjectXPlayerController | |
SkipMap() | AProjectXPlayerController | |
SkipWave() | AProjectXPlayerController | |
SmoothCam(const float NewSmoothCamSpeed=-1.0f) | AProjectXPlayerController | |
SmoothCamSpeed | AProjectXPlayerController | |
SpawnContextPing(FVector SpawnVector) | AProjectXPlayerController | |
StartMatch() | AProjectXPlayerController | |
StartPlayerTalking() | AProjectXPlayerController | |
StopPlayerTalking() | AProjectXPlayerController | |
SuicideDamageType | AProjectXPlayerController | protected |
SwitchToNextPlayer() | AProjectXPlayerController | virtual |
SwitchToPreviousPlayer() | AProjectXPlayerController | virtual |
Tick(float DeltaSeconds) override | AProjectXPlayerController | virtual |
TickAimAssist(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaTime) | AProjectXPlayerController | virtual |
TickConnectionQualityDetection(float DeltaTime) | AProjectXPlayerController | virtual |
TickCurrentViewHitResult(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaTime) | AProjectXPlayerController | virtual |
ToggleChat() | AProjectXPlayerController | protectedvirtual |
ToggleControllerContextChange() | AProjectXPlayerController | |
ToggleFollowCam(bool bFollowEnabled) | AProjectXPlayerController | |
ToggleMap() | AProjectXPlayerController | virtual |
ToggleMeshes() | AProjectXPlayerController | |
ToggleReadyStatus(bool bReady) | AProjectXPlayerController | |
ToggleTeamChat() | AProjectXPlayerController | protectedvirtual |
TriggerRevivePrompt(AProjectXPlayerState *Reviver) | AProjectXPlayerController | virtual |
TurnRateAccelerationMax | AProjectXPlayerController | protected |
TurnRateAccelerationRate | AProjectXPlayerController | protected |
TurnRateDeccelerationRate | AProjectXPlayerController | protected |
UnregisterWithAntiCheat() | AProjectXPlayerController | |
UpdatePlayerTargeting(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaSeconds) | AProjectXPlayerController | protectedvirtual |
UpdateRadarSizeMultiplier(float NewRadarSize) | AProjectXPlayerController | |
UpdateReviveTimeMultiplier(float NewMultiplier) | AProjectXPlayerController | inline |
UpdateRotation(float DeltaTime) | AProjectXPlayerController | virtual |
ViewRotationUpdateEvent | AProjectXPlayerController | |
VivoxPlayerComponent | AProjectXPlayerController | protected |
VoteNo() | AProjectXPlayerController | virtual |
VoteYes() | AProjectXPlayerController | virtual |
WaitForInitialHud() | AProjectXPlayerController | |
WaitingToPlayMatchStart() | AProjectXPlayerController | virtual |
WarnIdlePlayerToggle(bool bWarning) | AProjectXPlayerController | protectedvirtual |