#include <PostGameScreen.h>
◆ APostGameScreen()
APostGameScreen::APostGameScreen |
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◆ BeginPlay()
void APostGameScreen::BeginPlay |
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overrideprotectedvirtual |
◆ InitPostGameScreen()
void APostGameScreen::InitPostGameScreen |
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float |
Duration | ) |
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◆ K2_InitPostGameScreen()
void APostGameScreen::K2_InitPostGameScreen |
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float |
Duration | ) |
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◆ PlayerSpawned()
void APostGameScreen::PlayerSpawned |
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const TArray< FPodiumPawn > & |
PodiumPawns | ) |
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◆ SpawnPodiumPawns()
void APostGameScreen::SpawnPodiumPawns |
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protected |
◆ NumberOfTopPlayers
int32 APostGameScreen::NumberOfTopPlayers |
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protected |
The documentation for this class was generated from the following files: