| AcceptRevive() | AProjectXPlayerController | virtual |
| AddPitchInput(float Val) override | AProjectXPlayerController | virtual |
| AddRollInput(float Val) override | AProjectXPlayerController | virtual |
| AddYawInput(float Val) override | AProjectXPlayerController | virtual |
| AimAssistAdhesion | AProjectXPlayerController | protected |
| AimAssistFriction | AProjectXPlayerController | protected |
| ApplyInputSettings() | AProjectXPlayerController | |
| BanPlayer(const FString &PlayerNameOrID, const FString &Reason) | AProjectXPlayerController | |
| bClientIdleWarned | AProjectXPlayerController | |
| bDebug | AProjectXPlayerController | |
| BeginPlay() override | AProjectXPlayerController | virtual |
| bFPMeshesVisible | AProjectXPlayerController | |
| bIsRedeploying | AProjectXPlayerController | |
| bRestartingPlayer | AProjectXPlayerController | |
| bSetRedeployTimer | AProjectXPlayerController | |
| bTravelIfGameOverInEditor | AProjectXPlayerController | |
| bWaitingToPlayMatchStart | AProjectXPlayerController | protected |
| CanRestartPlayer() override | AProjectXPlayerController | virtual |
| ChangeSquad(int32 Squad) | AProjectXPlayerController | inline |
| ChangeTeam(uint8 Team) | AProjectXPlayerController | |
| ChatBoxInstance | AProjectXPlayerController | protected |
| ChatBoxWidgetClass | AProjectXPlayerController | protected |
| ClearSpawnTarget() | AProjectXPlayerController | |
| ClearWaitingOnReviveState() | AProjectXPlayerController | virtual |
| Client_AntiCheatMessage(const TArray< uint8 > &Message) | AProjectXPlayerController | |
| Client_BeginSession() | AProjectXPlayerController | |
| Client_ConfirmHitActor(AActor *Victim, UClass *Weapon, bool bHeadshot, float Damage, bool bHealing) | AProjectXPlayerController | |
| Client_EarlyWarnIdlePlayer() | AProjectXPlayerController | protectedvirtual |
| Client_EndSession() | AProjectXPlayerController | |
| Client_PlayerEquipRequest(AProjectXPlayerState *PXPlayerState, const TArray< FEquipInfo > &Equips) | AProjectXPlayerController | |
| Client_Reliable_TeamChangeResponse(ETeamJoinResponse ResponseMessage) | AProjectXPlayerController | protectedvirtual |
| Client_Reliable_ViewPlayer(AProjectXPlayerState *TargetPlayerState) | AProjectXPlayerController | |
| Client_RequestRedeploy() | AProjectXPlayerController | |
| Client_ServerRestartPlayerFailed(ESpawnError ErrorType) | AProjectXPlayerController | |
| Client_WarnIdlePlayerToggle(bool bWarn) | AProjectXPlayerController | protectedvirtual |
| ClientSetHUD_Implementation(TSubclassOf< AHUD > NewHUDClass) override | AProjectXPlayerController | protectedvirtual |
| ClientWasKicked_Implementation(const FText &KickReason) override | AProjectXPlayerController | virtual |
| CloseChat() | AProjectXPlayerController | virtual |
| CloseRevivePrompt() | AProjectXPlayerController | virtual |
| CurrentViewHitResultInDistance(const float Distance, FHitResult &ReturnHitResult) | AProjectXPlayerController | virtual |
| DebugGrenadeKillStat | AProjectXPlayerController | |
| DeclineRevive() | AProjectXPlayerController | virtual |
| DefaultAutoAimFalloffCurve | AProjectXPlayerController | protected |
| DumpChat() | AProjectXPlayerController | |
| EnableSpectatorMode() | AProjectXPlayerController | |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXPlayerController | virtual |
| FindPlayerByNameOrID(const FString &PlayerNameOrID) const | AProjectXPlayerController | |
| FlySpeed(const float NewFlySpeed=1000.0f) | AProjectXPlayerController | |
| FocusReviveBeacon(float BlendTime) | AProjectXPlayerController | |
| FollowPlayer | AProjectXPlayerController | protected |
| FOVCameraModifier | AProjectXPlayerController | |
| GetCharacter() const | AProjectXPlayerController | virtual |
| GetChatBoxWidgetClass() | AProjectXPlayerController | inline |
| GetFollowPlayer() const | AProjectXPlayerController | |
| GetHasDeployedAtLeastOnce() const | AProjectXPlayerController | inline |
| GetIgnoredAimAssistActors() | AProjectXPlayerController | protected |
| GetKillCameraComponent() const | AProjectXPlayerController | inlinevirtual |
