5#include "CoreMinimal.h"
6#include "Camera/CameraActor.h"
7#include "ProjectXMapCamera.generated.h"
14 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
15 float CameraHeight = 20000.0f;
16 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
17 float CameraSpeed = 100.0f;
18 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
19 FVector2D MinMaxZoomHeight = FVector2D(-10000.0f, 10000.0f);
21 void MapZoom(
float Delta);
24 virtual
void BeginPlay() override;
25 virtual
void Tick(
float DeltaTime) override;
26 bool HasBlockingLandscapeHit(const TArray<FHitResult>& Hits) const;
28 FVector DesiredPosition = FVector::ZeroVector;
29 float DefaultHeight = 0.0f;
Definition: ProjectXMapCamera.h:11