LEAP Documentation 40220
Documentation for the LEAP project
AProjectXPlayerController Member List

This is the complete list of members for AProjectXPlayerController, including all inherited members.

AcceptRevive()AProjectXPlayerControllervirtual
AddPitchInput(float Val) overrideAProjectXPlayerControllervirtual
AddRollInput(float Val) overrideAProjectXPlayerControllervirtual
AddYawInput(float Val) overrideAProjectXPlayerControllervirtual
AimAssistAdhesionAProjectXPlayerControllerprotected
AimAssistFrictionAProjectXPlayerControllerprotected
ApplyInputSettings()AProjectXPlayerController
BanPlayer(const FString &PlayerNameOrID, const FString &Reason)AProjectXPlayerController
bClientIdleWarnedAProjectXPlayerController
bDebugAProjectXPlayerController
BeginPlay() overrideAProjectXPlayerControllervirtual
bFPMeshesVisibleAProjectXPlayerController
bIsRedeployingAProjectXPlayerController
bRestartingPlayerAProjectXPlayerController
bSetRedeployTimerAProjectXPlayerController
bTravelIfGameOverInEditorAProjectXPlayerController
bWaitingToPlayMatchStartAProjectXPlayerControllerprotected
CanRestartPlayer() overrideAProjectXPlayerControllervirtual
ChangeSquad(int32 Squad)AProjectXPlayerControllerinline
ChangeTeam(uint8 Team)AProjectXPlayerController
ChatBoxInstanceAProjectXPlayerControllerprotected
ChatBoxWidgetClassAProjectXPlayerControllerprotected
ClearSpawnTarget()AProjectXPlayerController
ClearWaitingOnReviveState()AProjectXPlayerControllervirtual
Client_AntiCheatMessage(const TArray< uint8 > &Message)AProjectXPlayerController
Client_BeginSession()AProjectXPlayerController
Client_ConfirmHitActor(AActor *Victim, UClass *Weapon, bool bHeadshot, float Damage, bool bHealing)AProjectXPlayerController
Client_EarlyWarnIdlePlayer()AProjectXPlayerControllerprotectedvirtual
Client_EndSession()AProjectXPlayerController
Client_PlayerEquipRequest(AProjectXPlayerState *PXPlayerState, const TArray< FEquipInfo > &Equips)AProjectXPlayerController
Client_Reliable_TeamChangeResponse(ETeamJoinResponse ResponseMessage)AProjectXPlayerControllerprotectedvirtual
Client_Reliable_ViewPlayer(AProjectXPlayerState *TargetPlayerState)AProjectXPlayerController
Client_RequestRedeploy()AProjectXPlayerController
Client_ServerRestartPlayerFailed(ESpawnError ErrorType)AProjectXPlayerController
Client_WarnIdlePlayerToggle(bool bWarn)AProjectXPlayerControllerprotectedvirtual
ClientSetHUD_Implementation(TSubclassOf< AHUD > NewHUDClass) overrideAProjectXPlayerControllerprotectedvirtual
ClientWasKicked_Implementation(const FText &KickReason) overrideAProjectXPlayerControllervirtual
CloseChat()AProjectXPlayerControllervirtual
CloseRevivePrompt()AProjectXPlayerControllervirtual
CurrentViewHitResultInDistance(const float Distance, FHitResult &ReturnHitResult)AProjectXPlayerControllervirtual
DebugGrenadeKillStatAProjectXPlayerController
DeclineRevive()AProjectXPlayerControllervirtual
DefaultAutoAimFalloffCurveAProjectXPlayerControllerprotected
DumpChat()AProjectXPlayerController
EnableSpectatorMode()AProjectXPlayerController
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAProjectXPlayerControllervirtual
FindPlayerByNameOrID(const FString &PlayerNameOrID) constAProjectXPlayerController
FlySpeed(const float NewFlySpeed=1000.0f)AProjectXPlayerController
FocusReviveBeacon(float BlendTime)AProjectXPlayerController
FollowPlayerAProjectXPlayerControllerprotected
FOVCameraModifierAProjectXPlayerController
GetCharacter() constAProjectXPlayerControllervirtual
GetChatBoxWidgetClass()AProjectXPlayerControllerinline
GetFollowPlayer() constAProjectXPlayerController
GetHasDeployedAtLeastOnce() constAProjectXPlayerControllerinline
GetIgnoredAimAssistActors()AProjectXPlayerControllerprotected
GetKillCameraComponent() constAProjectXPlayerControllerinlinevirtual
GetMapRotationReceiverComponent() constAProjectXPlayerControllerinline
GetMusicTrack()AProjectXPlayerController
GetNextViewablePlayer(int32 dir) overrideAProjectXPlayerControllervirtual
GetOwnedPlayerState() const overrideAProjectXPlayerControllervirtual
GetOwningController() constIOwnedInterfaceinline
GetOwningController() constIOwnedInterfacevirtual
GetPlayerAimAssistHitResult(UObject *const WorldContextObject)AProjectXPlayerControllerstatic
GetPlayerViewHitResult(UObject *const WorldContextObject)AProjectXPlayerControllerstatic
GetReviveTimeMultiplier() constAProjectXPlayerControllerinline
GetSeamlessTravelActorList(bool bToEntry, TArray< class AActor * > &ActorList) overrideAProjectXPlayerControllervirtual
GetTargetedActors(UObject *const WorldContextObject)AProjectXPlayerControllerstatic
GetTargetingHitResult(UObject *const WorldContextObject)AProjectXPlayerControllerstatic
GetTargets(UObject *const WorldContextObject)AProjectXPlayerControllerstatic
GetTeam() const overrideAProjectXPlayerControllervirtual
GetVehicle() constAProjectXPlayerControllervirtual
GetVivoxComponent() constAProjectXPlayerControllerinline
GrenadeDamageTypeAProjectXPlayerController
IdlePlayerTimeout()AProjectXPlayerControllerprotectedvirtual
IdleTimeoutTimeAProjectXPlayerControllerprotected
IncrementPlayerStat(int8 EnumElement, int32 NumToAdd, int32 DebugMapType, FString MapName)AProjectXPlayerController
InitializePlayerCosmeticRequestInfo()AProjectXPlayerController
InputADSPitchScaleAProjectXPlayerController
InputADSYawScaleAProjectXPlayerController
InteractPressed()AProjectXPlayerControllervirtual
InteractReleased()AProjectXPlayerControllervirtual
IsPlayerBindingNewButton() constAProjectXPlayerControllerinline
IsPlayerHoldingControllerContextChangeButton() constAProjectXPlayerControllerinline
IsValidTeam(const ITeamInterface *const TeamInferface)ITeamInterfacestatic
K2_CanRestartPlayer()AProjectXPlayerControllerinline
K2_ServerRestartPlayer()AProjectXPlayerController
KeysRebound()AProjectXPlayerControllerinline
KickPlayer(const FString &PlayerNameOrID, const FString &Reason)AProjectXPlayerController
KillCameraClassAProjectXPlayerControllerprotected
KillCameraClassOverrideAProjectXPlayerControllerprotected
KillCameraComponentAProjectXPlayerControllerprotected
LeaveVehicle()AProjectXPlayerControllervirtual
MapOpenDelayAProjectXPlayerControllerprotected
MapRotationReceiverComponentAProjectXPlayerControllerprotected
MatchStartRequest()AProjectXPlayerControllerinline
MenuToggled(UAdvancedUserWidget *Widget, bool bToggle)AProjectXPlayerControllervirtual
ModifyViewAcceleration(float Rate)AProjectXPlayerControllervirtual
OnBadConnectionDetectedAProjectXPlayerController
OnClientHitPredictionAProjectXPlayerController
OnFollowPlayerUpdatedEventAProjectXPlayerController
OnGamepadStateChangedAProjectXPlayerController
OnGoodConnectionDetectedAProjectXPlayerController
OnIdlePlayerStopWarningAProjectXPlayerController
OnIdlePlayerWarningAProjectXPlayerController
OnInitialHudReady()AProjectXPlayerController
OnInteractAProjectXPlayerController
OnInteractCompleteAProjectXPlayerController
OnKeybindUpdatedEventAProjectXPlayerController
OnNewHUDCreatedAndReadyAProjectXPlayerController
OnNewPawn(APawn *NewPawh)AProjectXPlayerController
OnOwnerDied()IOwnedInterfaceinlinevirtual
OnOwnerLeave()IOwnedInterfaceinlinevirtual
OnPawnChangedAProjectXPlayerController
OnPlayerErrorAProjectXPlayerController
OnPlayerKickedAProjectXPlayerController
OnPlayerRestartRequestedAProjectXPlayerController
OnPlayerStartedSpeakingAProjectXPlayerController
OnPlayerStoppedSpeakingAProjectXPlayerController
OnPlayerTargetedStartedEventAProjectXPlayerController
OnPlayerTargetedStoppedEventAProjectXPlayerController
OnPlayerVictoryAProjectXPlayerController
OnPossess(APawn *PawnToPossess) overrideAProjectXPlayerControllervirtual
OnRadarSizeMultiplierUpdatedAProjectXPlayerController
OnRep_KillCameraClass()AProjectXPlayerControllervirtual
OnRep_Pawn() overrideAProjectXPlayerControllervirtual
OnRep_PlayerState() overrideAProjectXPlayerControllervirtual
OnServerNotRespondingDetectedAProjectXPlayerController
OnServerRequestedRedeployAProjectXPlayerController
OnServerRespondingDetectedAProjectXPlayerController
OnServerRestartPlayerFailureAProjectXPlayerController
OnTeamChangeResponseReceivedAProjectXPlayerController
OnWarnPlayerIdleAProjectXPlayerController
PawnLeavingGame() overrideAProjectXPlayerControllervirtual
PermanentInvisibility()AProjectXPlayerController
PlayersToIgnoreAProjectXPlayerControllerprotected
PlayerToLoadCosmeticsAProjectXPlayerControllerprotected
RadarSizeMultiplierAProjectXPlayerController
RedeployModifierAProjectXPlayerController
RegisterWithAntiCheat()AProjectXPlayerController
ReportPlayer(const FString &PlayerNameOrID, const FString &Reason)AProjectXPlayerController
RequestAutoAssignSquad()AProjectXPlayerControllerinline
RequestCosmeticFromPlayer()AProjectXPlayerController
RequestHelpDelayAProjectXPlayerControllerprotected
RequestRevive()AProjectXPlayerControllervirtual
ResetIdleTimer()AProjectXPlayerControllervirtual
ResetIdleTimerIfNeeded()AProjectXPlayerControllerprotectedvirtual
ResetIdleTimerUI()AProjectXPlayerControllerprotectedvirtual
RespawnFromReviveBeacon()AProjectXPlayerControllervirtual
ReviveDamageTypeAProjectXPlayerControllerprotected
SelectBestSpawnTarget(FVector TargetLocation, bool bUseTargetLocation=false)AProjectXPlayerController
SelectPlayerClass(TSubclassOf< AProjectXCharacter > PlayerClass)AProjectXPlayerController
SelectSpawnTarget(AActor *SpawnTarget)AProjectXPlayerController
SendContextPing()AProjectXPlayerControllerprotected
SendHitConfirm(AActor *Victim, float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bHealing)AProjectXPlayerControllerstatic
Server_AntiCheatMessage(const TArray< uint8 > &Message)AProjectXPlayerController
Server_RedeployCharacter()AProjectXPlayerControllerprotected
Server_Reliable_AutoAssignSquad()AProjectXPlayerControllerprotected
Server_Reliable_ClearSpawnTarget()AProjectXPlayerControllerprotected
Server_Reliable_DeclineRevive()AProjectXPlayerController
Server_Reliable_LeaveVehicle()AProjectXPlayerControllervirtual
Server_Reliable_MatchStartRequest()AProjectXPlayerControllerprotected
Server_Reliable_PossessOriginalCharacter(AProjectXCharacter *OriginalCharacter)AProjectXPlayerController
Server_Reliable_PossessRecordingPawn(AProjectXCharacter *TargetedCharacter, AProjectXCharacter *OriginalCharacter)AProjectXPlayerController
Server_Reliable_ReadyStatusUpdated(bool bReady)AProjectXPlayerControllerprotected
Server_Reliable_RequestCosmeticFromPlayer(APlayerState *RequestedPlayerState)AProjectXPlayerController
Server_Reliable_RespawnFromReviveBeacon()AProjectXPlayerController
Server_Reliable_SelectPlayerClass(TSubclassOf< AProjectXCharacter > PlayerClass)AProjectXPlayerController
Server_Reliable_SelectSpawnTarget(AActor *SpawnTarget)AProjectXPlayerControllerprotected
Server_Reliable_SelectSquad(int32 Squad)AProjectXPlayerControllerprotected
Server_Reliable_SelectTeam(uint8 Team)AProjectXPlayerControllerprotected
Server_RequestActorStateInfo()AProjectXPlayerControllerprotected
Server_ResetIdleTimer()AProjectXPlayerControllerprotectedvirtual
ServerFinalizeRestartPlayer()AProjectXPlayerControllervirtual
ServerRestartPlayer_Implementation() overrideAProjectXPlayerControllervirtual
ServerStatTrackingAProjectXPlayerController
ServerViewNextPlayer_Implementation() overrideAProjectXPlayerControllervirtual
ServerViewPrevPlayer_Implementation() overrideAProjectXPlayerControllervirtual
SessionKickPlayer(const FString &PlayerNameOrID, const FString &Reason)AProjectXPlayerController
SetAimAssistConfiguration(UCurveFloat *const FallOffCurve, FVector2D Angle)AProjectXPlayerController
SetControlRotation(const FRotator &NewRotation)AProjectXPlayerControllervirtual
SetHasDeployedAtLeastOnce(bool bHasDeployed)AProjectXPlayerControllerinline
SetLookSensitivityMultiplier(float Multiplier)AProjectXPlayerController
SetTeam(int32 NewTeam)ITeamInterfaceinlinevirtual
SetupInputComponent() overrideAProjectXPlayerControllervirtual
SetViewTargetWithBlend(class AActor *NewViewTarget, float BlendTime=0, enum EViewTargetBlendFunction BlendFunc=VTBlend_Linear, float BlendExp=0, bool bLockOutgoing=false)AProjectXPlayerControllervirtual
SetWelcomeMessage(const FString &NewWelcomeMessage)AProjectXPlayerController
SkipMap()AProjectXPlayerController
SkipWave()AProjectXPlayerController
SmoothCam(const float NewSmoothCamSpeed=-1.0f)AProjectXPlayerController
SmoothCamSpeedAProjectXPlayerController
SpawnContextPing(FVector SpawnVector)AProjectXPlayerController
StartMatch()AProjectXPlayerController
StartPlayerTalking()AProjectXPlayerController
StopPlayerTalking()AProjectXPlayerController
SuicideDamageTypeAProjectXPlayerControllerprotected
SwitchToNextPlayer()AProjectXPlayerControllervirtual
SwitchToPreviousPlayer()AProjectXPlayerControllervirtual
Tick(float DeltaSeconds) overrideAProjectXPlayerControllervirtual
TickAimAssist(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaTime)AProjectXPlayerControllervirtual
TickConnectionQualityDetection(float DeltaTime)AProjectXPlayerControllervirtual
TickCurrentViewHitResult(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaTime)AProjectXPlayerControllervirtual
ToggleChat()AProjectXPlayerControllerprotectedvirtual
ToggleControllerContextChange()AProjectXPlayerController
ToggleFollowCam(bool bFollowEnabled)AProjectXPlayerController
ToggleMap()AProjectXPlayerControllervirtual
ToggleMeshes()AProjectXPlayerController
ToggleReadyStatus(bool bReady)AProjectXPlayerController
ToggleTeamChat()AProjectXPlayerControllerprotectedvirtual
TriggerRevivePrompt(AProjectXPlayerState *Reviver)AProjectXPlayerControllervirtual
TurnRateAccelerationMaxAProjectXPlayerControllerprotected
TurnRateAccelerationRateAProjectXPlayerControllerprotected
TurnRateDeccelerationRateAProjectXPlayerControllerprotected
UnregisterWithAntiCheat()AProjectXPlayerController
UpdatePlayerTargeting(const FVector &PawnLocation, const FRotator &PawnRotation, float DeltaSeconds)AProjectXPlayerControllerprotectedvirtual
UpdateRadarSizeMultiplier(float NewRadarSize)AProjectXPlayerController
UpdateReviveTimeMultiplier(float NewMultiplier)AProjectXPlayerControllerinline
UpdateRotation(float DeltaTime)AProjectXPlayerControllervirtual
ViewRotationUpdateEventAProjectXPlayerController
VivoxPlayerComponentAProjectXPlayerControllerprotected
VoteNo()AProjectXPlayerControllervirtual
VoteYes()AProjectXPlayerControllervirtual
WaitForInitialHud()AProjectXPlayerController
WaitingToPlayMatchStart()AProjectXPlayerControllervirtual
WarnIdlePlayerToggle(bool bWarning)AProjectXPlayerControllerprotectedvirtual