| GetMapRotationReceiverComponent() const | AProjectXPlayerController | inline |
| GetMusicTrack() | AProjectXPlayerController | |
| GetNextViewablePlayer(int32 dir) override | AProjectXPlayerController | virtual |
| GetOwnedPlayerState() const override | AProjectXPlayerController | virtual |
| GetOwningController() const | IOwnedInterface | inline |
| GetOwningController() const | IOwnedInterface | virtual |
| GetPlayerAimAssistHitResult(UObject *const WorldContextObject) | AProjectXPlayerController | static |
| GetPlayerViewHitResult(UObject *const WorldContextObject) | AProjectXPlayerController | static |
| GetReviveTimeMultiplier() const | AProjectXPlayerController | inline |
| GetSeamlessTravelActorList(bool bToEntry, TArray< class AActor * > &ActorList) override | AProjectXPlayerController | virtual |
| GetTargetedActors(UObject *const WorldContextObject) | AProjectXPlayerController | static |
| GetTargetingHitResult(UObject *const WorldContextObject) | AProjectXPlayerController | static |
| GetTargets(UObject *const WorldContextObject) | AProjectXPlayerController | static |
| GetTeam() const override | AProjectXPlayerController | virtual |
| GetVehicle() const | AProjectXPlayerController | virtual |
| GetVivoxComponent() const | AProjectXPlayerController | inline |
| GrenadeDamageType | AProjectXPlayerController | |
| IdlePlayerTimeout() | AProjectXPlayerController | protectedvirtual |
| IdleTimeoutTime | AProjectXPlayerController | protected |
| IncrementPlayerStat(int8 EnumElement, int32 NumToAdd, int32 DebugMapType, FString MapName) | AProjectXPlayerController | |
| InitializePlayerCosmeticRequestInfo() | AProjectXPlayerController | |
| InputADSPitchScale | AProjectXPlayerController | |
| InputADSYawScale | AProjectXPlayerController | |
| InteractPressed() | AProjectXPlayerController | virtual |
| InteractReleased() | AProjectXPlayerController | virtual |
| IsPlayerBindingNewButton() const | AProjectXPlayerController | inline |
| IsPlayerHoldingControllerContextChangeButton() const | AProjectXPlayerController | inline |
| IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
| K2_CanRestartPlayer() | AProjectXPlayerController | inline |
| K2_ServerRestartPlayer() | AProjectXPlayerController | |
| KeysRebound() | AProjectXPlayerController | inline |
| KickPlayer(const FString &PlayerNameOrID, const FString &Reason) | AProjectXPlayerController | |
| KillCameraClass | AProjectXPlayerController | protected |
| KillCameraClassOverride | AProjectXPlayerController | protected |
| KillCameraComponent | AProjectXPlayerController | protected |
| LeaveVehicle() | AProjectXPlayerController | virtual |
| MapOpenDelay | AProjectXPlayerController | protected |
| MapRotationReceiverComponent | AProjectXPlayerController | protected |
| MatchStartRequest() | AProjectXPlayerController | inline |
| MenuToggled(UAdvancedUserWidget *Widget, bool bToggle) | AProjectXPlayerController | virtual |
| ModifyViewAcceleration(float Rate) | AProjectXPlayerController | virtual |
| OnBadConnectionDetected | AProjectXPlayerController | |
| OnClientHitPrediction | AProjectXPlayerController | |
| OnFollowPlayerUpdatedEvent | AProjectXPlayerController | |
| OnGamepadStateChanged | AProjectXPlayerController | |
| OnGoodConnectionDetected | AProjectXPlayerController | |
| OnIdlePlayerStopWarning | AProjectXPlayerController | |
| OnIdlePlayerWarning | AProjectXPlayerController | |
| OnInitialHudReady() | AProjectXPlayerController | |
| OnInteract | AProjectXPlayerController | |
| OnInteractComplete | AProjectXPlayerController | |
| OnKeybindUpdatedEvent | AProjectXPlayerController | |
| OnNewHUDCreatedAndReady | AProjectXPlayerController | |
| OnNewPawn(APawn *NewPawh) | AProjectXPlayerController | |
| OnOwnerDied() | IOwnedInterface | inlinevirtual |
| OnOwnerLeave() | IOwnedInterface | inlinevirtual |
| OnPawnChanged | AProjectXPlayerController | |
| OnPlayerError | AProjectXPlayerController | |
| OnPlayerKicked | AProjectXPlayerController | |
| OnPlayerRestartRequested | AProjectXPlayerController | |
| OnPlayerStartedSpeaking | AProjectXPlayerController | |
| OnPlayerStoppedSpeaking | AProjectXPlayerController | |
| OnPlayerTargetedStartedEvent | AProjectXPlayerController | |
| OnPlayerTargetedStoppedEvent | AProjectXPlayerController | |
| OnPlayerVictory | AProjectXPlayerController | |
| OnPossess(APawn *PawnToPossess) override | AProjectXPlayerController | virtual |
| OnRadarSizeMultiplierUpdated | AProjectXPlayerController | |
| OnRep_KillCameraClass() | AProjectXPlayerController | virtual |
| OnRep_Pawn() override | AProjectXPlayerController | virtual |
| OnRep_PlayerState() override | AProjectXPlayerController | virtual |
| OnServerNotRespondingDetected | AProjectXPlayerController | |
| OnServerRequestedRedeploy | AProjectXPlayerController | |
| OnServerRespondingDetected | AProjectXPlayerController | |
| OnServerRestartPlayerFailure | AProjectXPlayerController | |
| OnTeamChangeResponseReceived | AProjectXPlayerController | |
| OnWarnPlayerIdle | AProjectXPlayerController | |
| PawnLeavingGame() override | AProjectXPlayerController | virtual |
| PermanentInvisibility() | AProjectXPlayerController | |
| PlayersToIgnore | AProjectXPlayerController | protected |
| PlayerToLoadCosmetics | AProjectXPlayerController | protected |
| RadarSizeMultiplier | AProjectXPlayerController | |
| RedeployModifier | AProjectXPlayerController | |
| RegisterWithAntiCheat() | AProjectXPlayerController | |
| ReportPlayer(const FString &PlayerNameOrID, const FString &Reason) | AProjectXPlayerController | |
| RequestAutoAssignSquad() | AProjectXPlayerController | inline |
| RequestCosmeticFromPlayer() | AProjectXPlayerController | |
| RequestHelpDelay | AProjectXPlayerController | protected |
| RequestRevive() | AProjectXPlayerController | virtual |
| ResetIdleTimer() | AProjectXPlayerController | virtual |
| ResetIdleTimerIfNeeded() | AProjectXPlayerController | protectedvirtual |
| ResetIdleTimerUI() | AProjectXPlayerController | protectedvirtual |
| RespawnFromReviveBeacon() | AProjectXPlayerController | virtual |
| ReviveDamageType | AProjectXPlayerController | protected |
| SelectBestSpawnTarget(FVector TargetLocation, bool bUseTargetLocation=false) | AProjectXPlayerController | |
| SelectPlayerClass(TSubclassOf< AProjectXCharacter > PlayerClass) | AProjectXPlayerController | |
| SelectSpawnTarget(AActor *SpawnTarget) | AProjectXPlayerController | |
| SendContextPing() | AProjectXPlayerController | protected |
| SendHitConfirm(AActor *Victim, float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bHealing) | AProjectXPlayerController | static |
| Server_AntiCheatMessage(const TArray< uint8 > &Message) | AProjectXPlayerController | |
| Server_RedeployCharacter() | AProjectXPlayerController | protected |
| Server_Reliable_AutoAssignSquad() | AProjectXPlayerController | protected |
| Server_Reliable_ClearSpawnTarget() | AProjectXPlayerController | protected |
| Server_Reliable_DeclineRevive() | AProjectXPlayerController | |
| Server_Reliable_LeaveVehicle() | AProjectXPlayerController | virtual |
| Server_Reliable_MatchStartRequest() | AProjectXPlayerController | protected |
| Server_Reliable_PossessOriginalCharacter(AProjectXCharacter *OriginalCharacter) | AProjectXPlayerController | |
| Server_Reliable_PossessRecordingPawn(AProjectXCharacter *TargetedCharacter, AProjectXCharacter *OriginalCharacter) | AProjectXPlayerController | |
| Server_Reliable_ReadyStatusUpdated(bool bReady) | AProjectXPlayerController | protected |
| Server_Reliable_RequestCosmeticFromPlayer(APlayerState *RequestedPlayerState) | AProjectXPlayerController | |
| Server_Reliable_RespawnFromReviveBeacon() | AProjectXPlayerController | |
| Server_Reliable_SelectPlayerClass(TSubclassOf< AProjectXCharacter > PlayerClass) | AProjectXPlayerController | |
| Server_Reliable_SelectSpawnTarget(AActor *SpawnTarget) | AProjectXPlayerController | protected |
| Server_Reliable_SelectSquad(int32 Squad) | AProjectXPlayerController | protected |
| Server_Reliable_SelectTeam(uint8 Team) | AProjectXPlayerController | protected |
| Server_RequestActorStateInfo() | AProjectXPlayerController | protected |
| Server_ResetIdleTimer() | AProjectXPlayerController | protectedvirtual |
| ServerFinalizeRestartPlayer() | AProjectXPlayerController | virtual |
| ServerRestartPlayer_Implementation() override | AProjectXPlayerController | virtual |
| ServerStatTracking | AProjectXPlayerController | |
| ServerViewNextPlayer_Implementation() override | AProjectXPlayerController | virtual |
| ServerViewPrevPlayer_Implementation() override | AProjectXPlayerController | virtual |
| SessionKickPlayer(const FString &PlayerNameOrID, const FString &Reason) | AProjectXPlayerController | |
| SetAimAssistConfiguration(UCurveFloat *const FallOffCurve, FVector2D Angle) | AProjectXPlayerController | |
| SetControlRotation(const FRotator &NewRotation) | AProjectXPlayerController | virtual |
| SetHasDeployedAtLeastOnce(bool bHasDeployed) | AProjectXPlayerController | inline |
| SetLookSensitivityMultiplier(float Multiplier) | AProjectXPlayerController | |
| SetTeam(int32 NewTeam) | ITeamInterface | inlinevirtual |
| SetupInputComponent() override | AProjectXPlayerController | virtual |
| SetViewTargetWithBlend(class AActor *NewViewTarget, float BlendTime=0, enum EViewTargetBlendFunction BlendFunc=VTBlend_Linear, float BlendExp=0, bool bLockOutgoing=false) | AProjectXPlayerController | virtual |
| SetWelcomeMessage(const FString &NewWelcomeMessage) | AProjectXPlayerController | |
| SkipMap() | AProjectXPlayerController | |
| SkipWave() | AProjectXPlayerController | |
| SmoothCam(const float NewSmoothCamSpeed=-1.0f) | AProjectXPlayerController | |
| SmoothCamSpeed | AProjectXPlayerController | |
| SpawnContextPing(FVector SpawnVector) | AProjectXPlayerController | |
| StartMatch() | AProjectXPlayerController | |
| StartPlayerTalking() | AProjectXPlayerController | |
| StopPlayerTalking() | AProjectXPlayerController | |
| SuicideDamageType | AProjectXPlayerController | protected |
| SwitchToNextPlayer() | AProjectXPlayerController | virtual |
| SwitchToPreviousPlayer() | AProjectXPlayerController | virtual |
| Tick(float DeltaSeconds) override | AProjectXPlayerController | virtual |
| TickAimAssist(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaTime) | AProjectXPlayerController | virtual |
| TickConnectionQualityDetection(float DeltaTime) | AProjectXPlayerController | virtual |
| TickCurrentViewHitResult(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaTime) | AProjectXPlayerController | virtual |
| ToggleChat() | AProjectXPlayerController | protectedvirtual |
| ToggleControllerContextChange() | AProjectXPlayerController | |
| ToggleFollowCam(bool bFollowEnabled) | AProjectXPlayerController | |
| ToggleMap() | AProjectXPlayerController | virtual |
| ToggleMeshes() | AProjectXPlayerController | |
| ToggleReadyStatus(bool bReady) | AProjectXPlayerController | |
| ToggleTeamChat() | AProjectXPlayerController | protectedvirtual |
| TriggerRevivePrompt(AProjectXPlayerState *Reviver) | AProjectXPlayerController | virtual |
| TurnRateAccelerationMax | AProjectXPlayerController | protected |
| TurnRateAccelerationRate | AProjectXPlayerController | protected |
| TurnRateDeccelerationRate | AProjectXPlayerController | protected |
| UnregisterWithAntiCheat() | AProjectXPlayerController | |
| UpdatePlayerTargeting(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaSeconds) | AProjectXPlayerController | protectedvirtual |
| UpdateRadarSizeMultiplier(float NewRadarSize) | AProjectXPlayerController | |
| UpdateReviveTimeMultiplier(float NewMultiplier) | AProjectXPlayerController | inline |
| UpdateRotation(float DeltaTime) | AProjectXPlayerController | virtual |
| ViewRotationUpdateEvent | AProjectXPlayerController | |
| VivoxPlayerComponent | AProjectXPlayerController | protected |
| VoteNo() | AProjectXPlayerController | virtual |
| VoteYes() | AProjectXPlayerController | virtual |
| WaitForInitialHud() | AProjectXPlayerController | |
| WaitingToPlayMatchStart() | AProjectXPlayerController | virtual |
| WarnIdlePlayerToggle(bool bWarning) | AProjectXPlayerController | protectedvirtual |